So, I have a couple of stage 2 decks that could fit one of these 3 tech in it.
Listed in order of importance (IMO) to me:
Exploud (no weakness)
Dusknoir (dark palm)
Nidoqueen (mass heal)
My prons and cons of each:
Exploud
Pro:
1. anti weakness prevents OHKO or 2 turn setup KO combos (Uxie, Flygon, Garchomp, Lucario C combos)
2. Works w/o surprise factor
3. 130 HP
4. 2 retreat
Con:
1. Bad attacks, no resistance
Dusknoir
Pro:
1. anti full bench decks (beedrill, jumpluff, some SP, Flygon)
2. Good resistance
Con:
1. Bad attack
2. Works best on surprise factor/afterwards easily play around
3. 3 retreat
Nidoqueen
Pro:
1. Anti spread decks
2. Mass heal lessens the chance of 2 turn setup KO's and bench sniping
3. Good Attacks, good resistance
4. Works w/o surprise factor
Con:
1. Doesn't HARD counter top tier decks (spread/snipe are not in that category)
2. Most decks preform OHKO's vise 2 turn setup KO, so the healing factor is lessened
3. 3 retreat
So I am leaning more towards Exploud.
The anti OHKO's and working despite my opponents play style puts it on top.
But, Dusknoir is such a close second that Hard counters a different deck style then Exploud, and could counter the decks that Exploud helps against if I can surprise them with it. Exploud does not have this versatility.
Nidoqueen is the play for its well roundness, but doesn't hard counter any top tier (popular) decks.
So, I am asking for opinions to support/counter/add to my opinions to sway my judgement in the direction its going or against.
Plus I would like to hear about others area metagame in which one of these techs or another works against it well.
Thanks for the input/discussion!
Listed in order of importance (IMO) to me:
Exploud (no weakness)
Dusknoir (dark palm)
Nidoqueen (mass heal)
My prons and cons of each:
Exploud
Pro:
1. anti weakness prevents OHKO or 2 turn setup KO combos (Uxie, Flygon, Garchomp, Lucario C combos)
2. Works w/o surprise factor
3. 130 HP
4. 2 retreat
Con:
1. Bad attacks, no resistance
Dusknoir
Pro:
1. anti full bench decks (beedrill, jumpluff, some SP, Flygon)
2. Good resistance
Con:
1. Bad attack
2. Works best on surprise factor/afterwards easily play around
3. 3 retreat
Nidoqueen
Pro:
1. Anti spread decks
2. Mass heal lessens the chance of 2 turn setup KO's and bench sniping
3. Good Attacks, good resistance
4. Works w/o surprise factor
Con:
1. Doesn't HARD counter top tier decks (spread/snipe are not in that category)
2. Most decks preform OHKO's vise 2 turn setup KO, so the healing factor is lessened
3. 3 retreat
So I am leaning more towards Exploud.
The anti OHKO's and working despite my opponents play style puts it on top.
But, Dusknoir is such a close second that Hard counters a different deck style then Exploud, and could counter the decks that Exploud helps against if I can surprise them with it. Exploud does not have this versatility.
Nidoqueen is the play for its well roundness, but doesn't hard counter any top tier (popular) decks.
So, I am asking for opinions to support/counter/add to my opinions to sway my judgement in the direction its going or against.
Plus I would like to hear about others area metagame in which one of these techs or another works against it well.
Thanks for the input/discussion!