Ok so here it is. I told those at the Prerelease that I would totally make this work and I think I found a way. Its meant to be a fun/semi-competitive deck and tournament legal of course. Feel free to comment but please don't bring up the Machamp issue...no one plays that at my league so far...
So here is the list:
Pokemon:18
4 Volbeat TM
4 Illumise TM
2-2 Masquerain SV
1-1 Landmin X
1-1 Vespiquen UD (SF Combee)
1-1 Metapod HS
T/S/ST:28
3 Bebe's
4 Pokemon Collector
2 PONT
1 Switch
2 Interviewer's Questions
2 Twins
2 Flower Shop Lady
2 Great ball
2 Black belt
2 Expert Belt
2 Pokemon Rescue
2 Warp Point
1 Luxury Ball
1 Judge
Energy:14
2 Rescue Energy
12 :grass:
Strategy: The Objective of this deck is to get as many Volbeat as you can onto your bench. Hence the Great balls, Collector, etc... with a Illumise as your active. At most times I can get 3 on the bench then I use Illumise's Vulcan Beat for 1 :grass: and you flip a coin for each Volbeat in play and for each heads the attack does 30 damage. Also Illumise has a Sweet Scent attack that lest you remove 3 damage counters from 1 pokemon. By having 4 volbeat in play your max damage would be between 0-120 damage (140 with expert belt, 180 with BOTH expert Belt and Black belt if behind in prizes) but again its a risk and I like risk but that is some pretty good damage for just 1 energy. The Volbeat are also the sniping pokemon for it can hit any bench pokemon for 30 if Illumise is in play.
The Techs:
1-1 Vespiquen UD: This pokemon is to help with the sniping that a certain "SP" and other pokemon can do to my bench by protecting my benched :grass: pokes. I'm very familiar with this strategy so this is a main tech in the deck. Also if one of my Volbeats/Illumises are in the discard when I play down the Combee I can get one of them back.
1-1 Landmin X: Of course this is for adding those extra precious HP to my pokes. At first I was going to play Snowpoint but decided against it but with snowpoint, expert belt and Landmin, my Volbeat and Illumise have a max HP of....150! But I decided to keep the Snowpoint out cause otherwise it makes it harder to take out those pesky basic pokes at the beginning of the game
1-1 Metapod HS: Okay so with Triumphant I saw a addition of fire pokemon to everyone's arsenal of cards but of course that pesky Blaziken FB will just love this deck considering almost all my pokes are x2 weak to :fire: but with the addition of Metapod even Blaziken will have trouble!
2-2 Masquerain SV: So I had a hard time finding another poke...I didn't want Sunflora casue it would just clump up my bench and its attack is horrible. Considering I'm running a deck with little energy I decided to go with this poke. Only requires 1 energy to attack, its a deck drawer attack, and it can help reduce damage by 20 to all pokes when its active, and a free retreat cost. Its like a bundle! :thumb: :lol:
Deck Changes:
-2 SSU
-1 Switch
+2 Warp Point
+1 Pokemon Collector
So here is the list:
Pokemon:18
4 Volbeat TM
4 Illumise TM
2-2 Masquerain SV
1-1 Landmin X
1-1 Vespiquen UD (SF Combee)
1-1 Metapod HS
T/S/ST:28
3 Bebe's
4 Pokemon Collector
2 PONT
1 Switch
2 Interviewer's Questions
2 Twins
2 Flower Shop Lady
2 Great ball
2 Black belt
2 Expert Belt
2 Pokemon Rescue
2 Warp Point
1 Luxury Ball
1 Judge
Energy:14
2 Rescue Energy
12 :grass:
Strategy: The Objective of this deck is to get as many Volbeat as you can onto your bench. Hence the Great balls, Collector, etc... with a Illumise as your active. At most times I can get 3 on the bench then I use Illumise's Vulcan Beat for 1 :grass: and you flip a coin for each Volbeat in play and for each heads the attack does 30 damage. Also Illumise has a Sweet Scent attack that lest you remove 3 damage counters from 1 pokemon. By having 4 volbeat in play your max damage would be between 0-120 damage (140 with expert belt, 180 with BOTH expert Belt and Black belt if behind in prizes) but again its a risk and I like risk but that is some pretty good damage for just 1 energy. The Volbeat are also the sniping pokemon for it can hit any bench pokemon for 30 if Illumise is in play.
The Techs:
1-1 Vespiquen UD: This pokemon is to help with the sniping that a certain "SP" and other pokemon can do to my bench by protecting my benched :grass: pokes. I'm very familiar with this strategy so this is a main tech in the deck. Also if one of my Volbeats/Illumises are in the discard when I play down the Combee I can get one of them back.
1-1 Landmin X: Of course this is for adding those extra precious HP to my pokes. At first I was going to play Snowpoint but decided against it but with snowpoint, expert belt and Landmin, my Volbeat and Illumise have a max HP of....150! But I decided to keep the Snowpoint out cause otherwise it makes it harder to take out those pesky basic pokes at the beginning of the game
1-1 Metapod HS: Okay so with Triumphant I saw a addition of fire pokemon to everyone's arsenal of cards but of course that pesky Blaziken FB will just love this deck considering almost all my pokes are x2 weak to :fire: but with the addition of Metapod even Blaziken will have trouble!
2-2 Masquerain SV: So I had a hard time finding another poke...I didn't want Sunflora casue it would just clump up my bench and its attack is horrible. Considering I'm running a deck with little energy I decided to go with this poke. Only requires 1 energy to attack, its a deck drawer attack, and it can help reduce damage by 20 to all pokes when its active, and a free retreat cost. Its like a bundle! :thumb: :lol:
Deck Changes:
-2 SSU
-1 Switch
+2 Warp Point
+1 Pokemon Collector
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