3-3 wailord
2-1-2 gatr prime
2-1-2 reuniclus
3 mantine
/19 pokemon
13 water energy
/13 energy
3 pokemon collector
3 engineers
2 elms
2 seekers
2 fisherman
1 flowershop
3 rare candy
3 energy search
3 energy retrieval
2 junk arm
2 poke communication
2 ssu
/28 tss
Wailord tank deck. Mantine start. play collector for wailmer toto and solo. group swim for what i need between gatr/wailord. then load wailord with energy and tank away. use reuniclus to move dmg off wailord on to bench and ssu/seeker it away. gatr can deal with electric weakness. let me know your thoughts and critisism
2-1-2 gatr prime
2-1-2 reuniclus
3 mantine
/19 pokemon
13 water energy
/13 energy
3 pokemon collector
3 engineers
2 elms
2 seekers
2 fisherman
1 flowershop
3 rare candy
3 energy search
3 energy retrieval
2 junk arm
2 poke communication
2 ssu
/28 tss
Wailord tank deck. Mantine start. play collector for wailmer toto and solo. group swim for what i need between gatr/wailord. then load wailord with energy and tank away. use reuniclus to move dmg off wailord on to bench and ssu/seeker it away. gatr can deal with electric weakness. let me know your thoughts and critisism