Bigpoppabeatdown
New Member
sorry, too tired to think of a good name right now
well this deck was thought of just a few days ago, and when it gets set up, people just give up against it, unfortunately it doesn't always get set up....
4 seadot
3 nuzleaf (2 dark, 1 SS)
4 shiftry (3 holo-SS, 1 non)
3 baltoy
3 claydol (HL)
2 absol
1 chimecho
-20-
6 grass
5 psychic
4 multi
-15-
4 stevens
2 POR
2 wally's
3 brineys
3 ER2
3 switch
3 AQUA's hideout
3 reversal
2 rare candy
-25-
well the point of the deck is ABSOLUTE CONTROL..... and when it's set up, it does just that......
claydol requires you to pay 1 more to attack, so no matter what, u have to have 2 nrg to attack, and shiftry makes that nearly impossible, especially for basics...... aqua stadium is there to make ur opponent work even harder to get out of nrg locks, forcing everyone to waste their trainers to retreat.....
to give an example of the lock, i played yesterday with it....... they started with a sparce, me with a baltoy..... i first turn candied into a claydol and dropped the stadium....... now Sparce must retreat for 2 and attack for 2 for either attack, next turn removed the nrg, and third turn i dropped 2 shiftries, and the person just conceded.....
i'm not sure how to make this deck run smoother, but if i can get it to run smoother, i think that this could really be at least a tier 2 deck.....
any suggestions?
well this deck was thought of just a few days ago, and when it gets set up, people just give up against it, unfortunately it doesn't always get set up....
4 seadot
3 nuzleaf (2 dark, 1 SS)
4 shiftry (3 holo-SS, 1 non)
3 baltoy
3 claydol (HL)
2 absol
1 chimecho
-20-
6 grass
5 psychic
4 multi
-15-
4 stevens
2 POR
2 wally's
3 brineys
3 ER2
3 switch
3 AQUA's hideout
3 reversal
2 rare candy
-25-
well the point of the deck is ABSOLUTE CONTROL..... and when it's set up, it does just that......
claydol requires you to pay 1 more to attack, so no matter what, u have to have 2 nrg to attack, and shiftry makes that nearly impossible, especially for basics...... aqua stadium is there to make ur opponent work even harder to get out of nrg locks, forcing everyone to waste their trainers to retreat.....
to give an example of the lock, i played yesterday with it....... they started with a sparce, me with a baltoy..... i first turn candied into a claydol and dropped the stadium....... now Sparce must retreat for 2 and attack for 2 for either attack, next turn removed the nrg, and third turn i dropped 2 shiftries, and the person just conceded.....
i'm not sure how to make this deck run smoother, but if i can get it to run smoother, i think that this could really be at least a tier 2 deck.....
any suggestions?
Last edited: