Pokémon TCG: Sword and Shield—Brilliant Stars

Vibrava as an end game

trainerjeff

New Member
how powerful can this be as an end game strategy. i played my friends hippo deck with a gengar machamp and it was 4-1 prizes left and the turn before i won he set that out and used the energy typhoon to donk me.

i was thinking about making a flygon dekfc to make this work. would this be a good idea?
 
Vibrava is an excellent end game attacker. If you wanna focus the deck more on it, you can play a Memory Berry or two, but it's not hard to BTS a Trapinch into Vibrava the last turn of the game for the last KO.
 
I could see Flygon players teching in a single Memory Berry just in case their opponent uses Pokémon Contest Hall. That and the general truth that Vibrava's Energy Typhoon can be game-changing when properly timed (who sees Memory Berry coming? really?) means that it is at least a moderately good play.
 
if i were to build a deck based around flygon wouldn't the lv X do the same thing, sorry if its a dumb question, still pretty new
 
the level X could help fuel the attack

and it makes your opponent scream when you get the last prize b/c of it. XD idk if that would happen.
 
if i were to build a deck based around flygon wouldn't the lv X do the same thing, sorry if its a dumb question, still pretty new

Dunno if this is what you meant, but Flygon Lv. X can only use the regular Flygon's attacks... not Trapinch/Vibrava. You'd still need Memory Berry to access those.
 
how powerful can this be as an end game strategy. i played my friends hippo deck with a gengar machamp and it was 4-1 prizes left and the turn before i won he set that out and used the energy typhoon to donk me.

i was thinking about making a flygon dekfc to make this work. would this be a good idea?

You can't donk someone late game. >_>
 
Donk means you got a perfect hand and killed someone really early before either deck could be at their full potential.

Anyway, I played blastoise delcatty for awhile and would have 10-13 waters in my discard near end game. Vibrava with 1 energy could kill a pokemon and destroy my entire deck strategy!
 
i actually think Flygon was intended to work in partnership with Vibrava's attack. Discard.. discard.. deperate late game non-stage2 vibrava FTW!

I judged a BRs where a Flygon player won TWO matches with that Vibrava attack... it's SO unexpected because you keep watching for Flygon to fight...
 
Vibrava's Energy Typhoon attack is excellent late game! I had a Flygon build for nats and in testing we often kept that attack open to the Flygon player for a quick KO. It worked great, and I would consider a memory berry to use this attack without the low HP of Vibrava. Incidentally, the SW Trapinch attacks are awesome as well, further enhancing the use of memory berry in a Flygon deck. One game at at Nats, I stalled for about five turns by hauling up my opponents Claydol with Inviting Trap and then doing 10 and no retreat with a Trapinch.
 
i actually think Flygon was intended to work in partnership with Vibrava's attack. Discard.. discard.. deperate late game non-stage2 vibrava FTW!

I judged a BRs where a Flygon player won TWO matches with that Vibrava attack... it's SO unexpected because you keep watching for Flygon to fight...


You're not going to let me forget that, are you???

Yes, Vibrava is an awesome late game tech, and also helps in the Flygon matchup.
 
It might be good to use it against something that has lot's of energy attached, that way you could use the attack twice in a row, and get two prize cards, maybe...
 
It might be good to use it against something that has lot's of energy attached, that way you could use the attack twice in a row, and get two prize cards, maybe...

What it's really good against is decks like Kingdra who are intentionally dropping Energy into their discard pile to feul Aqua Stream...Just keep a rough count of how many they've dropped and then beat them to it. Gives you a good-great mid-game attack while robbing them of their end-game closer.

Also, it works well against against Hippowdon, long-game Machamp, and maybe T-tar or AMU, since all of those rely on Energy cycling through the Discard Pile. A well-timed Energy Cyclone could potentially do very little damage while still winning you the game by stopping their Energy Engine cold.
 
I teched a 1-1 Vibrava line into a Kingdra deck for a Junior at Nats. I told him to only drop it when he had game. He ended up winning 3 games with it there. I thought it was hilarious. It does work on so many decks late game. I think the only deck that is immune to the Vibrava drop is Beedrill, because they run like 6 energy...
 
I have won numerous games using Vibrava... it can be really unexpected and game changing. Additionally, most decks can't do anything about it. Kingdra is the only deck that comes to mind with a way around it...
 
sorry for my misuse of the termonology, but i just sat there in awe since i've never encountered this and it was from someone who bought a starter deck and added like 5 cards and me having one prize remaining to his 4 and have a full hp gengar one attack away from winning. i only run about 10 eneregy and it sucks that i somehow got 8 in there.

if i wanted to make a deck based around Vibrava/flygon, would a straight flygon deck be the best and throw in a memory berry or two, or use him as a utility to surpise people
 
^ Well, nothing really does. But at the end of the game it's sorta unavoidable. Decks usually only run a 1 or 2 Night Maintenances, save Beedrill... and I highly doubt any of them will waste it on energy. If they do, congratulations, you just disrupted your opponent. Now hope Flygon Lv. X continues to discard unretrievable Pokemon as well as energy to continue to fuel Vibrava, in between every turn.

Really, Vibrava will very rarely attack with more than 1 prize left. If there's like, 5 energy in the discard pile, you're already doing 100 for 1 Energy. You can prolly Warp Point for the final prize, too, because late game not much will have anything < 100 HP on the bench. Vibrava only has 70 HP, so you're really only trading prizes mid-game (Sometimes you have to, however), but you'll unlikely hit for a whole lot of damage. Memory Berry does fix the HP issue, though.
 
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