Dennis Hawk
New Member
Hi fellow Gymmers,
Just thought I would note out what a huge difference once used, soon forgotten card is going to make with a format shift.
Unown G will definitely be one of the best teches in the format, and should be included in possibly every deck. There's so many matchups this card will help in.
AMU: Worried about Azelf Lv.X? No need to! Keep your important pokémon safe from tons of damage counters that this little fellow would otherwise distribute. Other annoying effects of non-Lv.X's, like auto-sleep or no retreat can also be easily countered with this one.
Gliscor: So you're worried about Burning poison? Again, no need to. Sadly, this doesn't help against Lv.X's power, but it basically might save you from special conditions when Lv.X is in play.
Kingdra: Kingdra does have special conditions? Nope. It's a deck that does straight damage, so not much help from Unown G here. But if you're playing Mime against this, you could easily guarantee any outside interference from techs with this card.
Luxray: Not much for here either, if we disregard paralysis from lower stages and maybe teched in Dusknoir.
Magnezone: It should go without saying that this card is godly in this matchup.
EmpoZong: Not much here, although stopping Bronzong spread to some of your pokémon could prove vital.
GG: No Bring Down, no Sonic Blade? I'll take it. This completely neutralizes GG's 2 energy attacks, and thus slows down the deck just enough.
Leafeon-Magmortar: Nothing much here either, except escaping Bind Down in early game can prove useful.
Some cards that will benefit from this:
Mewtwo Lv.X: This is propably the card that will benefit most from Unown G. So you're playing Houndoom in AMU just to counter opponent's Mewtwo Lv.X? Think again! The annoying first attack turns into simple 30 dealing one, and Mewtwo Lv.X can easily take out Houndoom or even 2 with Snowpoint Temple by the time they can take out one. Time for AMU players to rethink their teches against Mewtwo Lv.X.
Leafeon Lv.X: Basically, if you play Leafeon, you should have a way to neutralize possible Azelf Lv.X. Unown G sounds like a reasonable way to do that.
Whereas Absol EX and Holon Castform were The tech cards in HP-on format, this is The tech card in DP-on. What's more, the only real drawback on this one is that Pachirisu - the forgotten card after Call Energy hit the format - is going to hit you for 40. Also, starting with Unown G can be painful, unless you start OHKOing AMU pokémon with it on T2. Still, the drawbacks are really small compared to the props here, as this one card can actually turn around some matchups.
Discuss.
Just thought I would note out what a huge difference once used, soon forgotten card is going to make with a format shift.
Unown G will definitely be one of the best teches in the format, and should be included in possibly every deck. There's so many matchups this card will help in.
AMU: Worried about Azelf Lv.X? No need to! Keep your important pokémon safe from tons of damage counters that this little fellow would otherwise distribute. Other annoying effects of non-Lv.X's, like auto-sleep or no retreat can also be easily countered with this one.
Gliscor: So you're worried about Burning poison? Again, no need to. Sadly, this doesn't help against Lv.X's power, but it basically might save you from special conditions when Lv.X is in play.
Kingdra: Kingdra does have special conditions? Nope. It's a deck that does straight damage, so not much help from Unown G here. But if you're playing Mime against this, you could easily guarantee any outside interference from techs with this card.
Luxray: Not much for here either, if we disregard paralysis from lower stages and maybe teched in Dusknoir.
Magnezone: It should go without saying that this card is godly in this matchup.
EmpoZong: Not much here, although stopping Bronzong spread to some of your pokémon could prove vital.
GG: No Bring Down, no Sonic Blade? I'll take it. This completely neutralizes GG's 2 energy attacks, and thus slows down the deck just enough.
Leafeon-Magmortar: Nothing much here either, except escaping Bind Down in early game can prove useful.
Some cards that will benefit from this:
Mewtwo Lv.X: This is propably the card that will benefit most from Unown G. So you're playing Houndoom in AMU just to counter opponent's Mewtwo Lv.X? Think again! The annoying first attack turns into simple 30 dealing one, and Mewtwo Lv.X can easily take out Houndoom or even 2 with Snowpoint Temple by the time they can take out one. Time for AMU players to rethink their teches against Mewtwo Lv.X.
Leafeon Lv.X: Basically, if you play Leafeon, you should have a way to neutralize possible Azelf Lv.X. Unown G sounds like a reasonable way to do that.
Whereas Absol EX and Holon Castform were The tech cards in HP-on format, this is The tech card in DP-on. What's more, the only real drawback on this one is that Pachirisu - the forgotten card after Call Energy hit the format - is going to hit you for 40. Also, starting with Unown G can be painful, unless you start OHKOing AMU pokémon with it on T2. Still, the drawbacks are really small compared to the props here, as this one card can actually turn around some matchups.
Discuss.