Two on Two Play with Older Cards
While Two on Two play is not a sanctioned format yet, it probably will be at some time in the future and people are certainly playing the format unofficially.
Toward that end, we started discussing with PUI the interaction of older cards with that format. Unfortunately, since the Japanese Makers of the card game designed 2-on-2 specifically for play with R&S cards forward, there is little to no direction for using the older cards. Their recommendation would be to mandate an Ex-on format for it.
We thought it would be worthwhile to get some player input, though, on how older cards should work in this format, if they were allowed.
The point of discussion we'd like to start with is choice of targets for effects. If there are any other points that you would like to bring up (cards that are horribly broken or confusing in this format, for example), feel free. This is to be a wide open discussion of the 2-on-2 format and what you would like to see or not like to see and how it should work in competitive play.
Now for the first point:
How should effects (from Attacks/Trainers/Pokemon Powers) that target an Active Pokemon be applied?
1. Active Player chooses both
2. Each Players chooses for their Actives
3. Each Active is affected (Active and/or Defending, as appropriate)
Now, for most Attacks, it will reference the Attacking Pokemon and the Defending Pokemon, so that will be pretty clear. The Active Player has chosen which Pokemon fill those rolls. However, if you take a Trainer like Super Energy Removal 2, it references the Defending Pokemon and the Attacking Pokemon.
Does that mean that once the player designates those two for the sake of the Trainer, they are now stuck with them when it comes time to actually attack? Or can they choose both and they choose a different two at the Attack step?
Or does the Defending player get to choose which one of his Actives loses their energy?
And that's just one card.
Here's your chance for some major input people. Let's hear your thoughts.
While Two on Two play is not a sanctioned format yet, it probably will be at some time in the future and people are certainly playing the format unofficially.
Toward that end, we started discussing with PUI the interaction of older cards with that format. Unfortunately, since the Japanese Makers of the card game designed 2-on-2 specifically for play with R&S cards forward, there is little to no direction for using the older cards. Their recommendation would be to mandate an Ex-on format for it.
We thought it would be worthwhile to get some player input, though, on how older cards should work in this format, if they were allowed.
The point of discussion we'd like to start with is choice of targets for effects. If there are any other points that you would like to bring up (cards that are horribly broken or confusing in this format, for example), feel free. This is to be a wide open discussion of the 2-on-2 format and what you would like to see or not like to see and how it should work in competitive play.
Now for the first point:
How should effects (from Attacks/Trainers/Pokemon Powers) that target an Active Pokemon be applied?
1. Active Player chooses both
2. Each Players chooses for their Actives
3. Each Active is affected (Active and/or Defending, as appropriate)
Now, for most Attacks, it will reference the Attacking Pokemon and the Defending Pokemon, so that will be pretty clear. The Active Player has chosen which Pokemon fill those rolls. However, if you take a Trainer like Super Energy Removal 2, it references the Defending Pokemon and the Attacking Pokemon.
Does that mean that once the player designates those two for the sake of the Trainer, they are now stuck with them when it comes time to actually attack? Or can they choose both and they choose a different two at the Attack step?
Or does the Defending player get to choose which one of his Actives loses their energy?
And that's just one card.
Here's your chance for some major input people. Let's hear your thoughts.
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