Pokemon: 20
4-4 banette sw
2 mew sw
2-1-2 charizard sw
2-2/1 jynx df/sw
Trainers: 25
2 scott
2 battle frontier
3 holon mentor
2 windstorm
2 team galactic’s wager
2 professor oak’s visit
2 warp point
2 rare candy
3 bebe’s search
2 mr. stone’s project
2 night pokemon center
Energies: 15
3 double rainbow
5 psychic
5 fire
2 holon ff
The strategy is to use banette on t2 to KO the opponent's first pokemon. Once you've wasted 1 or 2 banettes, then bring out a third one, attach a DRE, and use the second attack to bring a banette back. Once your opponent has taken a few of their prizes, you can bring out charizard, who attacks for 170 damage. Enough to KO anything in the format. Jynx from df lowers your retreat costs, and jynx sw is useful for stalling. Mew sw is really good at copying opponents drawing and getting back from a lost TGW.
4-4 banette sw
2 mew sw
2-1-2 charizard sw
2-2/1 jynx df/sw
Trainers: 25
2 scott
2 battle frontier
3 holon mentor
2 windstorm
2 team galactic’s wager
2 professor oak’s visit
2 warp point
2 rare candy
3 bebe’s search
2 mr. stone’s project
2 night pokemon center
Energies: 15
3 double rainbow
5 psychic
5 fire
2 holon ff
The strategy is to use banette on t2 to KO the opponent's first pokemon. Once you've wasted 1 or 2 banettes, then bring out a third one, attach a DRE, and use the second attack to bring a banette back. Once your opponent has taken a few of their prizes, you can bring out charizard, who attacks for 170 damage. Enough to KO anything in the format. Jynx from df lowers your retreat costs, and jynx sw is useful for stalling. Mew sw is really good at copying opponents drawing and getting back from a lost TGW.