LunarWolf21
New Member
Let me know if these are too powerful, and how to fix them.
It is Raining heavily!
[Trainer - Stadium]
:water: Pokémon's attacks deal 20 more damage to the Defending Pokémon, before Weakness and Resistance. :fire: Pokémon's attacks base damage is halved (rounded down to the nearest 10). :lightning: Pokémon do not have to discard Energies or flip any coins when they attack, if their attack would require it.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Sun is harsh!
[Trainer - Stadium]
:fire: Pokémon's attacks deal 20 more damage to the Defending Pokémon, before Weakness and Resistance. :water: Pokémon's attacks base damage is halved (rounded down to the nearest 10). :grass: Pokémon's attacks require 1 less :grass: or :colorless: Energy. :lightning: Pokémon must flip a coin when they attack: if tails, it fails.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Sandstorm rages!
[Trainer - Stadium]
:fighting: Pokémon take 20 less damage from attacks, before Weakness and Resistance. Between turns, each non-:fighting: and non-:metal: Pokémon in play takes 10 damage.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Oh, it's just Hail.
[Trainer - Stadium]
:water: Pokémon do not have to discard Energies or flip any coins when they attack, if their attack would require it. Between turns, each non-:water: Pokémon in play takes 10 damage.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
It is Raining heavily!
[Trainer - Stadium]
:water: Pokémon's attacks deal 20 more damage to the Defending Pokémon, before Weakness and Resistance. :fire: Pokémon's attacks base damage is halved (rounded down to the nearest 10). :lightning: Pokémon do not have to discard Energies or flip any coins when they attack, if their attack would require it.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Sun is harsh!
[Trainer - Stadium]
:fire: Pokémon's attacks deal 20 more damage to the Defending Pokémon, before Weakness and Resistance. :water: Pokémon's attacks base damage is halved (rounded down to the nearest 10). :grass: Pokémon's attacks require 1 less :grass: or :colorless: Energy. :lightning: Pokémon must flip a coin when they attack: if tails, it fails.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
The Sandstorm rages!
[Trainer - Stadium]
:fighting: Pokémon take 20 less damage from attacks, before Weakness and Resistance. Between turns, each non-:fighting: and non-:metal: Pokémon in play takes 10 damage.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Oh, it's just Hail.
[Trainer - Stadium]
:water: Pokémon do not have to discard Energies or flip any coins when they attack, if their attack would require it. Between turns, each non-:water: Pokémon in play takes 10 damage.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.