Kayle
Active Member
I tried my hand at the VGC this weekend, for the first time ever, and it was hysterical. I loved it, even though I had basically a 5-mon team and had no clue what I was doing.
Now, I'm here to actually make my own team and be prepared to actually wreck with it. Help me please?
Abomasnow @ Choice Scarf?
Timid Nature
252 Speed 252 SAtk 4 Attack
# Snow Warning
- Ice Shard
- Giga Drain
- Blizzard
- Sheer Cold?
Sets up hail, does some damage if it can, then gets the heck outta there... so it can come back in and set up hail again if necessary. If all blizzard-resisters are gone it can just scarf blizzard stuff to death as desired. A certain site that shall not be named recommended Sheer Cold on the last slot but I don't really follow the logic; any better suggestions that aren't a second Grass move? Or should I just run a bulky set with Protect?
Rotom-F @ Ice Gem
Modest Nature
252 Speed 252 SAtk 4 HP
# Levitate
- Blizzard
- Thunderbolt
- Volt Switch
- Protect
Really, really powerful blizzard. Seems fine. Thunderbolt provides nice coverage against Water-types who resist Ice, and some other stuff. Volt Switch and Protect help me control the battlefield and keep momentum as necessary.
Terrakion @ Life Orb
Jolly Nature
252 Speed 252 Attack 4 HP
# Justified
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Rock Slide handles a lot of stuff that makes Rotom and Abomasnow nervous, like Volcarona, and Chandelure. Close Combat also handles Tyranitar and some other related things. It's just a good Pokemon in general. Also, with a team full of stuff that's weak to priority, Quick Guard seems really really good.
Weavile @ Focus Sash
Jolly Nature
224 Speed 252 Attack 32 HP
# Pickpocket (Apparently I was wrong on the focus-sash-pickpocket thing. Sorry Shadowguard.)
- Fake Out
- Ice Punch
- Night Slash
- Beat Up
I dunno how good of a strategy this actually is, but, Beat Up + Terrakion = super lols. Otherwise, this is a pretty standard Weavile set for Faking Out the opponent, then smacking them with a massive STAB move. Night Slash in particular is appreciated to deal with ghosts that Terrakion can't (such as Jellicent), and it puts a fair dent in an opposing Cresselia as well if necessary. Beat Up is also a pretty decent move but I have no way of checking how powerful it is. It may well be stronger than Night Slash under some circumstances. But I'd rather not rely on it.
Jellicent @ Leftovers
Bold Nature
252 HP / 252 SAtk / 4 Def
# Cursed Body
- Water Spout/Hydro Pump
- Shadow Ball
- Blizzard
- Protect
Without much of a weakness to Water I really prefer Cursed Body (so many super lols!). I dunno about the choice between Water Spout and Hydro Pump, both are powerful moves with different pros and cons. Otherwise, Jellicent's job is to be able to deal with things the rest of my team cannot, bearing an immunity to Fighting (which every other member of my team is weak to), and resistances to Steel and Fire. Physically defensive Nidoqueen was also an option here, but I'm not sure how much I like her in doubles.
I'm not really sure what to use for the last slot.
Suggestions and stuff welcome! ^ ^
Now, I'm here to actually make my own team and be prepared to actually wreck with it. Help me please?
Abomasnow @ Choice Scarf?
Timid Nature
252 Speed 252 SAtk 4 Attack
# Snow Warning
- Ice Shard
- Giga Drain
- Blizzard
- Sheer Cold?
Sets up hail, does some damage if it can, then gets the heck outta there... so it can come back in and set up hail again if necessary. If all blizzard-resisters are gone it can just scarf blizzard stuff to death as desired. A certain site that shall not be named recommended Sheer Cold on the last slot but I don't really follow the logic; any better suggestions that aren't a second Grass move? Or should I just run a bulky set with Protect?
Rotom-F @ Ice Gem
Modest Nature
252 Speed 252 SAtk 4 HP
# Levitate
- Blizzard
- Thunderbolt
- Volt Switch
- Protect
Really, really powerful blizzard. Seems fine. Thunderbolt provides nice coverage against Water-types who resist Ice, and some other stuff. Volt Switch and Protect help me control the battlefield and keep momentum as necessary.
Terrakion @ Life Orb
Jolly Nature
252 Speed 252 Attack 4 HP
# Justified
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Rock Slide handles a lot of stuff that makes Rotom and Abomasnow nervous, like Volcarona, and Chandelure. Close Combat also handles Tyranitar and some other related things. It's just a good Pokemon in general. Also, with a team full of stuff that's weak to priority, Quick Guard seems really really good.
Weavile @ Focus Sash
Jolly Nature
224 Speed 252 Attack 32 HP
# Pickpocket (Apparently I was wrong on the focus-sash-pickpocket thing. Sorry Shadowguard.)
- Fake Out
- Ice Punch
- Night Slash
- Beat Up
I dunno how good of a strategy this actually is, but, Beat Up + Terrakion = super lols. Otherwise, this is a pretty standard Weavile set for Faking Out the opponent, then smacking them with a massive STAB move. Night Slash in particular is appreciated to deal with ghosts that Terrakion can't (such as Jellicent), and it puts a fair dent in an opposing Cresselia as well if necessary. Beat Up is also a pretty decent move but I have no way of checking how powerful it is. It may well be stronger than Night Slash under some circumstances. But I'd rather not rely on it.
Jellicent @ Leftovers
Bold Nature
252 HP / 252 SAtk / 4 Def
# Cursed Body
- Water Spout/Hydro Pump
- Shadow Ball
- Blizzard
- Protect
Without much of a weakness to Water I really prefer Cursed Body (so many super lols!). I dunno about the choice between Water Spout and Hydro Pump, both are powerful moves with different pros and cons. Otherwise, Jellicent's job is to be able to deal with things the rest of my team cannot, bearing an immunity to Fighting (which every other member of my team is weak to), and resistances to Steel and Fire. Physically defensive Nidoqueen was also an option here, but I'm not sure how much I like her in doubles.
I'm not really sure what to use for the last slot.
Suggestions and stuff welcome! ^ ^