Pokémon TCG: Sword and Shield—Brilliant Stars

We have a new breeder, But what about a new trader?

The reason I don't like ER and SER is because it can win you the game very easily. You try attacking when every energy you lay, I ER off of you. I can clear 12 energy off of you for the cost of 4 of mine, and because of that, I will win the game.

GOW is a situational card. If your opponent leaves a weak pokemon out, you can GOW it up and hit it. It does not put your opponent at a loss, or set them back a few turns like ER and SER do. And in some cases GOW can be useless. ER and SER are never useless, only against slowking.
 
The only things I'd like to see back would be...

Pokemon Trader: Possibly remake it so that you can't trade for an ex...

Double Gust: Not all decks could really use this, I know we have Reversals but this would still be cool.

Bill: It would be nice since it's not that powerful and it's not a supporter.

Focus Band: Remake it so that it can only be attached to non-ex's. Maybe limit it to only being attached to Stage 1's and basics.

Goop Gass Attack: I think this shuts powers off a turn, if I remember correctly. This would be nice.
 
In unlimited, true, ER isn't as good. But what happens in the new modified RS-On, when your opponent ER's your steel energy, all four of them! You have no way of getting them back. In unlimited, you have many ways of getting back energy, in RS-On, you don't even have a quarter of the number of items to get back energy. That is why ER would be too broken to be brought back without a flip.
 
QWERT392001 said:
Dro.. Do you really believe Blaze and other Pokemon are ER proof? ER Blaze and use some Pokemon to turn off his PokePower! Simple, and by the way if you read my reply, there is no chance the trainer engine will be what you said. I play ER and SER, I also play oracles, brineys, erikas, stadium cards etc.


Wow, if what you said is true, why would you want to bring back ER? You're implying that most pokemon are ER prone. Unless you want to go back to the days with Rocket's zapdos, hitmonchan and the others :rolleyes:

I wasn't really saying everyone's deck's trainer engine was going to look exactly like the one I posted before, instead everyone's deck will contain varied number of those cards. Certainly they wouldn't just put 4 oaks, 4 ER, etc.

GOW is a situational card. If your opponent leaves a weak pokemon out, you can GOW it up and hit it. It does not put your opponent at a loss, or set them back a few turns like ER and SER do. And in some cases GOW can be useless. ER and SER are never useless, only against slowking.

Other than a heavily damaged pokemon, usually the weak pokemon that your opponent leaves out is the main basic pokemon needed to be powered up. If you ko it, it is just as bad as or even worse than setting them back a few turns with ER/SER. Think about why people complained about blaziken ex before some counter cards were released.
 
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Dro-I did not mean to offend you, I hope you did not take it that way. I am trying to argue a point that will not change. I truly believe modified limits what is a great game that I enjoy playing! I just prefer the variety that an unlimited game offers. In the end, whatever cards are allowed to be played, it is an equal playing field for all involved! Pokemon is a tremendous game! Right or wrong, people feel unlimited would make certain decks to powerful and therfore not enjoyable. My friends and I play the game for the pleasure and fun it brings, that will n ot change regardless of what cards we can or can not use! It boils down to personal preference, and I cast my vote for unlimited and the almost endless combinations it brings!
 
I still am sure that Unlimited brings nothing new to the game
only 2-3 decks can really win

so truly, people will use the same things



but I agree that they should reprint Goop Gas
 
come on now, in both formats whatever deck has a better record of wins is the deck the majority of people will play anyway. just because your selection of cards is wider does not mean people will start experimenting more and abandon the powerhouse decks.
i mean think of all the people that immediately started playing blaziken and gardy in modified. and now with fire/leaf nearing release, people are already jumping on blastoise ex as the "it" deck.
but don't get me wrong i love modified, it at least gives the rogue player a chance to win unlike unlimited.

bottom line, new cards+limited setting= fresh ideas and more exciting gameplay
 
if people would be more creative,unlimited has the potential to be more fun.the best way to play unlimted is with special deck building rules like max60,prop15-3c,all evos, or various other themes.(all gym-leaders was fun!).

ooh,a nice reprint would be making a card like lt. surge's raticate.c'mon!100 damage wo wailord ex for one energy!!!mm!gives players who don't use the big popular decks a good chance.
 
I really don't want any of the old trainers back, especially the ones that dominated in modified.

1. trader- we're going to get nishiki's network already, do we need another searcher?
2. gust- no, this makes fast agressive decks rule the format, this was a staple in every unlimited deck both for offensive and defensive reasons, more so for offense. I don't want to see fast, second turn 50 decks taking over the format.
3. gambler- fine, but it won't be played, I don't want to take a coin flip to take my hand down to nothing.
4. super energy retrieval- isn't this what fisherman is supposed to do. Even after rotation, this would make blastoise ex too strong. I still have an old unlimited raindance deck lying around, and I love this card, which is why it probably shouldn't be played.
5. lass, broken, the first one to play it wins. A deck with a card drawing pokemon can abuse this to lock your opponent in the first turn. There's a reason why no one would have wanted it in rocket or neo-on.
6. oak- are you kidding me, bring back the most overpowered, game breaking card back to the game? There is always a way to get around the discard.
7. magnifier- meh, most people just use crystal shard anyway.
8. energy retrieval- less broken than super energy retrieval, I actually don't mind having this one.
9. devo spray- I can think of a few interesting combos off the top of my head, but I don't think it'll be used.
10. super scoop up- we already have it.
11. bill- I would love to have this card back if oracle was gone. But it's broken, especially as a free deck thinner.
12. energy removal- want to make blaze broken again?
13. super energy removal- want to make blaze even more broken?
14. comp search- not broken now, now that oak is gone, I can beleive that this actually might not be used if rereleased, since the only use for this would be to get that rare candy or to shrink your hand for steven's advice.
15 focus band- NO NO NO. You really want wins to go to lucky flips? I hated this card when I fought it, and loved it when I flipped heads. It decided games, no single card should have that much power.
 
You guys seem to have really given three really interesting and different views. Here's how I see the way things are going:

1. You are weary of the older trainers being mixed with the new, modified pokemon.

2. You have experimented with old trainers and have seen that certain cards create more of an advantage.

3. You love unlimited, no matter what card gives what advantage/disadvantage.

Now for anyone that sees themselves fitting into the first group, I have a question for you- Have you tried them?
Of course, I'm not pre-judging, because I havn't built a deck that was complete with only modified trainers. (E on)

Myself, I'm somewhere in between 2 and 3, because I do see the supreme power that some cards have, but also I remember that any card that you put into a deck is going to even out as 60 in the end anyway. I love breeders, but there are many games where I have ended up with a handfull of energy and had 2 breeders... useless. And the reason that I don't see The new "Trader" as a trader, is because it has no drawback. (other than no ex's). I've encountered the same scenario with traders- a lot of energy and some trainers and a trader... but no pokemon to trade WITH.

There seems to be a gray area that no one is talking about when it comes to introducing the focus band... it comes with a flip, just like gust of wind and super scoop up do, so what is the difference? A focus band is a weak super scoop up, because most series today can be rebuilt in 3 turns or less, so why just have 10 hp left when you can bench it and fix it. Same with the pokemon reversal, I now see the fairness of the flip, but not if there are trainers that are more effective and dependable.

Here's an idea, Why not make every card that requires a flip be known as just a regular trainer, and any trainer that requires no flip whatsoever be labeled as supporters? Simply stating that the re-introduction of older trainers wouldn't work is just putting words out, not suggestions. I think that there needs to be more conversation about the game by the fans, seeing that the cards were made for our enjoyment.

There are always people that only play the game to win, and use the EXACT same decks in major competition, but from what I have seen, Rogue decks are considered to be something of interest for everyone else. These decks are original and full of strategy that people just seem to have looked over. Power isn't the only thing about pokemon, it's a game of chance, a game of luck, and a game of wits.
 
And then Bill would be useless if you made it a supporter. I mean we have many ways to draw cards. We don't need a return of Bill. Even though it is my most favorite card from the old trainers. :)
 
i dont think we really need another pokemon trader. we still got dunsparce, nishiki's network,wynuat etc.
 
light_gengar said:
I'm with you qwert, I can't stand playing with the same deck for more than a week; The game loses value when you just play with the same stuff over and over. I hate playing the kids at comp that have found one really great combo and only play for the reason of winning. Come on, the biggest prize we can get is a cruddy holo energy. If you're going to be spending your time with pokemon, just like anything else, variety is the spice of life!
It often doesn't work that way. People DO play to win in a competitive environment. So you always end up seeing decks linger because in a competitive environment people do want to win. Although it is about having fun, if you played a really good deck, but everyone was a pushover it would be no fun, so it's good that it's competitive.

I myself believe that I have an Unlimited deck that (before the Rare Candy ruling) I believe could beat any good Unlimited deck including Vileplume ex, Sneaking, BlastoiseCune, whatever deck you have, and lots of other stuff.
It may lose to a deck that has no retreat cost on anyone and no pokemon powers and has overpowered attacks that work with 1 energy card like Crobat's Triple Poison.
 
I'm not trying to say that people shoud simply just make decks full of eevees because it's their favorite pokemon and completely lie down and quit during competitions, I'm just saying think about the endless variety in decks if Unlimited was in play. I hear many different things now from everyone; some people are saying that unlimited is too powerful, and others are saying that modified is too powerful. What's the difference here?
 
I think decks are getting to predictable. Its always blaziken or gardi or metabyss. Basically and pokemon getting by the one energy per turn rule is being used and is the only thing being used. Unlimited, however would make decks a lot more different from one to another.
 
light_gengar said:
I hear many different things now from everyone; some people are saying that unlimited is too powerful, and others are saying that modified is too powerful. What's the difference here?
Well, in a way, both are true. Unlimited has all the superpowered Trainers, and the competitive environment makes very few Pokémon playable. Stage 2's are almost impossible to play well, and the Pokémon that are used (other than the Babies, which are everywhere) tend to be able to do 60-80 damage easily, usually for no more than 3 Energy. Its theme tends to be disruption and speed.
Modified has balanced Trainers (maybe a little on the weak side, but meh), but a lot of Pokémon are broken. Like BEX said, pretty much anything that gets by the one-Energy-per-turn rule is used and abused. Also, most decks have some Pokémon that can do really big hits, like 80-100 or more, while absorbing or abusing the drawbacks. The theme seems to be speed and power. It's not quite as fast as Unlimited, but it's close -- most good decks can be relatively consistent in getting a full setup by turn 5 with a good chance of pulling it off by turn 3 or 4, whereas Unlimited decks seem to tend to be fully set up around turn 3.
 
Even thought unlimited has a much larger card pool, there is much less variety in decks. Since all of the best cards from each set can be used, decks will only be made up of those best cards. That's why cards from all the way back from base set are used, because nothing has been made that is comparable to the rulebreaking power of those cards (energy removal, super energy removal, professor oak, etc.). The pokemon are even worse, most decks can't deal with a sneasel swinging for average 80 damage a turn or a first turn dark vileplume,. So everyone ends up playing that broken deck and you have a smaller format.
 
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