Ultimate Team Battle Royal
The idea for this first occurred to me when I was trying to come up with a way to redeem the good name of Team Chicago that has been degraded in several posts on this site. One entire thread was dedicated to the detriment of Team Chicago. I wanted to come up with a way that we could settle these issues in the battle arena and I quickly realized that this would make an excellent format for an environment like Worlds.
First of all I realize that this could be a long tournament depending on the number and size of teams, but I am generally against time limits (I think they take away from the pureness of the game), and since teams should be entering into this expecting a long tournament I don’t think time limits should be entertained for this type of an event. I also realize that this would be much more complicated for T.O.’s than a normal tournament.
I believe that it is pure team co-operation and completely minimizes the randomness of opponent selection during a tournament and it maximizes a team’s ability to take advantage of its knowledge of the game.
It could be played with teams of any size, but all teams must have the same number of players at the start of the tournament. You could even play it with teams of two, but I would think a regular 2-v-2 tournament would work better in that case. I think team size of six would work well. I don’t think it would be too hard to make teams of that size in most cases, but any size from 3 on up could work.
Abbreviations and Definitions
BP- Battle Positions: Each team is assigned one B.P. for each player on the team at the start of the tournament. (Six player teams six B.P.).
TBP- Table Battle Position: The number of TBP equals the highest BP of the teams that are battling at that table. There is one game played for each TBP in that round (if a team with 4 BP battles a team with 5 BP one person from the team with 4 BP will play 2 games that round). During each round one player from each team sits at each TBP. All team members sit on the same side of the table and are not allowed to get up from their seats during a round unless a judge is called and play is suspended for that table. During this suspension discussions about ongoing games are not allowed. At any time during regular play coaching is allowed and players are allowed to show each other their hands with out showing their opponents (this is a team event) but all members must remain seated and no player is allowed to touch any teammate’s cards.
WP- Win Point: Each team is awarded one WP for each game win during each round. Each team gets one WP at the end of each completed round.
TAA- Team Average Age: This is figured to the day at the time of the tournament. This can be done at this web site: http://www.calendarhome.com/date.shtml
YTAA- Youngest Team Average Age
OTAA- Older Team Average Age
Over Battles- These are battles that occur when one team has fewer BP than its’ opponents and it has to have one or more of its’ team members play more than one game in a round. No player may play in a second Over Battle until every other available player from that player’s team has played in an over battle.
Available Players- All players are available to become available players at the beginning of each round. At the beginning of each round each team chooses one of it members for each of its’ BP. These are the only players available to play in that round.
Pre-Registration
This is the period of time from the announcement of the tournament up to 24 hrs. prior to the start time. All teams must pre-register with in this time period, with complete deck lists for each BP. Each team must also submit the TAA. Team members maybe switched up to the end of the registration period (one hour before the tournament). A new TAA must be submitted at that time. Deck lists may not be altered once they are accepted during the pre-registration period, so the new player must play one of the decks already submitted.
Registration
This is a period of time from at least two hours prior to the tournament start and one hour prior to the tournament start. At this time teams are to confirm team attendance and set team members with TAA Each player must play his or her own deck throughout the tournament.
Information Sheets
These contain information such as general area of the world from which each team member hails, POP rank, names, Pokegym name, and any other information that will help teams identify and recognize each other (for the purpose of deciding which team you would like to battle) and should be submitted during the registration period. Each teams lists including deck lists will be made available to all teams one hour before the tournament start.
Deciding Team Opponents First Round
All teams will have one hour before the start of the tournament to decide which team(s) they would most like to battle during the first round. The information sheets should be used to aid in this decision. All teams will send one representative to the judge’s table at the end of this hour. The representatives will form a line at the judge’s table beginning with the representative from the team with the YTAA proceeding to the team with the OTAA. The team with the YTAA chooses their opponents first. Then the team with the next YTAA chooses second and so on unless that team has already been chosen for a battle. If there are an odd number of teams the team that is not chosen during this process is given a bye. That team losses one BP and is awarded 4 WP (not sure about this number yet but it has to be high enough to discourage one team not being chosen for the entire tournament). A team cannot lose its last BP from getting a bye. If a team gets a by and only has one BP left they are still awarded 4 WP.
Choosing Battle Positions Combatants
All BP combatants are decided (including Over Battles) before game play begins for that round. At the beginning of each round each team provides the opposing team with the names of available players for that round (if a team has 4 BP it chooses 4 members of its team and those are the only players for that team allowed to play in that round). The team that was chosen as team opponents chooses the combatants for the first TBP. Next the team that chose their team opponents chooses the combatants for the second TBP, and so on until all available BP on the team with the smallest number of BPs are seated. If one of the teams has more BP than the other, the team with fewer BP chooses its’ opponents for all of the remaining TBP from the available players on the opposing team. These remaining TBP games are called Over Battles.
Deciding Team Opponents in the Second and Later Rounds
No team may play against the same team two rounds in a row. The team or teams with the fewest number of BP chooses their opposing team, with the team that has the YTAA choosing first if there are multiple teams with the lowest number of BP.
Example:
Results After Round 1
TAA/yrs.--- Team #---- BP--------- WP
38.6------- 1---------- 6----------- 7
14.6------- 2---------- 6----------- 7
22.4------- 3---------- 6----------- 7
26.6------- 4---------- 6----------- 7
10.4------- 5---------- 5----------- 6
29.1------- 6---------- 5----------- 6
33.7------- 7---------- 3----------- 4
18.3------- 8---------- 3----------- 4
18.1------- 9---------- 1----------- 2
16.4------- 10--------- 1----------- 2
69.4------- 11--------- 5----------- 5
In this chart four teams where eliminated by teams 1 through 4 in the first round. Teams 7 and 8 played each other and split wins/loses and are not eligible to play each other in round two. Teams 5 gets to chose its opponents first. They cannot chose team nine because they played them in the previous round. They can choose team 10 to increase their chances of moving on to round three, but that limits them to only one possible win point for round two. Lets say they are confident in their abilities and choose team 2 as opponents. Team 2 has the next YTAA but they do not get to choose their opponents because they have already been chosen for this round, so the next team to chose their opponents this round is team 10. They chose team 9 to give them the best chance of continuing on to round three. Team 8 is the next to choose, since they cannot choose to play team 7 they choose team 6, to give them the best chance to advance. 3 Chooses 7. 4 Chooses 11. Team 1 gets a bye. (these are just examples of choices and are not guide lines except where it says that a team cannot choose another because they played them in the previous round)
Results After Round 2
TAA/yrs.--- Team #----- BP--------- WP
38.6------- 1---------- 5----------- 11
14.6------- 2---------- 3----------- 9
26.6------- 4---------- 4----------- 11
10.4------- 5---------- 3----------- 9
29.1------- 6---------- 2----------- 8
33.7------- 7---------- 3----------- 10
18.3------- 8---------- 1----------- 7
16.4------- 10--------- 1----------- 3
69.4------- 11--------- 1----------- 7
Dropping from the Tournament
If an entire team must drop from a tournament in-between rounds before it has chosen its’ opponents, or been chosen, it loses all WP and is simply removed from the tournament. If it is during a round or after it has chosen, or been chosen, its opponents get one WP for each BP that the dropping team had at the beginning of that round. All games, completed or not, in that round are disregarded and the team is removed from the tournament. If a single player must drop from the tournament and it is between rounds that team loses one BP and the round continues as normal. If a player must drop during a round that team loses 2 BP and 1 WP, and the opposing team get 1 WP for each uncompleted game that person was scheduled to play. If the dropping player had completed and won any games that round the results are reversed. If the dropping player had completed and lost any games that round the results stand.
Determining the End of the Tournament
The end of the tournament can happen in two ways.
1) There is only 1 remaining team with BP left.
2) There are 2 teams remaining with BP left but they just played each other in the previous round.
Winning the tournament
The team with the highest amount of WP at the end of the tournament wins. If there is a tie then, of the teams that are tied, the one with the highest number of BP left wins. If there is a tie in this category as well, the win goes to the team with the highest number of game wins. If there is still an unresolved tie at this point the win goes to the team with the most Over Battles wins.
Comments and suggestions welcome,
Dave II
All rights reserved by David B. Coleman II – 3/29/04 (its not that I don’t want this to happen, it’s that I would like to be apart of it if it does)
The idea for this first occurred to me when I was trying to come up with a way to redeem the good name of Team Chicago that has been degraded in several posts on this site. One entire thread was dedicated to the detriment of Team Chicago. I wanted to come up with a way that we could settle these issues in the battle arena and I quickly realized that this would make an excellent format for an environment like Worlds.
First of all I realize that this could be a long tournament depending on the number and size of teams, but I am generally against time limits (I think they take away from the pureness of the game), and since teams should be entering into this expecting a long tournament I don’t think time limits should be entertained for this type of an event. I also realize that this would be much more complicated for T.O.’s than a normal tournament.
I believe that it is pure team co-operation and completely minimizes the randomness of opponent selection during a tournament and it maximizes a team’s ability to take advantage of its knowledge of the game.
It could be played with teams of any size, but all teams must have the same number of players at the start of the tournament. You could even play it with teams of two, but I would think a regular 2-v-2 tournament would work better in that case. I think team size of six would work well. I don’t think it would be too hard to make teams of that size in most cases, but any size from 3 on up could work.
Abbreviations and Definitions
BP- Battle Positions: Each team is assigned one B.P. for each player on the team at the start of the tournament. (Six player teams six B.P.).
TBP- Table Battle Position: The number of TBP equals the highest BP of the teams that are battling at that table. There is one game played for each TBP in that round (if a team with 4 BP battles a team with 5 BP one person from the team with 4 BP will play 2 games that round). During each round one player from each team sits at each TBP. All team members sit on the same side of the table and are not allowed to get up from their seats during a round unless a judge is called and play is suspended for that table. During this suspension discussions about ongoing games are not allowed. At any time during regular play coaching is allowed and players are allowed to show each other their hands with out showing their opponents (this is a team event) but all members must remain seated and no player is allowed to touch any teammate’s cards.
WP- Win Point: Each team is awarded one WP for each game win during each round. Each team gets one WP at the end of each completed round.
TAA- Team Average Age: This is figured to the day at the time of the tournament. This can be done at this web site: http://www.calendarhome.com/date.shtml
YTAA- Youngest Team Average Age
OTAA- Older Team Average Age
Over Battles- These are battles that occur when one team has fewer BP than its’ opponents and it has to have one or more of its’ team members play more than one game in a round. No player may play in a second Over Battle until every other available player from that player’s team has played in an over battle.
Available Players- All players are available to become available players at the beginning of each round. At the beginning of each round each team chooses one of it members for each of its’ BP. These are the only players available to play in that round.
Pre-Registration
This is the period of time from the announcement of the tournament up to 24 hrs. prior to the start time. All teams must pre-register with in this time period, with complete deck lists for each BP. Each team must also submit the TAA. Team members maybe switched up to the end of the registration period (one hour before the tournament). A new TAA must be submitted at that time. Deck lists may not be altered once they are accepted during the pre-registration period, so the new player must play one of the decks already submitted.
Registration
This is a period of time from at least two hours prior to the tournament start and one hour prior to the tournament start. At this time teams are to confirm team attendance and set team members with TAA Each player must play his or her own deck throughout the tournament.
Information Sheets
These contain information such as general area of the world from which each team member hails, POP rank, names, Pokegym name, and any other information that will help teams identify and recognize each other (for the purpose of deciding which team you would like to battle) and should be submitted during the registration period. Each teams lists including deck lists will be made available to all teams one hour before the tournament start.
Deciding Team Opponents First Round
All teams will have one hour before the start of the tournament to decide which team(s) they would most like to battle during the first round. The information sheets should be used to aid in this decision. All teams will send one representative to the judge’s table at the end of this hour. The representatives will form a line at the judge’s table beginning with the representative from the team with the YTAA proceeding to the team with the OTAA. The team with the YTAA chooses their opponents first. Then the team with the next YTAA chooses second and so on unless that team has already been chosen for a battle. If there are an odd number of teams the team that is not chosen during this process is given a bye. That team losses one BP and is awarded 4 WP (not sure about this number yet but it has to be high enough to discourage one team not being chosen for the entire tournament). A team cannot lose its last BP from getting a bye. If a team gets a by and only has one BP left they are still awarded 4 WP.
Choosing Battle Positions Combatants
All BP combatants are decided (including Over Battles) before game play begins for that round. At the beginning of each round each team provides the opposing team with the names of available players for that round (if a team has 4 BP it chooses 4 members of its team and those are the only players for that team allowed to play in that round). The team that was chosen as team opponents chooses the combatants for the first TBP. Next the team that chose their team opponents chooses the combatants for the second TBP, and so on until all available BP on the team with the smallest number of BPs are seated. If one of the teams has more BP than the other, the team with fewer BP chooses its’ opponents for all of the remaining TBP from the available players on the opposing team. These remaining TBP games are called Over Battles.
Deciding Team Opponents in the Second and Later Rounds
No team may play against the same team two rounds in a row. The team or teams with the fewest number of BP chooses their opposing team, with the team that has the YTAA choosing first if there are multiple teams with the lowest number of BP.
Example:
Results After Round 1
TAA/yrs.--- Team #---- BP--------- WP
38.6------- 1---------- 6----------- 7
14.6------- 2---------- 6----------- 7
22.4------- 3---------- 6----------- 7
26.6------- 4---------- 6----------- 7
10.4------- 5---------- 5----------- 6
29.1------- 6---------- 5----------- 6
33.7------- 7---------- 3----------- 4
18.3------- 8---------- 3----------- 4
18.1------- 9---------- 1----------- 2
16.4------- 10--------- 1----------- 2
69.4------- 11--------- 5----------- 5
In this chart four teams where eliminated by teams 1 through 4 in the first round. Teams 7 and 8 played each other and split wins/loses and are not eligible to play each other in round two. Teams 5 gets to chose its opponents first. They cannot chose team nine because they played them in the previous round. They can choose team 10 to increase their chances of moving on to round three, but that limits them to only one possible win point for round two. Lets say they are confident in their abilities and choose team 2 as opponents. Team 2 has the next YTAA but they do not get to choose their opponents because they have already been chosen for this round, so the next team to chose their opponents this round is team 10. They chose team 9 to give them the best chance of continuing on to round three. Team 8 is the next to choose, since they cannot choose to play team 7 they choose team 6, to give them the best chance to advance. 3 Chooses 7. 4 Chooses 11. Team 1 gets a bye. (these are just examples of choices and are not guide lines except where it says that a team cannot choose another because they played them in the previous round)
Results After Round 2
TAA/yrs.--- Team #----- BP--------- WP
38.6------- 1---------- 5----------- 11
14.6------- 2---------- 3----------- 9
26.6------- 4---------- 4----------- 11
10.4------- 5---------- 3----------- 9
29.1------- 6---------- 2----------- 8
33.7------- 7---------- 3----------- 10
18.3------- 8---------- 1----------- 7
16.4------- 10--------- 1----------- 3
69.4------- 11--------- 1----------- 7
Dropping from the Tournament
If an entire team must drop from a tournament in-between rounds before it has chosen its’ opponents, or been chosen, it loses all WP and is simply removed from the tournament. If it is during a round or after it has chosen, or been chosen, its opponents get one WP for each BP that the dropping team had at the beginning of that round. All games, completed or not, in that round are disregarded and the team is removed from the tournament. If a single player must drop from the tournament and it is between rounds that team loses one BP and the round continues as normal. If a player must drop during a round that team loses 2 BP and 1 WP, and the opposing team get 1 WP for each uncompleted game that person was scheduled to play. If the dropping player had completed and won any games that round the results are reversed. If the dropping player had completed and lost any games that round the results stand.
Determining the End of the Tournament
The end of the tournament can happen in two ways.
1) There is only 1 remaining team with BP left.
2) There are 2 teams remaining with BP left but they just played each other in the previous round.
Winning the tournament
The team with the highest amount of WP at the end of the tournament wins. If there is a tie then, of the teams that are tied, the one with the highest number of BP left wins. If there is a tie in this category as well, the win goes to the team with the highest number of game wins. If there is still an unresolved tie at this point the win goes to the team with the most Over Battles wins.
Comments and suggestions welcome,
Dave II
All rights reserved by David B. Coleman II – 3/29/04 (its not that I don’t want this to happen, it’s that I would like to be apart of it if it does)
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