Pokémon TCG: Sword and Shield—Brilliant Stars

What is the best deck in the format??

IMO, Charizard decks are reliant on the secondary attacker.They need something that's able to set up quick when you aren't able to get out a Charizard or if you can't use your powers. It isn't very reliant on powers really, what makes the deck is its trainers and supporters. Also, running Typhlosion is a mistake, you should be focusing on your Charizards and quick secondary attacker.
 
The whole tactic of PAR is curse gar but then why oh why would anyone use Fainting Spell! Oh yeah everyone and there mother has toned down the unown g. And if you actually are running 2 guards then somewhere your consistency has to be lacking, the deck WITHOUT guard is packed!!!! Not only do you have to run 3-4 tombs but you also have to run full gardevoir/gallade line and either noir/queen! And don't tell me you run 2 tombs because I have heard that and your chances of starting with it are slim and that is your MAIN starter! Running unown g either takes away from that 1 uxie or tombs which completely kills your setup if your opponent starts with tomb!

IMO you are not looking at the picture as a whole! I know you know GG has a bad matchup I just don't like someone telling me I don't know the capabilities of GG when I've played it since it's conception!!!
The whole point of this thread is to point out possible BDIF and I thought honestly GG had a shot but across the board, it's does not anymore. Gengar has a better shot IMO.

I have actually really enjoyed this conversation but I think it has come to a stall when you and I are going on and on and no one else seems to be REALLY involved. Sorry if I came off harsh towards the beginning but GG needs to be put in it's place because it's honestly too annoying to see a billion crappy builds around states and regionals, that takes the fun out of the diversity this meta game is. :thumb:

EDIT: I would like to point out that Ryan has a good point that GG has a tough matchup against said decks! Just thought I'd throw in the agreement!

There are 14 exclamation points in this. Either you like to yell in your head while you type, or you need to tone it down a little bit on the excitement scale. My guess is the latter. There is such a thing as redshark; you guys could play each other a few times for an accurate playtest and see who comes out on top, yeah? Or you could continue sniping each other back and forth on someone elses thread making consistently more annoying posts to the frustration of all of the other people trying to read this. Settle it by playing each other, post a new thread telling us who wiped the floor with who, and let it be done.
 
Ugh. I have played the match-up, so keep your assumptions about who is ignorant to yourself. You're just in "OMG MY DECK IS THE BEST!!!" mode and everything you say is slanted toward you and your "otherworldly-amazing" Gengar list.

I acknowledged that the match-up is generally bad for GG-- what else do you want? You want me to go further and say that Gengar just auto-wins GG with Azelf lv. X and turn 3 Psychic Lock? You think you can easily get all your Gengars out and charged with no Powers every game? The match-up can go different ways depending on several factors on the GG side of things:

- Wager/Looker's
- how early Psychic Lock is, how it affects the Gengar player's set up
- Azelf lv. X
- Nidoqueen (in tandem with Azelf lv. X and Moonlight, which both decks will usually run)
- Expert Belt (prevents OHKOs on Gardevoir even without Azelf lv. X)

All of those things WILL affect how the match-up turns out, whether you agree or not. It is not as simple as "I play Gengar and can do 110 damage to you so I automatically win."

On some of GGs other match-ups: I have actually found Donphan to be difficult, mostly due to its Body. Gardevoir 3HKOs it when both Pokemon are Belted, while it gets 2HKOed in return. Gallade has to flip 4 prizes with a Belt against a Belted Donphan, or 5 without a Belt, and that is obviously a one-time deal.

Jumpluff isn't easy either, but it at least is 2HKOed even with Belt and Shaymin lv. X, and it is a bit more susceptible to Psychic Lock than Donphan.

Charizard is reliant on Powers-- namely Roast Reveal, but also Afterburner/Firestarter, at least in the lists I've seen-- and Wager/Looker's + Psychic Lock gives it problems getting and maintaining a full bench of fire Pokemon plus energy plus a swarm of Charizards among all of the fire Pokemon that do get benched.

SP has trouble with a lot of GG: Spiritomb (no TGIs), Gallade (can get multiple OHKOs with ease), Gardevoir (no broken Powers), Mewtwo lv. X (easy tech to insert), Wager/Looker's (no chaining Cyrus'/hand-stacking, can hurt even without Psychic Lock due to limited reliance on Claydol in a lot of lists).

Gyarados is a bad match-up, but Wager/Looker's immediately preceding a Psychic Lock KO on Gyarados can turn things around quickly, especially if they don't have BTS in play (kick it out with Moonlight).

Flygon variants may have gotten faster, but they don't have Telepass (except Flygon/Gardevoir), they take more effort to get OHKOs than Gallade, and they don't enjoy Psychic Lock.

Kingdra has the early speed edge even with Spiritomb due to BTS (although Keystone Seal's blocking of Rare Candy and SSU still hurts), but Psychic Lock plus Wager/Looker's plus Nidoqueen will eventually wear them down and leave them unable to keep up a swarm or do significant damage.

Beedrill can't sustain itself without Flutter Wings or Cosmic Power, and Spiritomb slows it down at the outset.

Any Feraligatr variant is going to suffer from Psychic Lock.

You say that I'm stuck on my Gengar being the best yet you and Kayle seem to sit here and tell me all the ways that you guys get around gengar and how YOUR decks can handle it even though it's a bad matchup, hypocritical if you ask me. I never said that I can get my gengar powered every game with the power lock so I don't really know what you're talking about:confused:. Call is extremely essential in gardevoir which really slows setup down usually to the number of energy attachments that gengar has to deal with. I understand that this is if you even need call energy for your setup but it is one common occurence. I don't think my lists are THE BEST EVER but for me they are pretty darn good.

You know everyone is soooooo competitive on this site and thinks there stuff is the best. It's always like that. Like I've said before to Kayle (I'm repeating myself because I'm not sure if you have read everything that I have said) I'm just throwing my two cents in because everyone is hopping on the GG bandwagon AGAIN because it won worlds 2 years back, and I feel there is more to Gengar than you GG players realize.

At DIZZAVIS: Sorry if it comes off like that, I am not yelling, I am just a passionate person.:lol:
But seriously the exclamation marks are out of habit because I feel like it marks importance but I realize this is only me, my bad.:thumb:

I don't use redshark cause I just don't like it much. But that would be one way to end this or Kayle and Butler could just bow down to me.:biggrin: J/K
 
lol. So just because I point out some things about GG means I'm a "GG player"? How about I play every deck dozens and dozens of times against everything else, huh? I playtest extensively with everything. I am not a "(insert deck name here) player." Pigeonholing me is highly inaccurate.

There is nothing hypocritical about refuting your points either. Refutation does not equal hypocrisy, just as speaking about deck A's relation to decks B-Z doesn't make me a die-hard deck A player. I could talk about any other deck you want to discuss in the same manner that I talk about GG. That's what thorough playtesting across the board affords you.

@ hectagonman: Running heavy Typhlosion is a mistake, but a 1-0-1 tech is nice, especially when you're constantly discarding energy whenever you want to draw. What secondary attacker do you have in mind? I'm asking a legitimate question; I can't think of anything that Charizard could effectively run as attacking back-up. It steals the show by itself. I like 4-2-4 Charizard, 3-3 Ninetales (should probably be 2-2), 1-0-1 Typhlosion as the main Pokemon line, with a Chatot and an Unown G included as well. I've tried teching in Rapidash for SP but it is lackluster and easily counterable by the non-SP basics in those decks such as Uxie lv. X.
 
GG is the best deck in the format.....in 2008! I beg people to use it for events, PLEASE! I would love to play against GG in this format this year than a lot of other decks.
 
I have to agree with gehami, do shuppet donk i'm running it, and it's ausamn.

Yes, it is "ausamn" in some situations, but overall there are too many decks that give Shuppet a hard time.

Gardevoir/Gallade will be running Spiritomb starts that will slow you down tremendously. They will also be running cards like Team Galactic's Wager and Looker's Investigation that will allow them to shuffle in your Shuppet/Psychic/Expert Belt/Pluspower/Pluspower/Pluspower/Pluspower hand, then they will put you under a Psychic Lock so that you will have a lot of trouble drawing back into your stuff. Azelf Lv. X might see some play, which causes you to KO Gardevoir in 2 hits instead of 1. DCE also allows them to easily break your Mime wall.

DialgaChomp might see some play. All they have to do is Deafen for a few turns before you start running into problems. Any SP deck with a Dialga G tech will give you problems as well from Deafen.

Some decks might have random Spiritombs in them, slowing you down at the start of the game and allowing them to take a lead.

With the arrival of DCE, other decks like Flygon will take advantage of extra energy acceleration and they will be able to break your Mime wall, thus giving you trouble.

And Shuppet still remains vulnerable for a couple of turns after getting Looker'd or TGW'd.

I'd say that against some decks, it could be good, but against other decks it runs into too many problems that will cause it not to be able to win States or Regionals.
 
good flygon can give it huge problems, especially if it has a good partner for GG match (ie not machamp), because it has easy ability to use attacks (colorless), great body and maneuverability, OHKO potential, especially with belt, and usually runs a lot of consistency trainers/supporters that really help mitigate the lack of pokepowers.
 
yeah, flygon is usually one of the hardest mattchups. but it is still not incredibly hard. i mean shutting off claydol early game can be sooooo good, it will help to prevent the amount of DCE/belt/flygons being draw into and played. also staraptor can and win get the OHKO at least twice, blaziken just makes it even easier scoring that 80 damage after a 40 from either honchkrow or anything really.

SP decks are the easiest :/ mewtwo wall with a belt and moonlight in play and then drop a honchkrow if they ever try to setup banette/magius. if dialga G comes just OHKO the thing with some crobats haha.

but yeah ryan i will agree GOOD flygons are around 45-55 to 55-45 depending on luck
 
After playing the first 32K rated international premier event today (which is equal to States) , I have to following decks in mind as good ones:
Gyarados
Luxray/Garchomp
Gengar/Spiritomb
Gardevoir (several ways)
 
^^
Except that Jumpluff has practically near auto-losses (if not already) to those 4 decks. The one that it stands up to the best if Gardevoir but that one is still tough for the Jumpluff player to make the game into a win.
Based on your theory of that something fast and hitting hard for very few energy, shouldn't we use something like Shuppet or Uxieruption? And yet we haven't seen either of those win anything too important except for a few BR's and CC's.
 
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