Unlimited Ray ex d

Discussion in 'Deck Help and Strategy' started by reptilemaster, Mar 20, 2008.

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  1. reptilemaster

    reptilemaster New Member

    Over a long period of time, I was wanting to run a Rayquaza ex d deck, but it never really worked out very well. Now I've been hearing people talk about how great "Destiny" was and I think I might have found out a semi-decent deck list.
    This deck is just for fun, not for a tounament.
    Here is what I have so far:
    pokemon: 16
    3 rayquaza ex d
    2 mew ex lm
    2 exeggcute d
    2 exeggutor d
    1 latios ex d
    1 latias d hp
    1 jirachi ex
    2 stantler uf
    1 lickitung d
    1 holon's magneton

    trainers: 30
    4 castaway
    2 cessation crystal
    1 strength charm
    1 buffer piece
    1 scott
    3 cursed stone
    2 crystal beach
    1 giant stump
    3 roseanne's research
    2 lanette's net search
    4 mary's request
    2 underground expedition
    1 pokemon retriever
    1 night maintenance
    1 ancient technical machine rock
    1 warp point

    energy: 14
    4 multi
    3 delta rainbow
    5 lightning
    1 psychic
    1 fighting

    Any cards from any set that I should add?

    Any changes would be helpful.
  2. dld4a

    dld4a Feature Writer

    -4 anything
    +4 Computer Search

    From there? Who knows. Unlimited is too mind boggling to think about right now.
  3. charchar

    charchar New Member

    Add holon castforms.
  4. Pokeric

    Pokeric New Member

    Trainers like Bill, Computer Search, Super Energy Removal, and Gust of Wind are a must

    SLOW DECK New Member

    I came in 4th in Nationals and won a Regionals with my Rayquazza deck, my son won a states with it, I top 4 in 2 states with it too. Unlike Destiny, we were the only ones running this list. My son actually won the states that "destiny" premiered for Seniors to beat James Flint who was running it. At worlds, I misplayed one lost, and had rare deck failurs for two other of my losses, O well.

    Folks wanted to call it Destiny, but it was so Far Off, because Destiny was a Holon Trans engine. I was running the Castaway engine when eveyone else was running holon.

    The list was somewhat different for Regionals, but when D&P came in for Nationals I needed to tech it for Infernape.

    Pokemon - 12
    4 - Rayquaza ex δ
    1 - Mew δ*
    1 - Eevee (power one that get's espeon if mulit or psy nrg on it.)
    1 - Latias δ body lock
    1 - Latios δ ex
    1 - Lunatone - purple fire
    1 - Solrock - brown power lock (This was to lock delcatty)
    1 - Espeon δ (healing)
    1 - Lickitung δ
    Trainers - 28
    2 - Copycat
    4 - Castaway
    4 - Mary's Request
    2 - Lanette's Net Search
    1 - Scott
    3 - Pokemon Reversal
    2 - Warp Point
    4 - Energy Removal 2
    1 - Cessation Crystal
    1 - Balloon Berry
    1 - Strength Charm
    1 - Oran Berry
    3 - Crystal Beach
    2 - Cursed Stones
    1 - Stump

    Energy - 16
    4 - Lightning
    2 - Water
    4 - Multi
    4 - δ Rainbow
    1 - Fire (tech for mew * and infernape)
    1 - Psychic

    The Nats list was teched for Infernape which gave it trouble. The biggest lost of this deck was actually Pokemon Reversal, because to pull something big and high retreat cost was the key to the deck, and then Snipe at bench.

    The only comments that I have is that Mew Ex was too fragile, easy to KO, to have it stay in my list.

    The New DP set's are just too powerful and are fundamentally better to give Ray Ex any prayer these days. (I tried).
    Last edited: Mar 20, 2008
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