Pokémon TCG: Sword and Shield—Brilliant Stars

Umm DRIFBLIM?

So I've been testing out a 2-2 Line of Drifblim in a few decks!

The drifblim comes from the set Dragons Exalted. For 1 colorless energy you may do the attack "Shadow Steal" Which does 50x the number of special energies in your opponents discard pile.

I play this pokemon with a ditto- it can be very confusing because I don't need to power up ANY dittos, I can simply play the energy when I'm ready to drop my combo.

I play 3 Enhanced and 3 crushing hammers with 3 sableye. This works REALLY well with Drifblim as a tech! If your opponents aren't playing Special energies it is no big deal since it's just a tech and you'll want those darn little energies to be crushed anyway.

I've gotten off a turn 3 Drifblim that has attacked for 200 damage. Of course it's not consistent, but hey- knocking out a lugia EX for 1 energy isn't bad either..

Let me know what you think!
 
Once I saw the drifblim bw64 promo I started thinking how nice this would be with hammers and all the plasma decks running right now. Glad to see someone is doing it. I didn't think of using ditto, good call.
 
So I've been testing out a 2-2 Line of Drifblim in a few decks!...I play 3 Enhanced and 3 crushing hammers with 3 sableye. This works REALLY well with Drifblim as a tech! If your opponents aren't playing Special energies it is no big deal since it's just a tech and you'll want those darn little energies to be crushed anyway.
...Let me know what you think!

So that means if you are playing against high tier decks like Blastoise, RayEels, or speed/hammer Darkrai, (all of which use no special energy), 7 cards in your deck (the 2-2 Drifblim and the 3 Enhanced Hammers) are useless dead cards, placing you at a big disadvantage against those decks.

If your metagame is only decks with special energy, you might do OK. Otherwise, it seems unlikely to work consistently.
 
lol. Did you run into me on the tcgo? Because Ive been doing a 2-2 line for about 3 weeks now. Im kinda of disappointed it came out as a promo, cause now everyone is getting a second look at it and they like it, so now its less of a surprise.
 
hmilone5826, sorry I don't think I've seen you on there! I go through every single card and read them about once a week (or every other week) to get a fresh mindset, now that plasma storm is out I changed the way I looked at many cards and found Drifblim out there.

With ditto the deck is working out great! I can use ditto to either get my drifblim out OR another basic- which throws my opponents off a bit.

Pikabruce, you're right- the tech doesn't work on every deck, but teching in cards like sigilyph doesn't always work either with Garbador, Cobalion EX, (shred) Rayquaza, and others, but people still run it.
 
Pikabruce, you're right- the tech doesn't work on every deck, but teching in cards like sigilyph doesn't always work either with Garbador, Cobalion EX, (shred) Rayquaza, and others, but people still run it.

Sigilyph is only one (at most 2) cards, and that's a big issue.

In general, players only use counter cards against the most successful/popular decks in the format . . . the ones they believe will see a lot of play (they may also do it to turn around an otherwise very poor match up). It might make sense to run a Sigilyph to buy some time against EX-based decks, but it only makes sense to run Drifblim/Hammers if you expect the top decks to be massively reliant on Special Energy. Unfortunately, they aren't right now. Darkrai, Blastoise, Klinklang, and RayEels use little or none of it (and can certainly work without it), so you will find yourself playing with dead cards for the vast majority of your matches.
 
we will see what happens I guess. However, it's reliant on local meta and what ends up at nationals. My local meta uses a LOT of plasma, so it works. We'll see what goes to nats. With the next set being plasma based also, odds are the top decks are going to be running plasma energies
 
I do think you're right to see the potential in Drifblim.

It's a question of if/when it can be realised.
 
I do think you're right to see the potential in Drifblim.

It's a question of if/when it can be realised.

Right now it's not the best tech I've seen- I'm hoping with this new Deoxys based set that it will see a little more promise. I just wish we got pokemon cards the same time as Japan :(
 
I've been "eyeing" Drifblim for a bit along with a teammate. It has potential as baby mario stated, it's just a matter if and when it will be playable for the meta.

I considered running it with one of the new Garbodor - the biosmog one.....
 
Pikabruce, you're right- the tech doesn't work on every deck, but teching in cards like sigilyph doesn't always work either with Garbador, Cobalion EX, (shred) Rayquaza, and others, but people still run it.

Whoa... how many cards are you calling "tech"? :confused:
 
Whoa... how many cards are you calling "tech"? :confused:

not sure I understand what you're asking. How many cards? It's 2 different cards, you can run 1-1 or 2-2 (which would be 4 total) the energy required to attack is merely any color. So 2-4 cards for the tech that potentially 1 shots Lugia ex and darkrai ex. If drif is knocked out that is only 1 prize. Discard using ultra ball if you don't need it- then you won't be discarding anything useful if it's a dead card.

I've been testing out the 1-1 and 2-2 line for a while now, and I'm having a lot of success. A lot of opponents don't see it coming with Ditto- which can easily turn into anything in the deck. There has been a few decks I've VSd where drif is useless, but having him available in a game that has special energies is breaking news. I've turned around matches where I've had 6 prizes to my opponents 1 prize left, and won because of this card. I can't say it's ever costed me a game either, it's not like there isn't enough draw support out there to get around a dead card or two in your hand.
 
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