Pokémon TCG: Sword and Shield—Brilliant Stars

Tyranitar-

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Rew

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For all of you who saw this in the Single Cards forum~

Pokemon: 15
4 Tyranitar
3 Pupitar
4 Larvitar
2 Manatine d
2 Mawile

Trainers:29
4 Celio's Network
4 Rare Candy
3 Battle Frontier
2 Sydney's Stadium
3 Holon Mentor
3 TV Reporter
2 Castaway
2 Scott
2 Buffer Piece
2 Night Matenience
1 Great Ball
1 Strength Charm

Energy: 16
4 Darkness(SP)
2 Darkness(BS)
4 Fighting
3 Scramble
3 DRE

Strategy: At first use Pupitar to spread damage around to your opponents pokemon, enough at least to be able to use Tyranitar's attacks to KO them. Then use Manatine to get the Energy from the KO'd Pupitar and put it on top of your deck for the Tyranitar to use for it's attacks. Tyranitar having 140 HP can stomp threw just about anything, doing 100 possibly 120 a turn. DRE is there because of the large energy cost and the weird energy cost for the attack.

Suggestions:


Thanks,
Rew

BTW, Tyranitar
 
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I'd not bother w/Windstorms. There's not much that'll run Cess that the extra 20 will really help with and no other Tools really hurt, since you're running Scott, switch the Winds for some Stadiums as you'll need some kind of Crystal Beach counter. As for what Stadium, I guess BF maybe. Also possibly cut Mantine to 2-3.

TTar has BDIF potential. Good luck w/ it.
 
4 mantine will just get stuck as a starter a lot of the time, which is especially bad because it has no possibility to attack at all. I'd go with 2, 3+ become a problem.
 
I've been doing a lot of testing with a deck featuring ttar, but I instead use delta larvitars and 1 delta ttar ex, with holon's castys. It's a lot easier to just play whatever energy and then a castform onto ttar instead of having to get the 2 darks 2 fightings. I also use a couple tech pokemon as well to back it up, like ray ex d. Altogether not the most consistant deck in the world, but it's fun to play, and with a little work, I think it can be a major player.
 
Well, I don't really want to use Castform as a starter. it is too slow without the Holon Engine. Besides the delta Larvitar has too low HP. I don't know if I could use Tyranitar ex in here. No rainbow in the new format. Multi doesn't exactly work too well with all the special energy in my deck. DRE/Scramble don't go on to it. Same with Rayquaza ex.
 
Delta larvitar has the exact same hp as the new larvitar, and the new larvitar's first attack is just garbage. Obviously castform is slower without its engine, but it more than makes up for that with its usefulness. However, you could probably play the normal setup and just use a few trodes/magnetons. Without some sort of holon pokemon, the deck's speed and consistancy is hurt. As strange as that sounds, from all of my testing, it's true.
 
17 Pokemon
4 Mawile CG
4 Larvitar DP2
3 Pupitar DP2
4 Tyranitar
2 Mantine d

15 Energy
6 Fighting/Basic Dark (in any combination)
3 Double Rainbow
4 Special Darkness
2 Scramble/Basic Energy

28 Trainers
4 Battle Frontier
4 Great Ball
4 Celio's Network
3 Rare Candy
3 Steven's Advice/TV Reporter
2 Copycat
2 Castaway
2 Night Maintenance/Time-Space Dis.
1 Warp Point
1 Holon Mentor
1 Buffer Piece
1 Strength Charm


I thought about Quick Balls, but Celio's is probably the play. Also, if you need basics early, Mining>Mentor and grab 2 Larv and 1 Mantine to setup, but otherwise, Great Ball is all-around better because you can play a Supporter as well. GL w/ this Robby!
 
Oh I'm sorry the delta Larvitar does have 50HP, i was thinking of Totodile, who has 40. I really only want to run 2 mawile, I want the starter but because i need Pupitar to spread early game.
 
REW... have you looked at Luvdisc from CG. I know it is not a Trainer Grabber, but at minimum you are getting 1 Basic to the Bench per turn, which we all know htat doesnt last long as everyone is going to load as soon as possible. Jst athought to help get it out faster!!
 
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