Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on We need HoPe! (Mew EX / Terrakion / Rayquaza)

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3 Mew EX
2 Terrakion
2 Thunderus
1 Rayquaza Shiny
1 Stunfisk
1 Darkrai EX
1 Shaymin EX
=11

4 Lightning
4 Prism
4 Fighting
=12

4 Catcher
4 Switch
4 Juniper
4 N
4 Cheren
3 Ultra Ball
3 Exp Share
3 Eviolite
2 Energy Search
2 Energy Switch
2 Tool Scrapper
1 Super Rod
1 Skyarrow

That actually sounds solid, but why the Stunfisk and why are there no Recievers?

Without the metagame being developed, HoPe decks are less efficent. This looks okay, but without a developed meta, you don't really know what you are countering. I would make it more streamlined, more like Nugget's list (in terms of streamlinedness, not necessarily attackers), and when the metagame develops test against it a lot.

*sigh* I spose' you're right. But then again, my VGC mentality of "plan ahead" kicked in and said "build a meta counter deck dangit!"
 
Stunfisk is a one energy tynamo killer, should help tilt the matchup. Couldn't find space for receivers, hadn't tested it / didn't think of it.
 
Yeah, this deck honestly won't work well at all unless you have 3-4 energy switch. There is literally no way for you to drop a terrakion/shaymin ex in a turn eith out them. And trying to rely o. Your opponent not finding a way to catcher ko it. Also no, its not "easy" for you to charge up rayquaza's 2nd attack. Against anything. Most half decent decks in the format cant 2hko at the very least. And if they cant for some reason a half decent player would know to try to catcher around it until they can ohko.

Garchomp ohko's mew with ONE altaria in play. By the time you ko a chomp with rayquazas attack (which will take you 3 turns minimum) their garchomp will be ohkoing mews left and right.

Against eels, they have so many ways to ohko a rayquaza far before you get the energy on it or a mew to copy rayquaza exs attack.

Empoleon decks will be playing their own mew exs. It doesnt take a genius to figure out what to do there. They also play max potions. So if they hit those, there goes your " simple 2hko" strategy.

All of the logic you put behind your matchups seems to be based on the situation of your opponent drawing absolutely no energy or supporters the entire game. You cant base matchups on theorymon like this, because most of the time, it wont go the way you want it to.

Im honestly not trying to tear the whole thing apart. Im just trying to explain to you that its based of logic that workex in an sp format but is extremely flawed in this one.
 
SO what if it's too early? It isn't that hard to see what will we common to start. Besides, as the format develops, I can modify the deck as it does so.
 
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