PokemansForGeeks
New Member
Hey guys,
Just thought I'd try to get some input on this deck -
Pokemon: 16
x4 Wailmer
x4 Wailord
x2 Baltoy
x2 Claydol
x2 Kyogre
x2 Tropius
x1 Chatot
Trainers: 28
x4 Bebe's
x4 Roseanne's
x4 Quick Ball
x3 Super Scoop Up
x4 Pokehealer+
x3 Switch
x3 Prof Oaks Visit
x2 Night Maintenance
Energy: 16
x12 Water
x2 Grass
x2 Multi
Ok. The strategy here is to start with a Kyogre and hopefully get a couple of Wailmers, Baltoy, and a Tropius on the bench. Try to Drizzle as many waters as you can onto the Wailmers then eventually get out a Wailord. As you can see, a lot of my Trainers are dedicated to healing as this is my main strategy here. Scoop Up whenever Wailord is in danger of being KO'd, use Pokehealer to heal 80 damage, Night Maint. for even more Wailord tank fun. I did have Night Pokemon Center in here but it was pretty flippy. The Tropius is in here for even more healing, as I can attach a Multi or Grass to Wailord and heal 30 damage of off it. I'm pretty sure there's another healing card in SF that I might put in here but that's for another day. LMK what you guys think. I tested this against my Ape deck and I was up 6-1 in prizes at one point (Ape did come back but lost). This deck is actually really fun and Wailord's Body is actually really beneficial to this deck. Thanks.
Just thought I'd try to get some input on this deck -
Pokemon: 16
x4 Wailmer
x4 Wailord
x2 Baltoy
x2 Claydol
x2 Kyogre
x2 Tropius
x1 Chatot
Trainers: 28
x4 Bebe's
x4 Roseanne's
x4 Quick Ball
x3 Super Scoop Up
x4 Pokehealer+
x3 Switch
x3 Prof Oaks Visit
x2 Night Maintenance
Energy: 16
x12 Water
x2 Grass
x2 Multi
Ok. The strategy here is to start with a Kyogre and hopefully get a couple of Wailmers, Baltoy, and a Tropius on the bench. Try to Drizzle as many waters as you can onto the Wailmers then eventually get out a Wailord. As you can see, a lot of my Trainers are dedicated to healing as this is my main strategy here. Scoop Up whenever Wailord is in danger of being KO'd, use Pokehealer to heal 80 damage, Night Maint. for even more Wailord tank fun. I did have Night Pokemon Center in here but it was pretty flippy. The Tropius is in here for even more healing, as I can attach a Multi or Grass to Wailord and heal 30 damage of off it. I'm pretty sure there's another healing card in SF that I might put in here but that's for another day. LMK what you guys think. I tested this against my Ape deck and I was up 6-1 in prizes at one point (Ape did come back but lost). This deck is actually really fun and Wailord's Body is actually really beneficial to this deck. Thanks.