Pokémon TCG: Sword and Shield—Brilliant Stars

Vanilluxe and Durant

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Average of 40 damage. Lawl. Correct me if my math fails, but average of 60 with victini (y/n?) I know thats wrong, but it's still terrible. 1 SSU = lol

The average is 50 damage assuming you reflip only if the first flips are two tails.
80*0.25+40*0.5+(80*0.25+40*0.5)*0.25=50

The average is still 50 damage assuming you reflip unless the first flips are two heads.
80*0.25+(80*0.25+40*0.5)*0.75=50

Vileplume is critical for this deck, and the slow damage output could prove fatal against things that OHKO Vanilluxe, such as both Cobalions.
 
Even then, Vanilluxe only needs two energy to get charged up. Since it won't be OHKOing stuff but it WILL keep them paralyzed, it can easily charge up follow-ups the moment the lock has been set in motion.
 
I can't wait to play Durant. Maybe add in Steelix or Cobalion if I need a few prizes. But swarming multiple Durant with Defender, Eviolite, Revive, and Sp. Metals will be so much fun. :lol:

Vileplume will litterally laugh at your face. Not to mention a Zekrom could severely cripple any Durant that gets in it's way. Players can also play catcher to get around the annoying Special Metals, Evolites, and Defenders that are attached to Durant and OHKOs the benched Durant it in the process.

Good luck with Beartic, lol

P.S


Super Rod, FTW?
 
Vileplume's not a good attacker. :< Plus, the point of this deck is to set up FAST - t2 at the latest. Getting rid of 5-8 cards in the first 2 turns cripples a lot of decks.

It's been established - a Zekrom will kill a Durant. Good job, you took a prize for something that didn't even damage you... look, I've got 3 more. Oh, look, a Revive. 4 more? Now, what did you kill last turn?

Special Metals/Eviolites can and will be spread out. Defenders are really the only thing that Catchering something up will change. And again, trading one prize for 4 cards to the discard isn't so bad. Durant dies. Get it back. Rinse, repeat. Zekrom can only Bolt Strike 3 times without killing itself. (Only Bolt Striking twice doesn't guarantee a OHKO with Outrage.) Durant takes one turn away from milling to nab a prize. Oh, did I discard your other Zekroms? Guess you'll be attacking with Shaymin. Oh, did I discard your FSL? Guess you'll be doing 10 damage to me the rest of the game.
 
Vileplume's not a good attacker.


:< Plus, the point of this deck is to set up FAST - t2 at the latest. Getting rid of 5-8 cards in the first 2 turns cripples a lot of decks.

It's been established - a Zekrom will kill a Durant. Good job, you took a prize for something that didn't even damage you... look, I've got 3 more. Oh, look, a Revive. 4 more? Now, what did you kill last turn?

Special Metals/Eviolites can and will be spread out. Defenders are really the only thing that Catchering something up will change. And again, trading one prize for 4 cards to the discard isn't so bad. Durant dies. Get it back. Rinse, repeat. Zekrom can only Bolt Strike 3 times without killing itself. (Only Bolt Striking twice doesn't guarantee a OHKO with Outrage.) Durant takes one turn away from milling to nab a prize. Oh, did I discard your other Zekroms? Guess you'll be attacking with Shaymin. Oh, did I discard your FSL? Guess you'll be doing 10 damage to me the rest of the game.

I beg your pardon? I never said Vileplume was a good attacker. As long as Vileplume plops down on the bench, Durant struggles to recover throughout the course of the game, while having to deal with the likes of getting OHKOed by several heavy hitter Pokemon. I suppose Rescue energy could somewhat help you, then again you would lose consistency right there. Most Zekrom players always has another Zekrom as a backup attacker in case the first one gets knocked out. Don't forget that defender can help manipulate the self inflicted damage from Bolt Strike. So, it looks like Zekrom will spam that Outrage throughout the entire game.

It would take on average 7+ turns to mill out your opponents deck, while your opponent can snag 6 prize cards by then. One of Durants biggest flaws is being able to handle a best of 3 match because if time gets called, then it would be a sudden death match, and Durant has no way of taking a prize card. The other flaw Durant has is having no other viable attacker and the whole point of the durant deck is to mill out your opponents deck. Even when you do throw in other attackers in that deck, your losing consistency and the deck slowly shifts away from the milling strategy.

It goes like this

60-7-6= 47 (After the hand/prize card)

(This is under the assumption of playing draw/search cards/playing recovery cards (Super Rod/FlowerShopLady))

Turn 1= 46 cards left.

Turn 2= 37

Turn 3= 30

Turn 4= 23

Turn 5= 17

Turn 6= 11

Turn 7= 4

Turn 8= 0

As you can see, it takes about an average of 7+ turns to mill out your opponents deck, depending on the cards they use to search/draw out the cards from their deck, and that's if you can get all 4 Durants out in one play. Let's not forget that theres a possibility of having one of them in your prize cards, so that screws up the strategy right there. Another issue is what happens if your energy drought, then what do you do?
 
About Vaniluxe, you guys are acting like it will Paralyze every turn. It's STILL a flippy card with Vincinti, just not as flippy.
 
Yea why not just use beartic because its a stage 1 so it sets up faster unless, you got the rare candy for vanilluxe then its the same amount of time, has same hp, but with beartic you dont have to tech in a victini, so there is more room in your deck and beartic has like 100% chance of paralysis, hitting a constant 50 while vanilluxe can hit a 0, 40, or an 80.
 
^Exactly, Beartic fails to Yanmega which is like half the field. Vaniluxe is too slow and it's flippy. I'm doubtful either will be Tier 1, although Beartic might be used as a tech in Stage 1's.
 
About Vaniluxe, you guys are acting like it will Paralyze every turn. It's STILL a flippy card with Vincinti, just not as flippy.

The chance is 93,75% to paralyze. Yes, its flippy but its the same as if a card said "flip 16 coins, if at least one of them is heads, the Defending Pokémon is now paralyzed."
 
Yeah but still I wouldn't want to rely on a card like that. Sure it's a really good chance but still it's not a guarantee and if you flip 4 tails at the wrong time it could easily lose you the game. Also, I'm pretty sure it's as if it said flip 4 coins, not 16.
 
Yeah but still I wouldn't want to rely on a card like that. Sure it's a really good chance but still it's not a guarantee and if you flip 4 tails at the wrong time it could easily lose you the game. Also, I'm pretty sure it's as if it said flip 4 coins, not 16.

Okay, while you're being wise about that, please do name me everything that can one-shot Vanilluxe without the use of trainers.

...

...

...

Yeah, not a long list right? The moment Vanilluxe is allowed to start a trade-off, it can build up more Vanilluxes. Since Vanilluxe won't OHKO you, it gets the turns it requires to build up backup.

Those 1 in 11 times Vanilluxe WONT paralyze you won't be enough to win a tradeoff.

Now keep in mind Vanilluxe still requires a lot of setup to work properly, mainly Vileplume. Fliptiny is easy to get out.
 
I don't know where this 93.75% is coming from but..

100% - 12.5%= 87.5% or 1/8 chance.

(note: I suck at math... but this makes sense to me..)
 
Yeah, Vileplume and Victini on the bench, Vanilluxe active looks pretty deadly. But, then again, you're trying to get two Stage 2 Pokemon set up with a format that has access to Catcher, has no way of skipping the "oddish on the bench" turn. And this even without catcher, the only legal oddish has 40 HP. Which is how much damage Yanmega can do, starting turn 2. It could work, I don't know, I just doubt the validity of a deck that requires that much time to set up.
 
I don't know where this 93.75% is coming from but..

100% - 12.5%= 87.5% or 1/8 chance.

(note: I suck at math... but this makes sense to me..)

The first attempt has a 75% chance of paralyze.
The second attempt, which would happen (100%-75%) 25% of the time would too. 75% of 25% is 18.75%, which added to 75% would equal 93.75%.
 
^Thats correct. Basically, you need to flip four tails in a row. Thats 0,5 * 0,5 * 0,5 * 0,5 = 0,0675 chance of failure.

There is a lot of time before Vanillluxe and Fliptini enter the format. Enough to find out if Stage 2s will be viable with Catcher around. If they are, Vanilluxe will make a big impact; if not, Vanilluxe wont change it.
 
Yeah, Vileplume and Victini on the bench, Vanilluxe active looks pretty deadly. But, then again, you're trying to get two Stage 2 Pokemon set up with a format that has access to Catcher, has no way of skipping the "oddish on the bench" turn. And this even without catcher, the only legal oddish has 40 HP. Which is how much damage Yanmega can do, starting turn 2. It could work, I don't know, I just doubt the validity of a deck that requires that much time to set up.


You have Twins to back you up! :p
 
You guys are wanting to get out 4 basics out T1 and an energy on 1 of them then by T2 getting out 2 stage 2's, another energy, a 5th basic and one of the stage 2's in the active position. Magneboar anyone?

Multiple Stage 2's have failed time and time again in this format (and ones that aren't somewhat flippy); I don't see any reason for that to change post-catcher. But we'll just have to wait and see.
 
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