TheRolesWePlay
New Member
Personally I think the system we have now is pretty good, and that little needs to be changed. Part of my reason being that certain aspects of the video games should be left out or altered.
The problem people seem to have is that the video games have more types and the TCG doesn't, but remember the TCG is an adaptation and some things just don't easily carry over well, typings being one. If you look at most other card games you'll notice that they keep the number of their types to about 5. This is often a balancing move, they try to keep things diverse while trying to keep things simple, of course due to the nature of the energy system Pokemon uses they have a little more leeway in this aspect.
Another thing is that muli-type decks have been a big thing in Pokemon since the beginning, and to introduce more types would nearly kill this aspect, because if you had more types running around you'd have more Pokemon with different weaknesses, thus making techs that much harder to play since another card in the deck could easily have a different weakness.
Additionally another problem with separating types would mean that they'd have to make them each unique to make them more usable. If you notice each type has their own thing going for them. :colorless: is straightforward, :grass: is healing and status affliction, :fire: is big damage and deals with discard, :water: is energy acceleration, :lightning: is similar to :fire: but tends to be more frail and faster, sychic: is about manipulation, :fighting: is big, strong, but slow, :dark: is about disruption, and :metal: is about protection, and even then there's plenty of overlapping between them.
What makes dragon special here is that dragons being the big mythical powerhouses and popular beasts they are have been unique since the early EX era, and have been taking a life of their won.
If any other type deserved an energy split though I'd probably say Poison due to it not really meshing with any type, but then again we'd probably wind up with another junk type.
The problem people seem to have is that the video games have more types and the TCG doesn't, but remember the TCG is an adaptation and some things just don't easily carry over well, typings being one. If you look at most other card games you'll notice that they keep the number of their types to about 5. This is often a balancing move, they try to keep things diverse while trying to keep things simple, of course due to the nature of the energy system Pokemon uses they have a little more leeway in this aspect.
Another thing is that muli-type decks have been a big thing in Pokemon since the beginning, and to introduce more types would nearly kill this aspect, because if you had more types running around you'd have more Pokemon with different weaknesses, thus making techs that much harder to play since another card in the deck could easily have a different weakness.
Additionally another problem with separating types would mean that they'd have to make them each unique to make them more usable. If you notice each type has their own thing going for them. :colorless: is straightforward, :grass: is healing and status affliction, :fire: is big damage and deals with discard, :water: is energy acceleration, :lightning: is similar to :fire: but tends to be more frail and faster, sychic: is about manipulation, :fighting: is big, strong, but slow, :dark: is about disruption, and :metal: is about protection, and even then there's plenty of overlapping between them.
What makes dragon special here is that dragons being the big mythical powerhouses and popular beasts they are have been unique since the early EX era, and have been taking a life of their won.
If any other type deserved an energy split though I'd probably say Poison due to it not really meshing with any type, but then again we'd probably wind up with another junk type.