"Basically, something needs cheap attacks with good damage, good typing, and good synergy with Power denial or Trainer denial.
Also, Cleffa >>>> Chatot. Chatot will almost always die in one hit, anyway."
There may be times when Chatot can use its second attack and still get away with it, kind of like Murkrow's Mean look. Also there may be times when you are without energy, or would not want to play down energy if you're tight on energy and prone to energy removal, but may not be prone during the next turn.
But if Chatot played Scizor ex, it doesn't get OHKOed, niether with Scizor (Majestic Dawn) if it doesn't have energy attached. It can stall against Clefable (Jungle). Vileplume ex can't one hit it.
Lots of Stage 1s now can hit it with Wally's Training and DRE though. Lots of things can OHKO it,
but it sure helps in fighting weak decks. So if you're running Clefable, maybe a tech Chatot wouldn't be so bad as a tech. Sometimes Chatot might give more draw power than Cleffa for example- I like Chatot,
because it's not the typical oh baby 30 hp and easily split bombed and anything can snipe it for 30 once it's benched. It takes 2 hits to KO a Chatot. If they double split bomb you, they take 2 prizes....
if they KO Chatot, well... it's only one prize. So Chatot is good if your opponent wants to snipe your babies.
I mean I don't like having my opponent win by flipping heads on a Split Bomb, or sniping me when I don't have a baby active and 2 babies on the bench.
But Suicune ex can easily KO it, so can Sneasel (Neo Genesis), but there are also decks like Jolteon *
and Beedrill (Skyridge), which can also win by surprise.
-----On a less serious note-------
The way to play Chatot is with Energy Root, Snow Point Temple, and Dark Vileplume.....