Pokémon TCG: Sword and Shield—Brilliant Stars

'what to do' re: shuffling

Yes PokePop I agree, and as just a player I always offer to help a younger player to help shuffle if I see he/she is having trouble. I believe all players should. I havn't yet found a younger player who was unable to cut their deck after I have shuffled for them, and I always ask them to so everyone knows it's all fair.
 
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DaytonGymLeader said:
Sorry! I do wish there was though. Would have been some judicious use of it last weekend if there were.

I can't think of a simple way of using the drop and reenter option as a way of ensuring that neither player gets any points for that round. ( Drop players from previous round and then perform a manual pairing which looses all the already entered results Nasty :( )


So I tried this instead.
1) Give the two offending players a draw.
2) perform the next round pairing and save the trn file
3) close the tournament
4) open the .trn file in notepad or similar text editor
5) locate the drawn match that you want to be a double loss
6) delete that match result entry from the .TRN file (close up the gap just in case ;) )
7) save as a new .TRN (defensive incase there is an error)
8) restart TMS and load the revised .TRN

Hey presto no points awarded to either player for that round but they still remain in the tournament.

This still isn't perfect for the following two reasons

a) The pairings algorithm will have credited both players with a single additional point when resolving the next round pairs. I can live with this for a single round and if a real problem it could be corrected with the manual pairing option.

b) as all record of the match has been removed from TMS there is a chance that TMS will try to pair these players against each other in subsequent rounds. This one is a much bigger potential gotcha but its not guaranteed so maybe would not come up.


An alternative is to perform all the corrective deletions of the Double Loss byes just before final standings or a cut to playoffs is made.



This is as as close as I can get to a reporter style DL using TMS.

I guess the TMS alternative to a DL is to award the draw, drop both players and force them to sit out one round before reentering. This is a more severe penalty than a simple DL. If it were applied in the last round before a play-off cut then it is effectively a DQ for both players.
 
Because I'm playing most times with kids from 10 and younger, I decided that they must cut the deck of the opponent after each shuflle there is made (during they whole play).

Shuffling is a problem for little kids, but complains about not good shuffling and saying that the other player was getting particular cards on top of his deck, made me so sick. I decided that they must cut decks Period.

Don't know if this according Floorrules or whatever, but it solved a lot discussions.
Now fun is back, no endless discussions, simple.
If you as judge can see if a deck is good randomized, you have it wrong.
Cards can also been shuffled very well and still have an order which could make you think they are shuffled by bunches.
I'm not willing to make any decision about if a deck is well randomized or not, just cutting is enough.

After deckcheck I learned them how to randomize their deck, if they don't use that wishdom they are almost sure to loose, but that's up to them.
 
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Rg: What did you teach them about Randomizing after a deck check?
That would be worth sharing if it helps the younger players randomize better.
 
I hope I can explain it in English
After a Deckcheck,
you have most time stack of energy, stack of pokemon and stack of trainercards.
We let them put down 6 energy next to each other on the table. So in a row not on top of each other.
than we let them place on each nrg a trainercard.
Than on each trainercard a pokemoncard, than repeat froom nrg to pokemon untill you have 6 rows with 10 cards.
With the last cards it will not be 6 of each because most times you don't have 20 nrg , 20 pokemon and 20 trainers in a deck, but that's no problem
Staple the stacks and than shuffle as good as you can, even if you don't shuffle to well, your cards are not bunched and there is no risk of getting 10 nrg after each other.

Another method between turns.
take your deck and lay 10 cards on the table taking them one by one of the top of your deck, than put another card on each one on the table also taken from the top of your deck, you can do this 6 times (60 cards) than staple the stack random, so not the ones next to each other but take stack nr1 put stack nr 4 on it than stack 7 than 2.
If you check those deck after this is done, most times there is a well "shuffled" deck.
this also helps for younger players, every time they do this there is a check if all 60 cards are still in there deck.
If you know 10- you also know they 'loose" cards (somethimes fallen of the table or under the playingmat) and by doing this between each game they will discover that cards are missing.

But I think you all know both methods.

to learn "real " shuffle.
Take deck in one hand.
Drop 2-3 cards in your other hand.
then drop 2-3 cards before the first
then drop 2-3 cards behind the first
go on everytime dropping 2-3 card on the front and backsite of your other hand untill all cards are there.
They most time don't have the fingerfeeling to only drop 2-3 cards most time they will drop 10 and then show them that all nrg are behind each other and they will learn fast to drop only a few cards.
If they can do this easy, than the step to real shuffling is not to big and will follow soon.

Last method WAving

take 3/4 of deck in one hand and don't push them against each other. let them lay loose in your hand.
Make a Wave with the other cards and let them fall between the 3/4 deck. repeat few time.
Don't know how to explain that better.
 
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Oh, OK.
That first method is actually how I start my randomizing after building a deck.
 
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