registeel said:
Hm this is a alright deck but Pokenav is not that great of a card so I would take those out and add in onother Fast Ball and 2 more Town Volunteers. you will want Rainbow instead of Multi because you can place as many as you want without it changing into Colerless Energy and you don't have to worry about the damage with all the healing cards in this deck and you will want Switch because you can switch to the bench even when you are asleep or paralyzed but you cant with balloon berry.
Probably out of breath after that huge run on sentence, Devon. Unless you've edited it by now. But anyway, you're fix was decent, so was Otaku's, you really summed it all up there, so I'll just tie up a few loose ends and you'll be on your way, Mr. Meches! Did I spell that right?
Pokemon 19
x4 Natu
x4 Xatu (Healing Wind)
x4 Wailmer
x2 Wailord Ex
x1 Wailord
x3 Dunsparce
x1 Zangoose
Trainers 20
x3 Oak’s Research
x3 Copycat
x3 Pokenav
x3 Balloon Berry/ Switch
x2 Fast Ball
x3 Moo-Moo Milk
x2 Fisherman
x1 Town Volunteers
Energy 21
x10 Water
x5 Psychic
x3 Warp
x3 Multi Energy/ Rainbow
This is the original. Now let's just fix it up a bit. Overall the deck looks good, but the trainers could probably use some improvement. So let's tidy them up first.
Oak's Research and Copycat, huh? Well I prefer one or the other, and since I am a huge Copycat fan (usually you've getting five cards with it anyway, so why bother with POR?) I'll suggest those. Change the three Oak's Research to TV Reporter. They are a must in almost every deck nowadays. You're iffy on your Ballon Berry/Switch, so I'll help:
SWITCH!
Special conditions kill these decks, as Otaku said earlier. Balloon Berry won't get you to the bench if you're asleep, paralyzed or confused. And even though you are using Copycat, and attaching the tool and waiting for later way be appealing, especially with hand shuffling trainers, switch should be played. Fisherman, I don't see working. So let's change it to two oracle. Add a third Oracle by dropping a Fast Ball, and drop the other Fast Ball for another Wailord.
That second wailord may come in handy at the weirdest time. Also, use rainbow, not multi. Multi could conflict with itself or the warp energy when you must attach an energy, and the only one in your hand is a multi! Trust me, you don't want to have that happen. You'll end up shredding every multi energy you see to pieces. It happened to me. (Not really.) Other than the adding of the Wailord and the comment on the multi, your trainers were the only bad part of the deck...I mean they were the only part needing a fix!
So the new deck:
Pokemon: 21
x4 Natu
x4 Xatu (Healing Wind)
x4 Wailmer
x2 Wailord Ex
x2 Wailord
x3 Dunsparce
x1 Zangoose
Trainers: 18
x3 TV Reporter
x3 Copycat
x3 Pokenav
x3 Switch
x3 Oracle
x3 Moo-Moo Milk
x1 Town Volunteers
Energy: 21
x10 Water
x5 Psychic
x3 Warp (You may want to change this to something else. Maybe Memory Berry so that you can use Wailmer's Rest attack...nah, that idea sucked. Okay, never mind. Or maybe you could change it to Retro like Otaku said. Well whatever.)
x3 Rainbow
Hope I helped (although I probably didn't) and that I didn't offend anyone. Except you, Mr. Meches!
Just kidding! Just...kidding. Yeah.