Pokémon TCG: Sword and Shield—Brilliant Stars

What's changed?

I moved about 2 years ago when BW first came out and haven't been able to play since. Now that I've been introduced to the POTCG I may start getting back into the game as well as I can. (still no money to pour into it but the POTCG doesn't exactly need it) So what has changed since the Lv.X era? I've already skimmed through the sets to look at the new cards but I want to know what is the current metagame and popular rogue decks, what significant mechanic changes were made and how this metagame compares to the LuxChomp one. Has things changed tournament organization wise with the growth of the POTCG?

Edit: Seems I forgot where how the forums are organized as well.
Edit2: Holy cow, did this place die? I'm seeing a lot of really old stuff still hanging around. Apparently there hasn't been a deck analysis article since I used to play.
 
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Yeah I brought up the deck analyse problem to a few mods, sadly they aren't the mods I need to talk to. This site is still used reguarly, but not the way I am sure you are used too. Trading/selling/online pairings/random big pokemon news and finding out where tournaments will be held is ALL this site is used for these days, sadly.

Don't worry, I may not be a mod, but I am trying to get this site back to its glory(ish)...Starting with the archetype deck section and creating more contests for users on this site with hopefully prizes produced by the gym with random things. It can give this site more of a reason to visit here and allows for a competition for the new age sites these days.
 
Well, there's been a lot of changes to the game since LuxChomp used to reign. We now are using EX Pokemon, which when knocked out yield 2 prizes instead of just 1. We also have Ace Specs now, which are really powerful Trainer cards that you're only allowed one of in your deck (only 1 Ace Spec - not 1 of each Ace Spec, to clarify). Some of them are Computer Search (same effect as base set) and Dowsing Machine (same effect as Junk Arm). We also have Plasma cards now, which can include Pokemon, Energy, and Trainers. For example, Deoxys ex is a Plasma Pokemon, Hypnotoxic Laser is a Plasma Item, and Plasma Energy, is, well, a Plasma Energy.

The biggest deck right now is TDK (Thundurus/Deoxys/Kyurem), which utilizes a bunch of Plasma cards and is a relatively quick deck which can deal out a lot of damage quickly. The recent Nationals Champ deck is Gothitelle, which focuses on getting out Goth ASAP (when active prevents opponent's use of trainers). After the set up, it utilizes Accelgor's Deck and Cover attack, which aside from doing damage, paralyzes the opponent and has Accelgor being shuffled back into the deck, in which you bring out Goth to lock items and keep your opponent from doing anything. However, since having Accelgor shuffled back is a big drawback, the deck relies on Mew ex since it can copy Accelgor's attack, having it shuffled back instead. The deck also uses Dusknoir to shuffle damage counters around and kill off anything you have on the bench, inherently making it so that you never attack again. It's a deadly opponent to say the least.
 
I'm seeing a lot of these outright Paralysis attacks by skimming around the card lists, are people running more Switch and friends or are most of these cards too slow to really be useful? (I remember a certain Gliscor deck that swept Cities at its time) Also I'm seeing some talk about online pairings, has the POTCG more or less replaced the IRL tournaments or are they being tied together in some way? (Thanks for the responses btw, shame to see this site die off. Have people moved to other sites or is internet TCG talk just not as popular?)
 
The site's still pretty popular; then again, I've been using it for trades and for the news and discussion the entire time I've been here and those sides of the site are still up and about. As a game, though, it's doing fine.

Paralysis is only really a gimmick for Accelgor; other decks rarely use it.

I think the online pairings are something they made available to Nats players so that they could just check their pairing on their smartphones rather than have everyone rush to the same place to check. The online game is only used for playtesting and the like; it has no official competitions.
 
At the risk of looking like a jerk, I want to clarify some of Swordfish1989's points:


  • Pokémon-EX are not to be confused with the old Pokémon-ex despite the fact that they are indeed very similar; odds are you didn't need that warning but every time I leave it out... seems like it is the wrong time. :lol:


  • Dowsing Machine has a nearly identical effect but different name to Item Finder from Base Set/Base Set 2, which means its a better Junk Hunt; all Trainers (Items, Stadiums, and Supporters) are legal targets. Might be some slight tweaks and timing differences, and of course Dowsing Machine is specifically an Ace Spec card.


  • Gothitelle (BW: Emerging Powers 47/98) blocks Items, not all Trainers... though I may be risking confusing you more rather than less due to when you were last active. When this game began, we had Pokémon, Trainers, and Energy as the three primary card types, and with the release of Black & White that is what we returned to; for a while they experimented with splitting Supporters and Stadiums into their own major card "types", but now they are once again subclasses of "Trainer".
Cards are read according to when they were printed; new cards follow the current guidelines: Gothitelle blocks Items (which basically means any Trainer that isn't a Stadium or Supporter). If you were playing with older cards released during the split, then "Trainer" would be treated like "Item".

I'm seeing a lot of these outright Paralysis attacks by skimming around the card lists, are people running more Switch and friends or are most of these cards too slow to really be useful?

For the most part, both plus more. :lol: The format is crazy fast right now; if your deck goes off past your third turn, it is too slow. If it goes off reliably by your third turn, it is slow. Your deck needs to be reliably ready by your second turn to be "average", and the fastest decks bring it first turn. So yes, a lot of the attackers being printed are just too slow.

This format has a lot of alternatives to manually retreating at full cost. The most recent and effective seems to be the combination of Keldeo EX (here is one of its releases) with Float Stone (EX: Plasma Freeze 99/106); as long as the combination is intact and nothing is negated, you've basically got a free Switch each turn. Keep in mind, this is just the most effective and that there are more.

This format is very big on "type-matching"; you can't rely on it to completely carry a deck, but it can propel an otherwise solid deck to first place. Damage switched back to "x2" with Black & White, and so many cards hit so hard that it is rare for Weakness not to result in a OHKO. More recent but more important is Hypnotoxic Laser, an Item which automatically Poisons the Defending Pokémon and also gets a flip to score Sleep. This is usually combined with Virbank City Gym which causes Poison to place an extra two damage counters between turns. Sorry for the lack of links, but I am running out of time. :redface: Anyway, as you can see changing out your Active is pretty important to most decks now.

TL;DR: Stuff. Sorry, I am lousy at condensing it. :eek:
 
Big Decks
plasma basics
blastiose keldeo EX
Darkrai EX
Big basics with or without garbodor
Gothetelle accelgor

next set we are getting genesect EX

plasma basics= deoxys EX plus thundurus plus other plasma pokemon that are basic
Big basics = Mewtwo EX plus Landourus EX maybe more

others have the pokemon in the name
 
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