Pokémon TCG: Sword and Shield—Brilliant Stars

Tyrargo X!

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Miamisportsfan45

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4 Larvitar
3 Pupitar
2 TTar DS
2 TTar Ex UF
3 SLugma
3 Magcargo

4 Holon's Magneton
4 Holons Electrode

4 Rare Candy
2 Atm Rock
2 Stevens
3 Copycat
3 Prof Elms Training Method
3 Wally's Training
3 Master Ball
2 Holon Lass
2 Holon Mentor

4 Darkness Energy
2 Metal Energy
5 Fighting
 
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Miamisportsfan45 said:
4 Larvitar
3 Pupitar
2 TTar DS
2 TTar Ex UF
3 SLugma
3 Magcargo
2 Plusle dx

4 Holon's Magneton
4 Holons Electrode
4 Rare Candy
2 Atm Rock
2 Stevens
3 Copycat
3 Prof Elms Training Method
3 Wally's Training
3 Master Ball
2 Holon Lass

4 Darkness Energy
2 Metal Energy
5 Fighting

It seems to me that you are implementing plusle's effect using Holon Mag/Elect, right?
Personally it is a waste as plusle has relatively low hp and 20 damage to pokepowers is not so good except in a counter-powers deck and such.You have too many Holon M/E already

-4holon M or E
-2 plusle
+1PETM
+2 metal
+1steven
+1 master ball
+1 pupitar
 
You're leaving him with 7 basics. He's going to get stuck with slugma way too much. If anything, add 2 plusles.
-5 Holon Mag/Trode
+2 Plusle
+3 Draw (admin, copycat, steven)

-slugma
+retreiver

You don't want a slow slugma start
 
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my 2 cents worth....

20
4 Larvitar
3 Pupitar
2 TTar DS
2 TTar Ex UF
3 SLugma
3 Magcargo
3 Plusle dx

24
3 Rare Candy
4 Stevens
3 Copycat
2 warp point
4 Prof Elms Training Method
1 scott
1 holon farmer
4 holon ruins
1 atm
1 strength charm

16
4 metal
4 Darkness Energy
4 Fighting
4 fire
 
I would definitely use Holon Magneton/Electrode with this. You can easily power up a ttar DS in one turn this way. You just attach a Holon Magneton to ttar DS with one energy attached, it bounces the energy to your hand, then you smooth over and crush draw onto the ttar DS and you have a fully powered ttar DS. Also you can slap it down onto Plusle (the holon magneton that is) and start hitting powers for 20. In some matchups, Plusle can win you the game by itself.
 
The Holon Mag/trode works wel with TTar ex. I'v found it difficult to find the right ratio of basic energies in the deck. I like the bpnus effect of darkness nrg, but you can't crush draw it....
 
What I did is I took out Tytar Ex and put in Zap and Ray the Tytar Ex's are not really that good. So I would do this
-2 Tytar Ex
-2Plusle
+1or2 Ray EX
+2 Zap Ex
 
What I did is I took out Tytar Ex and put in Zap and Ray the Tytar Ex's are not really that good. So I would do this
-2 Tytar Ex
-2Plusle
+1or2 Ray EX
+1 Zap Ex
+2 Tytar Ds
 
well seeing as though your title has an X it means you made so many changes:rolleyes: I would suggest adding in lugia ex as tech since you put in the holon electrode and magnetons in your decj and a couple of switches just incase your opponent uses pokemon reversal on magcargo. I see that you have way too many search cards for evolution pokemon but i would take out 3 wallys for 3 holon ruins just incase you dont have tyranitar DS and you can count on magcargo do do that combo for you
 
Miamisportsfan45 said:
I so many search cards in so I can get some of the holon's mag/electrode
you should realize the uses of each card of how effective each card can be at different times. Like a beginning middle and end:cool:
 
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