runkku-pete
New Member
4 Jirachi (dx)
4 Barboach
4 Whiscash
= 12
4 Swoop!
4 Celio's
4 Mary's
2 Birch
2 Admin
4 Potion
3 Life Herb
3 Curse Powder
2 Magnetic Storm
2 Pokemon Retriever
1 Switch
1 Meteor Falls
= 32
4 Double Rainbow Energy
3 Heal
2 Cyclone
4 Fighting
2 Holon FF
1 Holon's Magneton
= 16
ER2 and Reversal seem very tempting because if you get a bad start or they can manage the consistent 60 damage from turn two onwards, you are going to be in for it, having no way of directly manipulating the opponent's game (bar Cyclone, Admin).
I've found that Holon FF only does any good later on in the game as you build up more Whiscash - Pidgeot and Draggy DS are the only reasons I have yet to drop them altogether (4 -> 2).
Input would be greatly appreciated, especially from those of you who have experience with Whiscash decks (I know you are out there). ;f
4 Barboach
4 Whiscash
= 12
4 Swoop!
4 Celio's
4 Mary's
2 Birch
2 Admin
4 Potion
3 Life Herb
3 Curse Powder
2 Magnetic Storm
2 Pokemon Retriever
1 Switch
1 Meteor Falls
= 32
4 Double Rainbow Energy
3 Heal
2 Cyclone
4 Fighting
2 Holon FF
1 Holon's Magneton
= 16
ER2 and Reversal seem very tempting because if you get a bad start or they can manage the consistent 60 damage from turn two onwards, you are going to be in for it, having no way of directly manipulating the opponent's game (bar Cyclone, Admin).
I've found that Holon FF only does any good later on in the game as you build up more Whiscash - Pidgeot and Draggy DS are the only reasons I have yet to drop them altogether (4 -> 2).
Input would be greatly appreciated, especially from those of you who have experience with Whiscash decks (I know you are out there). ;f