Pokémon TCG: Sword and Shield—Brilliant Stars

What Perfect Timing...EX: Aerial Assault

metal master: Not until you do the tyrogues.
Also, you do realize Hitmonchan was supposed to be holo, hitmontop was supposed to be rare, and hitmonlee was supposed to be uncommon...right?
 
Dang. You're right. Actually, you're right and wrong. There's a common Tyrogue and a rare Tyrogue. So the first one is the rare one, and the second is the common one.
 
Magby
Baby [R] Pokemon
40 HP

Poke-Power: Baby Evolution
Once during your turn (before you attack), you may put a card named Magmar onto Magby (this counts as evolving Magby). If you do, remove all damage counters from Magby.

[R] Flaming Upchuck 10
You may discard a basic [R] energy attached to Magby. If you do, this attack does 10 damage to one of your opponent's benched Pokemon (Don't apply weakness or resistance for benched Pokemon).

Weak: [W]
Resist: None
Retreat: [C]
---
Magmar
Basic [R] Pokemon
70 HP

[R] Spew
Put 1 damage counter on 2 of your opponent's Pokemon(1 if there is only 1).

[R][R][C] Elder Flame 40+
If Magmar is an Evolved Pokemon, this attack does 40 damage plus 30 more damage.

Weak: [W]
Resist: None
Retreat: [C][C]
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Elekid
Baby [L] Pokemon
40 HP

Poke-Power: Baby Evolution
Once during your turn (before you attack), you may put a card named Electabuzz onto Elekid (this counts as evolving Elekid). If you do, remove all damage counters from Elekid.

[L] Light Shock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weak: [F]
Resist: None
Retreat: [C]
---
Electabuzz
Basic [L] Pokemon
70 HP

[L] Hand Voltage
Discard cards from your opponent's hand without looking until he or she has 6 card left in his or her hand.

[L][L][C] Elder Spark 20x
Flip 3 coins. This attack does 20 damage times the number of heads. If Electabuzz is an Evolved Pokemon, flip 2 more coins.

Weak: [F]
Resist: None
Retreat: [C]
---
 
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Meditite
Basic (F) Pokemon
50HP

(F) First Strike
Flip a coin. If heads, the Defending Pokemon cannot attack or retreat during your opponent's next turn.

(F)(C) Second Strike 20
If Meditite was damaged by your opponent's pokemon, the base damage of this attack is 40 instead of 20.

Weakness: (P)
Resistance: None
Retreat: (C)


Medicham
Stage One (F) Pokemon
70HP
Evolves from Meditite

Poke-Body: Psy-Resist: Prevent all effects of attack (excluding damage) from your opponent's (P) Pokemon done to Medicham.

(F)(F)(C) Inner Strength 40+
If there is any (P) energy card attached to Medicham, this attack does 20 more damage and the Defending Pokemon is now Confused.

Weakness: (P)
Resistance: None
Retreat: (C)
 
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liminy0 said:
(F)(C) Second Strike 20
If Meditite was damaged by your opponent's pokemon last turn, the base damage of this attack is 40 instead of 20.
believe the wording should change to that or something near it
 
Doduo
Basic [C] Pokemon
40 HP

[C] Double Peck 10x
Flip 2 coins. This attack does 10 damage times the number of heads.

Weak: [L]
Resist: [F]
Retreat: None
---
Dodrio
Stage 1 [C] Pokemon-Evolves from Doduo
70 HP

Poke-Body: Can't Touch This
Whenever your opponent's Pokemon tries to attack Dodrio, your opponent flips a coin. If heads, that attack does 20 more damage. If tails, that attack does nothing (not even damage).

[C][C] Run Up 10
Choose one of your opponent's benched Pokemon. This attack does 20 damage to that Pokemon (Don't apply weakness or resistance for benched Pokemon).

[C][C][C] Tri Attack 20x
Flip 3 coins. This attack does 20 damage times the number of heads.

Weak: [L]
Resist: [F]
Retreat: None
---
Onix
Basic [F] Pokemon
80 HP

Poke-Body: Solid as a Rock
If an attack does less than 30 damage to Onix (after applying weakness and resistance), that attack does nothing to Onix. This power stops working if Onix is affected by a special condition.

[F][C] Rock Chain 10x
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

Weak: [W]
Resist: [L]
Retreat: [C][C][C]
---
Yes...I started doing that body and realized cardz had already did it so made it the same.
---
Steelix
Stage 1 [F] Pokemon
120 HP

Poke-Body: Dual Armor
As long as Steelix has a [M] energy attached to it, Steelix if [F][M] type.

[F] Jag
Flip a coin. If heads, choose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon (Don't apply weakness or resistance for benched Pokemon). If tails, choose one of your Pokemon. This attack does 30 damage to that Pokemon (Don't apply weakness or resistance for benched Pokemon).

[F][F][F][F] 10.0 Richter Scale
Knock out Steelix and the Defending Pokemon. This attack does 50 damage to each benched Pokemon (yours and your opponent's)(Don't apply weakness or resistance for benched Pokemon).

Weak: [W]
Resist: [L]
Retreat: [C][C][C][C]
 
Lileep 80 HP (F)
Stage 1 Pokémon - Evolves from Root Fossil

(G) Ingrain
Lileep can´t go to the bench until the end of your next turn. Until the end of your next turn, at any time between turns, remove 2 damage counters from Lileep (1 if there is only 1).

(FC) Constrict 20
Flip a coin. If heads, the Defending Pokémon can´t retreat until the end of your opponent´s next turn.

Weakness: (G)
Resistance: None
Retreat Cost: (CC)
-----------------------
Cradily 110 HP (F)
Stage 2 Pokémon - Evolves from Lileep

(GCC) Blot 50
Remove 5 damage counters from Cradily.

(FFC) Rocky Tentacles 60
If the Defending Pokémon has Resistance to (F), flip a coin. If heads, the Defending Pokémon is now Burned, Paralyzed and Poisoned.

Weakness: (G)
Resistance: None
Retreat Cost: (CCC)
-------------------------
Hoppip 40 HP (C)
Basic Pokémon

(C) Blown Away 10
Switch Hoppip with 1 of your Benched Pokémon, if any.

Weakness: (R)
Resistance: (F)-30
Retreat Cost: (C)
-------------------------
Skiploom 60 HP (C)
Stage 1 Pokémon - Evolves from Hoppip

(G) Toxic Spore 10
The Defending Pokémon is now Poisoned.

(GC) Petal Dance 20X
Flip 3 coins. This attack does 20 damage times the number of heads. Skiploom is now Confused.

Weakness: (R)
Resistance: (F)-30
Retreat Cost: None
----------------------------
Jumpluff 90 HP (C)
Stage 2 Pokémon - Evolves from Skiploom

(G) Cotton Spores 20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent´s next turn, the Defending Pokémon pays (CC) more to retreat.

(GCC) Spore Hurricane 40
Flip a coin. If heads, the Defending Pokémon is now Burned and Poisoned. If tails, the Defending Pokémon is now Asleep and Poisoned.

Weakness: (R)
Resistance: (F)-30
Retreat Cost: None
----------------------------
That´s it.
 
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Spearow (C) 40HP

Pokebody:Stay Aflight
If Spearow has at least one energy attached to it, it's retreat cost is 0

(C)(C) Group Attack 10x
Does 10x the number of Spearows you have in play(including this one).

W:(L) R:(F) RC:(C)



Fearow (C) 70HP

Pokebody:Stay Aflight
If Fearow has at least one energy attached to it, it's retreat cost is 0

(C)(C)(C) Drill Peck 60
Discard one energy card attached to Fearow in order to use this attack.

W:(L) R:(F) RC:(C)
 
Tropius
Basic [C] Pokémon
80 HP

Poké-Power: Healing Leaf
If Tropius is your active pokémon, you may use this power. Remove 2 damage counters from one of your benched pokémon. This power can't be used if Tropius is affected by a Special Condition.

[G][C] Stomp 30+
Flip a coin. If heads, this attack does 30 plus 20 more damage.

[G][G][C] Razor Leaf 50

Weakness: [L]
Resistance: [F]
Retreat Cost: [C][C]
----------------------------
Reserving Murkrow and Skarmory.
 
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Martial Energy
Special Energy Card

Martial Energy can only be attached to an Evolved (F) Pokemon with (P) Weakness(excluding Pokemon ex). While in play, Martial Energy provides (F) but provides 2 Energies at a time(doesn't count as a basic Energy while not in play and has no other effect other than providing Energy). Damage done to your opponent's Pokemon by the Pokemon Martial Energy is attached to is increased by 10(after apply Weakness and Resistance). When the Pokemon Martial Energyis attached to isn't an Evolved (F) Pokemon with (P) Weakness, discard Martial Energy.
 
Murkrow
Basic [C] Pokémon
60 HP

Poké-Body: What Comes Around Goes Around
If Murkrow damages itself from one of its own attacks, the opponent's defending pokémon receives the same amount of damage.

[C][C] Sneaky Move
Choose one of your opponent's cards without looking and guess which type of card it is: Pokémon, Trainer, or Energy. If you guess right, this attack does 20 damage to the defending pokémon, and they are now confused. If you guess wrong, this attack does 20 damage to Murkrow and it is now confused.

Weakness: [L]
Resistance: [F]
Retreat Cost: [C]
 
Surskit
Basic [W] Pokemon
40 HP

[W] Splash 20
Flip a coin. If tails, this attack does nothing.

Weak: [L]
Resist: None
Retreat: [C]
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Masquerain
Stage 1 [C] Pokemon-Evolves from Surskit
70 HP

[G] Spore
The Defending Pokemon is now Asleep.

[C][C] Wing Slicer 50
Flip a coin. If tails, this attack does nothing.

Weak: [L]
Resist: [F]
Retreat: [C]
---
Natu
Basic [C] Pokemon
50 HP

[C] Wing Flap 10
Flip a coin. If heads, this attack does 10 damage to one of your opponent's benched Pokemon (Don't apply weakness or resistance for benched Pokemon). If tails, this attack does nothing (not even damage).

Weak: [L]
Resist: [F]
Retreat: [C]
---
Xatu
Stage 1 [C] Pokemon-Evolves from Natu
70 HP

Poke-Body: Totem Adaptation
As long as the Defending Pokemon has any basic energy attached to it, you may make Xatu those types instead of [C].

[C] Peck 20

[P][C][C] Aerokinesis 20x
Flip a coin for each of your [C] Pokemon in play with [L] weakness (including this one). This attack does 20 damage times the number of heads.

Weak: [L]
Resist: [F]
Retreat: [C]
 
Aero Energy
Special Energy Card

Aero Energy can only be attached to an Evolved Pokemon with Weakness to (L) and Resistance to (F)(excluding Pokemon ex). While in play, Aero Energy provides all types of Energy but provides 1 Energy at a time(doesn't count as basic Energy while not in play and has no other effect other than providing Energy). All damage done to the Pokemon Aero Energy is attached to by Pokemon ex is reduced by 30(after apply Weakness and Resistance). If the Pokemon Aero Energy isn't an Evolved Pokemon with Weakness to (L) and Resistance to (F), discard Aero Energy.
 
Skarmory
Basic [C] Pokémon
80 HP

Poké Body: Steel Coat
If Skarmory has any [M] energy attached to it, reduce all damage done to Skarmory by 10.

[C][C][C] Steel Wing 50

Weakness: [L]
Resistance: [F]
Retreat Cost: [C][C]
 
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