Pokémon TCG: Sword and Shield—Brilliant Stars

uxie donk md-on

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freshsenior

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4uxie
2spiritomb
2unown q
4unown r
2crobat g

1cyclone energy
1psychic energy

4pluspower
4poketurn
4superscoopup
4victory medal
4pokedex
4pokedrawer
4pokeblower
4quickball
4pokemon rescue
1vs seeker
1luxuryball
1miasma valley
1buck
1devolutor
1switch
2expertbelt

strategy: burn through the deck asap within the first 3 turns. and then recycle uxie and pluspowers.
devolutor kills decks that abuse rc.
having a little trouble burning to the last cards without giving them so many prizes.
 
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Why do you run 2 VS Seeker when you don't have any Supporters?

i do it,s buck's training. i couldn't find anything else to put in so i put in 1 vs seeker, i had a little typo, turns out i ahd 3 cards, vs seeker is just a filler in really, i can't find anything else that would thin out the deck.
 
While I know Mr. Mime is rotating out, Spiritomb is not a good alternative. The risk is too great that you will start with Spiritomb and proceed to block yourself from playing any of your Trainers, which might cause you to lose the game. I think that you might be slightly better off just maxing out the Crobat Gs and sac-ing them instead of playing Spiritomb.

A Regice is needed to Regi Move a Spiritomb away from your opponent's active spot, and with Vileplume being released, I think a Dialga G tech might be of some use.
 
While I know Mr. Mime is rotating out, Spiritomb is not a good alternative. The risk is too great that you will start with Spiritomb and proceed to block yourself from playing any of your Trainers, which might cause you to lose the game. I think that you might be slightly better off just maxing out the Crobat Gs and sac-ing them instead of playing Spiritomb.

A Regice is needed to Regi Move a Spiritomb away from your opponent's active spot, and with Vileplume being released, I think a Dialga G tech might be of some use.

i only run 2 spiritomb, and i have 2 unown q. i've been testing spiritomb it has been a great wall against evolutionary decks, however u are right that spiritomb might block myself. regice is a good idea too, however it is terrible if its brought up, worst if i start with it.

i think dialga g is a good idea against vileplume, but ill wait to see if i need to because its slows my deck.

so far my deck runs smooth, but it hasn't been teched out, i would like to keep spiritomb even if i only run 1 because it is amazing against decks that will cause this deck problems.

vileplume and spiritombs are the only problems i see in this deck atm.

---------- Post added 08/15/2010 at 01:00 PM ----------

Buck's training. Run 4.

if i run 4 buck's training it will clog my hand and i don't need that, i run a vs seeker if i need to, but in reality i hardly ever needed to run a buck. if anything i guess i could run 2 buck instead of a vs seeker.
 
Instead of the 2 VS Seekers, try running 2 Looker's Investigation. It can really disrupt your opponent late game or it can refresh your hand early game.
 
No. Every time one of these Uxie donk threads starts, a lot of advice gets posted from people tht don't understand how the deck works. You cannot run multiple Supporters or Level X cards. You must accept you will lose against a trainer lock or a power lock.

You need to drop the Spiritombs or you will autoloss yourself when you start with one. Otherwise, its not a bad list.

Also drop the VS Seeker as it will clog your hand. If you can't Setup for 5+ every Uxie drop, your deck will stall.
 
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If the only purpose of the Supporter slot is to dig further and get you closer to Uxie recursion, why not Sage's instead of Buck's?
 
I have tried to rebuild my Uxie Double Donk. My original list is somewhere here on the Gym. That deck was a symphony of cards. Might be my proudest achievements in deck building. It worked so well. My deck was so well tuned that I was locked to deck my self first turn. With playing all of my Blowers, Crobats,SSU, and Poke-turns if needed.

MD-On I am having troubles to being satisfied with anything to be honest. My original list was a first turn burn your deck down lock. Losing Night Maintenance is the biggest problem I am having. I am probably overly focused on decking my self in one turn with the massive crobat drops. Then go into the Uxie Loop attack phase. Again my final list I was able to accomplish the max resource drop, Uxie Loop at a documented almost 90% efficiency rate. Thus when I clunk out 1 out of every 3 or 4 times, I am extremely disappointed.

Any how, you have too many excess baggage cards in your deck that actually will cause the decks to fail more than you want. IE failure rate of 40% versus 20%.

Drop
1 VS Seeker - potential Dead Weight
1 Devoluter - I had this in my list early, but I wouldn't use it that often. Doing 80 damage per turn, most poke's are at least 2HKO.
1 Switch - This is actually very very clumsy card in Uxie Donk. you can't double retreat.
1 Miasma Valley - Again, I had it in my list, but in play, it never was much of reason I won or lost. (Same for Devoluter)
1 Expert Belt - can't afford it, but could be the one card that I would consider the most important of the rest.
Add
4 Dual Balls
1 Dusk Ball

Ultimately I found consistency of the Decking and out was more imporant than small techs.

As far what to put for your wall. I only had one bench pokemon tech. It was either a Mime (Q and w or wo Jr) or a still legal first turn Mesprite drop. (with Q). Two spots for techs like Spiritombs could work but it is very risky for the start, and the bench clogging. But there isn't a good replacement for Mime. Again, I am actually testing my list with 3 crobats right now. No mime or spiritomb or like techs. I am going for the deck out, trying to give up the counter attack.

Again the format is moving hard toward trainer lock and SP. I still have the deck in my bag, but people never want to play against you with it more than once in there life time, and it tournament match ups are getting worst and worst.

Regarding energy. I would go with basic or special dark with Spiritomb over the psychic.
 
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If the only purpose of the Supporter slot is to dig further and get you closer to Uxie recursion, why not Sage's instead of Buck's?

Because every card in the deck is either designed to fuel the attack (turns, Bats, Uxie, 4x Plus Power, Expert Belt, Blowers) or to draw more cards. If you discard some of these cards without drawing into another Uxie, you will stall out. A principle of this build is that you shouldn't have anything in your deck that you cannot play T1, so no evolutions except Mime Jr which has Baby Evolution, no Level Xs, no more than 1 supporter, no more than 1 stadium, and not too many Pokemon so you will always have a bench spot.

Slow Deck, here is your original list

The List:
Pokemon
4 : Uxie, LA-43
4 : Unown R, LA-77
2 : Crobat G PT-47
1 : Unown G,
2 : Unown Q, MD-49
1 : Mime Jr., DP-90
1 : Mr. Mime, MT-30

TRAINERS:
Trainers:
2 : Night Maintenance, MT-113
1 : TS-2
4 : Pokedex Handy910, DP-111
4 : Victory Medal, Promo-BtlRd
4 : Poke Drawer +, SF-89
4 : Super Scoop Up, DP-115
4 : Poke-Turn
4 : Quick Ball, MD-86
4 : Dusk Ball, MD-80
1 : Poke Ball, MD-85
1 : Great Ball, SF-85
1 : Luxury Ball, SF-86
4 : Poke Blower +, SF-88
4 : PlusPower, DP-109
Supporters: 1
1 : Buck's Training

ENERGY: 2
1 : Psychic
1 : Cyclone Energy, SF-94

You can swap NMs for Pokemon Rescue to bring the R's back, and drop TS-2 for Expert Belt. Night Teleporter, if heads, can clear your hand for an Uxie drop nicely.
 
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A principle of this build is that you shouldn't have anything in your deck that you cannot play T1..

You can't play trainer cards T1 if you go first.
You can play supporters T1, and I would see Pokemon Collector benefiting this deck greatly.

---------- Post added 08/16/2010 at 07:08 PM ----------

Because every card in the deck is either designed to fuel the attack (turns, Bats, Uxie, 4x Plus Power, Expert Belt, Blowers) or to draw more cards. If you discard some of these cards without drawing into another Uxie, you will stall out. A principle of this build is that you shouldn't have anything in your deck that you cannot play T1, so no evolutions except Mime Jr which has Baby Evolution, no Level Xs, no more than 1 supporter, no more than 1 stadium, and not too many Pokemon so you will always have a bench spot.

Slow Deck, here is your original list

The List:
Pokemon
4 : Uxie, LA-43
4 : Unown R, LA-77
2 : Crobat G PT-47
1 : Unown G,
2 : Unown Q, MD-49
1 : Mime Jr., DP-90
1 : Mr. Mime, MT-30

TRAINERS:
Trainers:
2 : Night Maintenance, MT-113
1 : TS-2
4 : Pokedex Handy910, DP-111
4 : Victory Medal, Promo-BtlRd
4 : Poke Drawer +, SF-89
4 : Super Scoop Up, DP-115
4 : Poke-Turn
4 : Quick Ball, MD-86
4 : Dusk Ball, MD-80
1 : Poke Ball, MD-85
1 : Great Ball, SF-85
1 : Luxury Ball, SF-86
4 : Poke Blower +, SF-88
4 : PlusPower, DP-109
Supporters: 1
1 : Buck's Training

ENERGY: 2
1 : Psychic
1 : Cyclone Energy, SF-94

You can swap NMs for Pokemon Rescue to bring the R's back, and drop TS-2 for Expert Belt. Night Teleporter, if heads, can clear your hand for an Uxie drop nicely.

I would love to see the match where BOTH of your energys get prized. :lol:You might want to consider editing your build.
 
2 energy is enough! LOL
Only someone who hasn't played uxie donk would not realize what problems that extra energy card in your hand causes. Regarding Collector or Roseanne.. No No, you don't need any additional draw cards, the massive, trainer, uxie, unown r engine is enough. Buck's for extra 10 damage, or Cyrus for hand diruption.

---------- Post added 08/17/2010 at 06:50 AM ----------

Pokemon
4 : Uxie, LA-43
4 : Unown R, LA-77
2 : Crobat G PT-47
1 : Unown G, (for Crobat to give counter to Machamp)
2 : Unown Q, MD-49 (for non uxie / crobat & unown R if you start with it.)
1 : Mesprite (Power Lock, could be a Spiritomb, Mime, Shuppet)

TRAINERS:
Trainers:
2 : Night Maintenance, MT-113
4 : Pokedex Handy910, DP-111
4 : Victory Medal, Promo-BtlRd (exchange for 3 Pokemon Rescue & 1 more Great ball if you don't have them)
4 : Poke Drawer +, SF-89
4 : Super Scoop Up, DP-115
4 : Poke-Turn
3 : Quick Ball, MD-86
3 : Dusk Ball, MD-80
4 : Dual BALL
1 : Luxury Ball, SF-86
4 : Poke Blower +, SF-88
4 : PlusPower, DP-109
1 : Miasma Valley
1 : EX Belt
Supporters: 1
1 : Cyrus Initiative (It really is nasty)

ENERGY: 2
1 : Psychic
1 : Cyclone Energy, SF-94

This was the final list before MD on. Night Maintence was the card that I am having a Hard time replacing. It let me recycle the Unown R, which Made the Balls more likely to get them, which fueld the Unown R engine. My list I would have to back off the balls I guess. Maybe your list was on the right track.
 
You can't play trainer cards T1 if you go first.
You can play supporters T1, and I would see Pokemon Collector benefiting this deck greatly.

---------- Post added 08/16/2010 at 07:08 PM ----------



I would love to see the match where BOTH of your energys get prized. :lol:You might want to consider editing your build.

See my post #9 above about advice from people that don't understand how the deck works.
Obviously T1 means first trainer turn. Pokemon Collector as your only supporter might work as you could get 2 Unown Rs and an Uxie, but you can only have 1 supporter, Bucks fuels the damage as well, and you will draw into the Rs and Uxies with the balls. Both energies being prized is 0.8% of the time. The deck fails on its own about 10% of the time, so the 0.8% additional is of little consequence and the extra energy will kill you as it will stay in your hand for every Uxie drop increasing the odds of the deck stalling out.
 
Funnybear. Your post number 9 is a great statement of fact regarding Uxie Donk.

The funny thing about this deck is that I created this deck almost 2 years ago. Every set the deck got better and better.

Set LA - Uxie, Unown R with bunch of bad trainers to get pokemon (stuff like poke radar, Poke balls etc) Decking your self was a big challenge
Deck Uxie Loop Only with 4 Plus Powers, used Weavile and Dark Energy to get extra bang avoid p resistance and Hide behind Mime.

SF - Added PokeDrawers, Pokeblowers, Lux Ball, and Cyclone ENERGY. Drawers helped with Decking. Blowers allowed me to kill Baltoys. Welcome back cyclone.
Deck Uxie Loop Only with 4 Plus Powers, used Weavile and Dark Energy to get extra bang avoid p resistance and Hide behind Mime.
Hurt by SF Gastly Trainer Locks.

PL - Add 2 Crobats and 4 Poketurns (drop Weavile)
Deck became Double Donk - then attack behind the Uxie Loop
Hurt by SF Gastly, Dialga Trainer Locks, and now Powersprays.

RR, SV - Nothing helped or hurt the build. Cyrus Initiative was a good Supportor option, to possibly hand lock if you got lucky.

AR -Help Expert Belt Hurt Spiritomb and more trainer locking

UL -Help Dual Ball

MD on Rotation... Lost Night Maintence. It still bothers me that OP8 was post MD and LA, so we lost NM and Roseannes. Anyhow, for my build, the circle of Balls to R's to NM to Ball's was a key circle given that I had over 11 pokeballs to get and re-get Unown R's. Pokemon Rescue isn't the same. I might just punt and put in Palmer for my one Supportor.

Anyhow, it is still fun to pull out a deck at league and just wipe out a new person in one turn.
 
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You can?! Wish I knew that.

Anyways, I'd really suggest maxing out on bats. And remove the switch for a warp point.

You need to conserve bench space. 2 Crobats, 2 Uxies, and 1 space for Unown R until your final Uxie drop is all you can afford.

The switch is a bad idea as is the Warp Point. You cannot afford to hold it in your hand as you must drop Uxie for 5-7 each time, so you have to play it as soon as you draw it, which makes it pretty useless.
 
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