Pokémon TCG: Sword and Shield—Brilliant Stars

Tyranitar of Death (HS-On Format)

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HRPrime

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I gotta think, how will I make up for the cards lost in the rotation? Make up for Uxie and Azelf and Spiritomb and ECT. ECT. ECT. ECT.! So I came up with this:

3-2-3 Tyranitar Prime
2-2 Mandibuzz
2-2 Noctowl
4 Smeargle (Spiritomb replacement)
1 Unown D-A-R-K

4 Collector
3 Seeker
3 Copycat
1 Twins
2 Communication (sorta replacement for Bebe's)
4 Judge
4 Switch
3 RC
4 PETM
2 FSL

4 Special :dark: Energy
3 :dark: Energy
3 DCE

Strategy:
If you can recall from my original list, the main goal is to hit everything with Darkness Howl then KO the things with Mandibuzz's Blindside.

Help will be nice.
 
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^It is. It's the Noctowl from HGSS.

I think the energy exchanger isn't necessary, especially considering Vileplume now and Gothitelle in a few months. Right now your list has 14 Trainer cards, which is just asking to be locked. I'd replace 2 of them with PONT to get some hand refresh that doesn't require limiting yourself to 4 cards, and definitely add a Flower Shop Lady. o_O You've got no recovery cards at all!
 
^What? What would you say is a recover card?

---------- Post added 04/26/2011 at 06:37 AM ----------

I took out allot of Trainers and switched them with supporters.
 
(A recovery card is something that lets you pull stuff back from the discard. Palmer's. FSL. Energy Retrieval. Fisherman. Revive.)

I played something very similar to this, and the only real problem you have is if you come up against a Dark deck. Darkness Howl only affects non-dark types, so you'll be hitting basically nothing. Not TOO much of a problem HGSS-on, but you might want to tech in a spreader that doesn't rely on your opponent being non-dark.
 
-1 Smeargle
-1 Twins
- 4 Judge

+ 2-2 Zoroark
+ 2 Juniper

Smeargle is good but watch out for that turn one Juniper in opponents hand which will discard all your good stuff. (This might be why Smeargle gets the boot from deck lists soon)

Zoroark is a staple in this deck now and is really good at getting what you need to set up Tyranitar.

Juniper is good hand refresher when you play out your hand or at least everything you need at the moment.

:thumb:
 
I'm trying to build a similar deck, so here are some things you could do:

-Noctowl line
-Unown D-A-R-K
+2-2 Zoroark
-2 Collector
-3 Seeker
-4 Judge
+4 PONT
+1 Copycat
-2 PETM
-1 FSL
-1 Switch
+1 Comm
+3 Junk Arm
+2 Dual Ball
+3 Darkness Energy

My list is in a different thread if you're curious. I'm still not sure about Zoroark; I tend to favor draw power over iffy search power and iffy countering. Just a note here: I've tested my Tyranitar-Mandibuzz build recently and found that Juniper kills the deck when you're in a matchup where you have to deal 130 often (I decked out up 2-3 in prizes in a test game due to Juniper use, and I've come close in other games).
 
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I think the smeargle is ehhish, if you'd like a sub for Spiritomb I would use 3x Pidgey TM/CoL
if you still want that smeargle then i guess you can run 2 of each maybe.
Also, probably take out a Judge switch, and FSL and add

soo maybe this could help?
-1 FSL
-1 Judge
-4 Smeargle
+1 DCE
+1 Darkness
+3 Pidgey
+1 PKMN Communication
 
^Pidgey is a horrible starter, especially if you go second with no collector. Smeargle is ok I guess.

Setting up a stage 1 to draw 1 card a turn is not worth it. Better off with the Magnezone line, or just not running any draw pokemon. Up your tyranitar line by 1-0-1, add 1 rare candy, and 1 more communication with the room. This will maximize your chance of getting t2 T-tar.
 
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