The card that actually allows players to comeback in games where they are down is bad? In my opinion N adds considerable more skill to the game than Catcher does.
N=Good
Catcher=Bad
How does it allow them to come back? Does it due it through skillful application or through a relatively simple application?
Using
N well can require skill... but it is usually pretty obvious. Would you really consider it "skill" if you were stomping me despite ol' Otaku having deck/Type advantage... okay, that shouldn't surprise you at all. :lol: Kidding aside - wait, was this an April Fool's Day post? - is it good that you are winning a game between the two of us until I dropped
N while you were winning one Prize to six?
Is it really a good thing when my shuffle and draw for six keeps me flush with resources while your shuffle and draw for one destroys all your plans and in-hand set-up that should have won you the game next turn? When my abundant hand and Type/deck advantage allow me to take down your main attacking Pokémon and the tempo shift on top of it all gives you no legitimate chance unless you top deck a Supporter immediately the next turn to win?
Okay, that was cherry picked... lose the type/deck advantage. Is it really fair that just because you didn't have a completely unavoidable win without the cards in your hand, that playing
N at that point and winning off of it would be a deserved comeback? Drawing dead three times isn't that much as even some otherwise great cards can easily be dead;
Virbank City Gym,
Hypnotoxic Laser,
Ultra Ball,
Pokémon Catcher... when I can easily switch out of things (not a surprise, this format) and what you really need is an Energy or a Supporter.
I've discussed "come back" cards before, and it boils down to two questions:
1) Why do you
need a comeback card?
2) Why do you
deserve a comeback card?
The answer to the first usually exposes a flaw in the game, and that flaw is the real problem. The latter usually exposes the flaw of comeback cards in general; even when there is a need for them, how do you tailor them to only apply when that comeback is deserved.
I do not know which card adds more skill to the game, but despite the fact that you are a far superior player to myself, I need much more of an argument for you to convince me that
Pokémon Catcher is actually "bad" for the game in and of itself or even under the current circumstances. At best, as far as I can deduce it was a "suboptimal" move.