Pokémon TCG: Sword and Shield—Brilliant Stars

Under 20 GBA Team

Well, it really depends. is it gonna be 1v1? Is it gonna be 2v2? How many pokemon are you going to use per battle?

anyways, Here are some ideas for 2v2
*Plusle and Minun (both have helping hand)
*Beautifly and Dustox (one attacks and one uses status changing)

for 1v1, here are some ideas
Marshtomp w/ Foresight/Mud Shot combo (really good)
Dustox (Always have Confusion)
Ralts (Double team, then Confusion)
 
ok... lets see... under 20 limits ceritan pokemon- these pokemon are those that cannot be bread and are uncatchable under level 20. Three staples are Marshtomp, Grovyle, and combusken. Another great pick is beautifly, as it is a stage 3 at level 10. At level 19, (or 20, or whatever) Ryhorn is your best bet for a med-attack high meat (along with arion, but he is considerably harder to get at level 20). Pinsir is also a powerful option at this level, as his attack is far above all other options, and his health is above average. Shroomish is a throw-in that can be used to anihallate water types, but beware: he has many weaknesses. Tentacool is a pick for those who can use his poison skills to their advantage... skills like sludge bomb that can put your oppoment in a messy situation with large amounts of damage and good poisoning techniques can trap your oppoment. Magnemite is another great choise, even though at this level his stats are subpar, he can absorb damage from inconspicuous grass types while still put on quite a light show.

Some general strategy tips:
-try not to use attacks that do damage based on level, as they are not very strong at this point.
-take advantage of status abnormalities and special effects of interesting attacks. SLP and FRZ are two very powerful ones at this technique stage, and attacks such as attract used by female pokemon (which are generally rarer, because they have only 147 gender codes compared to the male 263).
-use weather effects to your advantage. These are the effects of each one:
Rain dance: water damage 140%, Fire damage 75%, Thunder accuracy = 100%
Burns are only 60% effective
Sunny day: Fire damage 140%, Water damage 75%
Solar Beam charge time =0 turns
Freeze effects are only 60% effective (they thaw an average of 2 turns faster)
Hail: Ice Damage 160%, Ground damage 60%
Constantly damages non-ice types
Freeze effects last aprox. 2 turns longer
Sandstorm: Ground damage 160%, Ice damage 60%
Constantly damages non ground, rock, or steel types.
Poison damage is 10% greater than base.
-Overall, make sure your team can cover most, if not all, elements of attack.
Your team should consist of:
-1 Damage absorber (exceptional HP, eg. Walimer)
-1 heavy hitter (Tonnes of damage in short periods of times eg. 3 starters)
-1 Speed hitter (high speed and attack ratings eg. Pinsir)
-2 special attackers (specialist pokemon with gaping weaknesses eg. Kadabra)
-1 weakness breaker (Average pokemon with not many weaknesses eg. onix)

Hope you appreciate the info.
EDIT: forgot about 2v2,
If there is a 2v2, there are some special things:
Pulsue and Minuin REALLY shine here, with their supporter techniques. In 2v2's, weather effects become more important, and you really have to watch what you do with the weather or you might end up giving your oppoment the advantage. Also, attacks such as surf that damage both targets really help, and try to balance out your team. For example, play:

Damage absorbers with heavy hitters, speed hitters with damage absorbers, weakness breakers with special attackers, speed hitters with heavy hitters, and damage absorbers with special attackers.
Again, dont be afraid to experiment, this is just a general outline of what works. Almost any pokemon (except for bagon really) can work at a low level because more tactics are involved.
 
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ya i kno fightin dont effect it; but thats not too much of a shield because below level 20, ir has no real technological attack power.
 
Kyfogre22 said:
-try not to use attacks that do damage based on level, as they are not very strong at this point.

Rain dance: water damage 140%, Fire damage 75%, Thunder accuracy = 100%
Burns are only 60% effective
Sunny day: Fire damage 140%, Water damage 75%
Solar Beam charge time =0 turns
Freeze effects are only 60% effective (they thaw an average of 2 turns faster)
Hail: Ice Damage 160%, Ground damage 60%
Constantly damages non-ice types
Freeze effects last aprox. 2 turns longer
Sandstorm: Ground damage 160%, Ice damage 60%
Constantly damages non ground, rock, or steel types.
Poison damage is 10% greater than base.

Kyfogre, you got some wrong info there. The positive weather effects multiply by 1.5, so in your examples, 150%, and the negative side is multiplied by .5 or 50% (not the 140/75 or 160/60 you gave).

And not really wrong info, but I how are damage based on level attacks bad? If you are at level 20, you'll do 20 damage each and every turn. Now the average level 20 Pokémon has what? 40-50 HP? Guaranteed 3HKO is pretty good in my opinion. Especially in a type disadvantage.

The best move for low level tourneys though is Dragonbreath; 40 per turn regardless.
 
sabley does have a weakness, if you use forsight or an attack that will make your pokemon look at sabley better than fighting attacks will effect it.
 
Easy way to deal with fighting type foresighters, switch out. If you expect ot get hit by a fighting type move, switch to a type that is resistant to or imune to fighting attacks. Once Sableye goes back, it is immune to fighting types as well.....
 
srry bout the weather stuff; japanesse ver. has a bit different, shoulda mentioned that... neway, dragon rage is GREAT because 40 is usually a 1-2 hit ko
 
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