Pokémon TCG: Sword and Shield—Brilliant Stars

Umbreon Prime!!

amphy#1

New Member
Well, other than Siczor Prime, I think Umbreon Prime has potential to be great in this format.

Umbreon Prime-Stage1-100HP
Poke-Power Cloud Covered Moon
Once during your turn(before you attack), if Umbreon is your Active Pokemon, you may flip a coin. If heads, return Umbreon and all cards attached to it to your hand. This power can't be used if Umbreon is affected by a Special Condition

:dark::colorless::colorless: Evoblast
Does 50 damage plus 10 more damage for each of your Pokemon in play that evolves from Eevee.

Weakness :fighting:x2 Resistance :psychic:-20 Retreat Cost :colorless:

Pros:
It can utilize special dark energys
It has a Super Scoop Up power
It can do up to 90 damage strait up
It can utilize DCE

Cons:
It's weak to fighting (Machamp+Donphan)
It has low HP
You have to flip for the power
Siczor Prime



Helpers:
Espeon and Umbreon MD. Espeon's body gives it +20 HP, and Umbreon's body gives it no weakness and free retreat( meaning it only has 3 cons)
Eevee RR and Eevee MD. Eevee MD can pull out all of the Eevee's from the deckand put them on the bench, and Eevee RR can get 2 Eeveelutions from the deck to the hand.

Format:
LuxChomp
SableLock
DialgaChomp
Machamp
Donphan
Siczor Prime
Leafeon (mabee)

With all this great support allready outfor it, I think it will be a contender this year. I want to know what you guys think about this card. You can be brutal too. I can take critizisim pretty well. Let's also discuss how we can improve it's matchups.

Have fun!! :smile:
 
I really like Umbreon. I think that she could definitely be playable and win some BR's, Cities, and States.
Definitely the best Prime in the set other than Scizor.
 
Am I the only one in the pokemon communtity that thinks Umbreon Prime isn't good? Why do people choose to play shiny cards over a card in the set with the same name that is actually better? Yea...The non prime Umbreon is way better imo. For a dark you do 30 dmg, and then prevent all effects and damage done to Umbreon by anything with bodies or powers. another Umbreon I would choose to play over the prime one would be the one from MD that takes away your weaknesses and gives free retreat.
 
take leafeon off the list. after testing, it is horrible!

Then you must have been running a horrible build. I you built correctly you could dependably be doing 110+ every turn from turn 2-3 for just one Energy of any type. How you figure that to be horrible is beyond me. It's definitely good to run along side any decent Eeveelution. However, unless the rule for Eevee is modded so it can be played like Arceus (as many as you want in your deck) Umbreon Prime isn't as great as it sounds. The other 2 Umbreon options are better just as amphachu said.
 
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Then you must have been running a horrible build. I you built correctly you could dependably be doing 110+ every turn from turn 2-3 for just one Energy of any type. How you figure that to be horrible is beyond me. It's definitely good to run along side any decent Eeveelution, Umbreon included.

let's please see your list, then.
 
Am I the only one in the pokemon communtity that thinks Umbreon Prime isn't good? Why do people choose to play shiny cards over a card in the set with the same name that is actually better? Yea...The non prime Umbreon is way better imo. For a dark you do 30 dmg, and then prevent all effects and damage done to Umbreon by anything with bodies or powers. another Umbreon I would choose to play over the prime one would be the one from MD that takes away your weaknesses and gives free retreat.

Well, you have a point. But, 30 damage isn't that powerful. Players can also play around Umbreon's attack.

The prime is shiny, but it is also a good card.
 
let's please see your list, then.

Sorry, but that's not gonna happen. Just know there is a way to do it. I am interested though... How do you qualify for Nats as it is open to everybody who shows up to play?

Well, you have a point. But, 30 damage isn't that powerful. Players can also play around Umbreon's attack.

The prime is shiny, but it is also a good card.

If you have a way to:

a) reliably get all 4 Eeveelutions set up quickly

-and-

b) a reliable way to get your special Dark onto Umbreon quickly (maybe Unown Dark + Leafeon LV. X or something)

It could be a good tech, but I really don't think it will be a viable main attacker.
 
Sorry, but that's not gonna happen. Just know there is a way to do it. I am interested though... How do you qualify for Nats as it is open to everybody who shows up to play?



If you have a way to:

a) reliably get all 4 Eeveelutions set up quickly

-and-

b) a reliable way to get your special Dark onto Umbreon quickly (maybe Unown Dark + Leafeon LV. X or something)

It could be a good tech, but I really don't think it will be a viable main attacker.

in video game nats there is a LCQ for nats, i got fifth place at reginals so i didn't have to go through the LQC.
 
You know, some part of my heart has sat silently in the corner hoping and praying with its every breath that Umbreon would be good.

You just killed that part of my heart.


Anyway, a deck has to have some form of disruption to survive - be it fast damage, hand control, board control, whatever. Umbreon has none of that; Cloud-Covered Moon is a fantastic Power, but the linear damage and the lack of adequate speed isn't enough to push it ahead.

Pros:
It can utilize special dark energys
It has a Super Scoop Up power
It can do up to 90 damage strait up
It can utilize DCE

Firstly, 90 damage is not very much. At all. Especially not for DCC. Ninety for CC is pretty sweet, but not for DCC. Secondly, needing Sp. Dark and DCE - both unsearchable-ish Special Energies - to charge up your Umbreon and make it function decently (100 damage omg) is not a good thing. That's actually a pretty bad thing.

Even if the attack was just DCC for 90, I still wouldn't see this being terribly successful on its own. You'd have to run it with other Eevees - the normal Espeon and Umbreon from UD both have interesting capabilities to start with, but neither of them are terribly powerful. I've just put them all down for now.
 
You know, some part of my heart has sat silently in the corner hoping and praying with its every breath that Umbreon would be good.

You just killed that part of my heart.


Anyway, a deck has to have some form of disruption to survive - be it fast damage, hand control, board control, whatever. Umbreon has none of that; Cloud-Covered Moon is a fantastic Power, but the linear damage and the lack of adequate speed isn't enough to push it ahead.



Firstly, 90 damage is not very much. At all. Especially not for DCC. Ninety for CC is pretty sweet, but not for DCC. Secondly, needing Sp. Dark and DCE - both unsearchable-ish Special Energies - to charge up your Umbreon and make it function decently (100 damage omg) is not a good thing. That's actually a pretty bad thing.

Even if the attack was just DCC for 90, I still wouldn't see this being terribly successful on its own. You'd have to run it with other Eevees - the normal Espeon and Umbreon from UD both have interesting capabilities to start with, but neither of them are terribly powerful. I've just put them all down for now.

Energy Exchane Unit or EEU for short solves the search problem. As far as getting the Eeveelutions out fast, that's already been covered Eevee's RR and MD help with that. Add in obvious stuff like Bebe's, Uxie, Pokemon Comunication, and supporter draw, you can get the Eeveelutions out pretty quick.

Hey Kayle, Mabee this will give you some confidence to pick them up eh.
 
Energy Exchane Unit or EEU for short solves the search problem. As far as getting the Eeveelutions out fast, that's already been covered Eevee's RR and MD help with that. Add in obvious stuff like Bebe's, Uxie, Pokemon Comunication, and supporter draw, you can get the Eeveelutions out pretty quick.

I think it's pretty safe to say that I've tested the pants off of the Eeveelutions. I know how they work quite extensively. In MD-on, it's not easy to both get lots of Eevees and get lots of Eeveelutions - mixing Eevees messes with your speed and could result in giving up easy prizes when you should just focus on getting things out as quickly as possible. Getting one or two eeveelutions up quickly is not that hard.

Getting out four is much harder. You have to get ALL of your Eevees (note that one is often prized) as well as four Stage 1 evolutions.

At the same time you need to grab a Darkness and a DCE.

Energy Exchange is a great card, don't get me wrong, but it doesn't make Special Energy all that much more searchable. You still have to get an Energy you're willing to give up as well as the trainer itself. So we are talking about getting 4 Eevees, 4 Stage 1s, 2 Energies - 10 cards - without accounting for all of the search you would have to play to get to them, and you need to do it fast enough to compete with Luxchomp and especially Donphan (which will completely murder you, by the way) - turn 2, essentially.

At the very least you need Eevee, Umbreon, D, and CC to do 60, which is just not likely (or even helpful). Combine that with the potential powerlock SP can give you, the hand shenanigans that will be rampant between Sableye and people trying Weavile/Houndoom decks, and the sheer speed you must compete with to keep up with Machamp and Donphan (which, again, will both completely murder you), and you really just have a deck that doesn't sound like it will ever possibly work.
 
I think it's pretty safe to say that I've tested the pants off of the Eeveelutions. I know how they work quite extensively. In MD-on, it's not easy to both get lots of Eevees and get lots of Eeveelutions - mixing Eevees messes with your speed and could result in giving up easy prizes when you should just focus on getting things out as quickly as possible. Getting one or two eeveelutions up quickly is not that hard.

Getting out four is much harder. You have to get ALL of your Eevees (note that one is often prized) as well as four Stage 1 evolutions.

At the same time you need to grab a Darkness and a DCE.

Energy Exchange is a great card, don't get me wrong, but it doesn't make Special Energy all that much more searchable. You still have to get an Energy you're willing to give up as well as the trainer itself. So we are talking about getting 4 Eevees, 4 Stage 1s, 2 Energies - 10 cards - without accounting for all of the search you would have to play to get to them, and you need to do it fast enough to compete with Luxchomp and especially Donphan (which will completely murder you, by the way) - turn 2, essentially.

At the very least you need Eevee, Umbreon, D, and CC to do 60, which is just not likely (or even helpful). Combine that with the potential powerlock SP can give you, the hand shenanigans that will be rampant between Sableye and people trying Weavile/Houndoom decks, and the sheer speed you must compete with to keep up with Machamp and Donphan (which, again, will both completely murder you), and you really just have a deck that doesn't sound like it will ever possibly work.

Well, I agree that one of the Eevee's/Eeveelutions might be prized, because it has happend to me. I know from testing that I can possibly get out 3 of them with the active having a special dark and DCE on T2.

With the way the deck works I can natually get energys in my hand no problem. If you can get the Umbreon MD out on the bench by T2 (which happens alot for me). Then Donphan won't be a problem.

I also agree that LuxChomp and SableLock can disrupt me. That's what we're here to discuss. What techs, or strategies can we use to enhance our chances of winning? I know of some, but I want to hear what you guys have to say.
 
It would be better if you could use the power and then BTS it back down ready to attack, but it takes at least 2 attachments. Sure you could scoop it up and bring out an already-powered umbreon up, but by then it will likely be knocked out.
 
I also agree that LuxChomp and SableLock can disrupt me. That's what we're here to discuss. What techs, or strategies can we use to enhance our chances of winning? I know of some, but I want to hear what you guys have to say.

Fair enough, but remember that extensive teching can reduce consistency dramatically. And, Donphan will still wreck you even without Weakness... though not quite as hard as before. (What's with me forgetting Umbreon MD? I like never ran it... so I always forget)

There aren't a lot of techs that would fit neatly into an Eeveelutions deck that can stop you from getting hit with Impersonate. You can always try Mesprit to avoid Weavile drops early game.

But how about we wait and see what the decks look like before trying to tech for them?
 
Fair enough, but remember that extensive teching can reduce consistency dramatically. And, Donphan will still wreck you even without Weakness... though not quite as hard as before. (What's with me forgetting Umbreon MD? I like never ran it... so I always forget)

There aren't a lot of techs that would fit neatly into an Eeveelutions deck that can stop you from getting hit with Impersonate. You can always try Mesprit to avoid Weavile drops early game.

But how about we wait and see what the decks look like before trying to tech for them?

You can't stop Impersonate. LuxChomp and Sablelock are aready made. There's really nothing that will change the way that they will play. I agree that this new set will change some things in players decks. but some things will always stay the same. Luxray will still pull up a pokemon to the active spot, Garchomp will still snipe etc...

So what techs did players use against LuxChomp and SableLock before the rotation that will still work in this format? I know of some, but I want to hear from you guys. What do you think?
 
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