Pokémon TCG: Sword and Shield—Brilliant Stars

What's Wrong With This Card?

Psycho_Lugia_X

New Member
Trainer-Supporter

Play a basic energy card from your hand. This does not count as your 1 energy card play for the turn.

Uncommon



Is this card good? Too good? Just right? How about two additional basics OR one nonbasic energy card. How about this version?


Trainer-Supporter

Play a basic energy card from your discard pile OR a nonbasic energy card from your hand. This does not count as your 1 energy card play for the turn. Discard 2 energy cards from 1 Pokémon to do both. You may not pick up energy cards discarded this turn.

Rare




I'm going for reasonable, plausible cards. Could you do some damage with this card(s)? Would you run any of these?
 
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in my deck, probably neither. BTW, you should re-word the second card. I think that it should read something like...

You may either:
Take 1 basic energy from your discard pile and place it on one of your Pokemon
Place 1 Special Energy card from your hand on one of your Pokemon.
Neither of these energy attachments count towards your energy attachment for the turn.

And just leave out the option of doing both. IMO, the first one is too weak to be a Supporter, but too strong to be a regular card. I'd make it 2 Basics and be done with it.
 
but, still. It's not worth a Supporter for one extra NRG attachment from ur hand. 2, maybe. But not for one
 
i see...

If any of you guys play Magic, you might have noticed, i tried my take on Entwine for Pokémon.

For those of you who dont know, entwine is a mechanic in the Magic TCG where a card has 2 options and if you pay an additional cost (the cost is detailed on the card) you get to do both.

So, now that you know the real reason for these card designs, especially the second, what do you think of Magic-type mechanics for Pokémon? like maybe some bouncers too, with the roar attack. how about this one:

Muk...rare, grass, 90 HP.

Poke-Body: Awful Stench
When Muk becomes your active pokémon, choose an opponent's pokémon on the bench. Return that Pokémon to it's owner's hand, all attached cards are discarded. Pokémon whose name matches the name of the chosen pokémon cannot be put into play by your opponent. Other pokémon of the matching name already in play are given two damage counters. When Muk leaves play, pokémon of the chosen name may be put into play. As long as Muk is in play, no other Poké-Body may be activated.

:grass: :grass: :colorless: Strange Ooze Flip a coin. If heads put four damage counters on any player's pokémon. If tails, remove three damage counters from any player's pokémon.

:grass: :grass: :grass: :grass: Poison Splash The defending pokémon is now poisoned. The defending pokémon puts two damage counters on it from poison, instead of one.

Resistance: :lightning: Weakness: :fire:

Good? Too much? Can you figure out this tormenting Magic creature mechanic?
 
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Don't get me stated one magic, plaese. I'll never spot talking(I love pokemon but magic's my main thing)

On entwine, a card

Risky Thoughts-Supporter

Choose One--Play two basic energy cards from your hand onto your active pokemon or play a special energy card from your hand onto your active pokemon. You may discard a energy card attached to your active pokemon. If you do, do both. (Neither attachement counts as basic energy attachment for the turn. You may play the energy on different active pokemon.0
 
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dangit no editing...in that case i just remembered a couple of things for the Muk above:

Add to the Poké-Body: When Muk becomes your active pokémon, you may...This Poké-Body may only be used once.

retreat: :colorless: :colorless: :colorless: :colorless:
 
he's responding to my allusion to an existing Magic mechanic.

The machanic was nightmare. When he comes into play, he gets rid of something (a poké) and then when he leaves play, it can return. Now all we need are stack tricks...
 
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