Pokémon TCG: Sword and Shield—Brilliant Stars

Vitality 2

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Everwind

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Ok I am strongly considering playing this deck for cities. It does pretty well against most decks, but obviously has a hard time against fire decks and Regigas. Please help me make this deck tournament worthy.

Strategy is simple

Butterfree heals as he goes with Cherrim on the bench making it difficult to kill (by boosting healing and damage. TS-2s are for Gengar and Dusknoirs before they can evolve.

Redshark 2.31 Deck List
Date: Thu Dec 11 01:02:47 2008

Name: Vitality
Comments:

TOTAL CARDS: 60

POKEMON: 21
Stage 2: 4
4 : Butterfree, GE-14
Stage 1: 7
2 : Metapod, GE-47
2 : Claydol, GE-15
3 : Cherrim, SF-14
Basic: 10
4 : Caterpie, GE-63
1 : Unown G, GE-57
3 : Cherubi, SF-56
2 : Baltoy, GE-60

TRAINERS: 27
Trainers: 13
2 : Night Maintenance, SW-120
4 : Rare Candy, GE-102
4 : PlusPower, SW-121
2 : Warp Point, DP-116
1 : Luxury Ball, SF-86
Supporters: 10
4 : Roseanne's Research, SW-125
4 : Bebe's Search, SW-119
2 : Buck's Training, LA-130
Stadiums: 2
2 : Technical Machine TS-2, LA-137
Technical Machines: 2
2 : Dawn Stadium, MD-79

ENERGY: 12
Special Energy: 4
4 : Call Energy, MD-92
Basic Energy: 8
8 : Grass Energy, DP-123
 
Plus powers are essential in my play testing to boost damage and healing. A call energy start is also very nice for set up since if you don't have a rare candy, you can still evolve to metapod with a lucky flip.

I was thinking more in the lines of techs to help with the more prevalent decks on the street these days.
 
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