Pokémon TCG: Sword and Shield—Brilliant Stars

what cards do you wish they would remake?

how about a more balanced game overall?

Thanks for making that point. I see this far too often; people fail to focus on balance... then wonder why the game isn't balanced! When the game began, Evolutions were underpowered. Creatures, Inc. "fixed" that and in the earliest Modified formats, other than the original "Baby" Pokémon and some clearly broken Legendary Pokémon for their time, Basic Pokémon were pretty bad.

Basic Pokémon eventually made a comeback and now are dominating again. Seems to me the secret would be to design fully Evolved Pokémon (non-Evolving Basic Pokémon, Stage 1 Pokémon without a Stage 2 form, and Stage 2 Pokémon) as more or less equals.

  • Don't design non-Evolving Basic Pokémon that are fully set-up before Evolutions can hit the field (much less be set-up themselves) if they are meant to be primary attackers.
  • Do design lower Stages of an Evolution to have a use (mostly aiding in set-up).
  • Slow the game down so that things can't go crazy until turn three. If "turn three" is too slow for things to get into full swing, you might have a serious issue in need of professional assistance.
  • Avoid fudging things with acceleration or attempts at using other cards to balance core mechanics; it just doesn't work. Best case scenario is you "patch" a broken system and people mistake that for "good".
Anyway, the format, while still enjoyable much of the time is having more and more frustrating moments for myself and those with similar tastes. Frankly, things are far enough gone and the power levels so crazy high, it feels like we should call it Poké Ball Z or Poké Ball GT. :rolleyes:


How bad is it? Getting back on topic I propose bringing back Focus Band!
 
[*]Slow the game down so that things can't go crazy until turn three. If "turn three" is too slow for things to get into full swing, you might have a serious issue in need of professional assistance.

Or be playing in a Japanese Battle Carnival.
 
Thanks for making that point. I see this far too often; people fail to focus on balance... then wonder why the game isn't balanced! When the game began, Evolutions were underpowered. Creatures, Inc. "fixed" that and in the earliest Modified formats, other than the original "Baby" Pokémon and some clearly broken Legendary Pokémon for their time, Basic Pokémon were pretty bad.

Basic Pokémon eventually made a comeback and now are dominating again. Seems to me the secret would be to design fully Evolved Pokémon (non-Evolving Basic Pokémon, Stage 1 Pokémon without a Stage 2 form, and Stage 2 Pokémon) as more or less equals.

  • Don't design non-Evolving Basic Pokémon that are fully set-up before Evolutions can hit the field (much less be set-up themselves) if they are meant to be primary attackers.
  • Do design lower Stages of an Evolution to have a use (mostly aiding in set-up).
  • Slow the game down so that things can't go crazy until turn three. If "turn three" is too slow for things to get into full swing, you might have a serious issue in need of professional assistance.
  • Avoid fudging things with acceleration or attempts at using other cards to balance core mechanics; it just doesn't work. Best case scenario is you "patch" a broken system and people mistake that for "good".
Anyway, the format, while still enjoyable much of the time is having more and more frustrating moments for myself and those with similar tastes. Frankly, things are far enough gone and the power levels so crazy high, it feels like we should call it Poké Ball Z or Poké Ball GT. :rolleyes:


How bad is it? Getting back on topic I propose bringing back Focus Band!

you're welcome and on topic - I'd like to see more fossil related cards and/or the original mechanic (play a fossil - then "evolve" said fossil to the pokemon that comes from it).....
 
  • Slow the game down so that things can't go crazy until turn three. If "turn three" is too slow for things to get into full swing, you might have a serious issue in need of professional assistance.
Or be playing in a Japanese Battle Carnival.


The two are not mutually exclusive.

Another thing that was once considered "broken" but might be "safe" with the current game: the return of the original Baby Pokémon. Hypnobank one and its gone. x_x

That does it... just bring back Slowking (Neo Genesis 14/111) and be done with it.
 
I think we need more pokemon like Garchomp and Empoleon. Both of these can do considerable damage for low energy, much more than basic EXs can do for the same cost. They are still a hassle to set up, but since you don't have to play as much energy, you can afford those extra spaces for rare candy and the like.
 
Kingdra was fun. Gengar would have been fine if it didn't have that stupid luck-based Power.

Machamp was just crude SP hate that didn't even work half the time.

I think it will be very difficult to create Stage 2 decks that can compete equally with EX Pokemon unless they either give into to massive power creep (220 HP Stage 2s etc), and/or introduce some very good support cards that the EXs can't use (DRE, Scramble . . . maybe something like an Uxie whose Ability doesn't work if you have an EX in play).

This particular way of balancing the format may have to wait until the EXs are rotated. There is more to a balanced format than just having playable decks featuring all 3 Stages though.
 
This particular way of balancing the format may have to wait until the EXs are rotated. There is more to a balanced format than just having playable decks featuring all 3 Stages though.

Any kind of rotation at this point would ruin the game. They reprinted every single meta card at least once. All a rotation would do now is remove Pokemon people like while not changing the game, which is what a rotation is suppose to do.
 
Any kind of rotation at this point would ruin the game. They reprinted every single meta card at least once. All a rotation would do now is remove Pokemon people like while not changing the game, which is what a rotation is suppose to do.

Oh I am definitely not calling for an early rotation or anything like that.

I'm just saying that I think EX Pokemon are likely to stay dominant until they rotate out in the normal way.
 
Oh I am definitely not calling for an early rotation or anything like that.

I'm just saying that I think EX Pokemon are likely to stay dominant until they rotate out in the normal way.

That's true. With the EX Pokemon being reprinted the way they are, a good rotation would be hard.
 
An unusual one:

Keeping in mind that I am always weary of Evolution acceleration and do not feel this is actually the best approach, I would still at least consider it a possibility that reprinting Pokémon Breeder as a Supporter but giving it the effect of Rare Candy from before its last errata could be fun and maybe even beneficial to the game. First turn lock decks would be scary, but given that they would have to use their Supporter for the turn on Pokémon Breeder, it might be an acceptable level.
 
Most of the suggestions seem to be around people wanting the old speedy cards back. The problem the format has is with lack of consistency and hard counters. Lass as a supporter, Jungle Mime, Goop Gas Attack, Azelf LA and BS Electrode are cards I'd like to see in some form again.
 
An unusual one:

Keeping in mind that I am always weary of Evolution acceleration and do not feel this is actually the best approach, I would still at least consider it a possibility that reprinting Pokémon Breeder as a Supporter but giving it the effect of Rare Candy from before its last errata could be fun and maybe even beneficial to the game. First turn lock decks would be scary, but given that they would have to use their Supporter for the turn on Pokémon Breeder, it might be an acceptable level.

Or maybe come X and Y they can make good stage 1s so people would actually want to evolve their guys. I think its time for Rare Candy to leave. Its been good in the big basic era but it makes stage 1s very pointless.

It should be interesting to see what will come after this era.
 
Or maybe come X and Y they can make good stage 1s so people would actually want to evolve their guys. I think its time for Rare Candy to leave. Its been good in the big basic era but it makes stage 1s very pointless.

It should be interesting to see what will come after this era.

You remember that I regularly expound upon the dangers of Evolution acceleration and have prescribed avoiding "filler" lower Stages and overly fast big, Basic Pokémon, right?

Also, Rare Candy also allowed Evolving a Basic into a Stage 1 Pokémon, which means even Stage 1 Pokémon made use of it; add an extra card but shave a turn off of set-up time.
 
Wally's Training
"Search your deck for a card that evolves from your Active Pokémon (choose 1 if there are 2) and put it on your Active Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. "
 
Yes, I had considered that one as well. It wasn't a bad card but neither was it something played in all decks. Given the state of the current format, a "power-up" seemed like an option. Again, if it was up to me, there would be no generic Evolution acceleration, or at least until we'd had a good, balanced format for a while and it seemed safe to experiment.

We don't have what I would consider a good, balanced format and several other basic assumptions I have for game balance aren't being upheld, so on a purely speculative thread like this... I figure why not throw it out there?
 
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