Current List: Pokemon (15): 3 Larvitar (MT) 2 Pupitar (MT) 3 Tyranitar (MT) 2 Absol (SW) 2 Mantine (DF) 1 Plusle (SW) 1 Azurill (DP) 1 Unown A (DP) Supporters (14): 4 Roseanne’s Research 4 Celio’s Network 2 Professor Oak’s Visit 2 Copycat 1 Team Galactic’s Wager 1 Professor Cozmo’s Discovery Trainers (15): 3 Rare Candy 3 Night Maintenance 2 Windstorm 2 Pokenav 2 Switch 1 Warp Point 1 Great Ball 1 Energy Recycle System Energies (16): 4 Double Rainbow Energy 2 Basic Dark Energy 4 Special Dark Energy 6 Fighting Energy Origional Post: I like the MT Tyranitar with its high hp and whatnot so I decided to make a deck based on it. Here's the list: Pokemon (17): 4 Larvitar (MT) 2 Pupitar (MT) 4 Tyranitar (MT) 2 Azuril (DP) 2 Plusle (SW) 1 Minun (SW) 1 Burmy Sand Cloak (SW) 1 Wormdam Sand Cloak (SW) Trainers (27): 3 Roseanne’s Research 3 Celio’s Network 3 Rare Candy 3 Night Maintenance 2 Energy Recycle System 2 Windstorm 2 Team Galactic’s Wager 2 PokeNav 2 Professor Oak’s Visit 2 Switch 1 Warp Point 1 Great Ball 1 Mysterious Shard Energies (16): 3 Double Rainbow Energy 3 Special Dark Energy 3 Basic Dark Energy 7 Fighting Energy Strategy: Basically, build up T-Tar and use his second attack. Plusle, Azuril, and various trainer cards are used to get stuff you need out of your discard and to keep cards in the deck. Also, I think I may have found a use for pokeNav. In here I can use it to heighten my chances of discarding an energy card with Ground Burn to do 100 to 120 (w/ 2 special darks) damage on a turn instead of 80 to 100. Techs: Minun: used for draw power. Goes well with Tyranitar's first attack as far as the whole scramble/recovery theme goes. Burmy/Wormdam: Burmy can recycle fighting energies (and they go directly to the card!) and wormdam can have a good semi-blissey like effect late game. Mysterious Shard: Anti-EX Tech (obviously...) Problems: The high retreat cost is probably the biggest weakness of Tyranitar. I already have 3 switch cards but maybe some warp energy would help? Plusle and Minun are bad to start with since they can't attack. Maybe I should use a few (like 2) Multis or :lightnings? Any advice is greatly appreciated.