Pokémon TCG: Sword and Shield—Brilliant Stars

Who likes spoilers? I like spoilers! Get 'em here! (Furthest Ends)

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bangiras

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Set list:

#1 Snorlax
#2 Dratini
#3 Dragonair
#4 Dragonite ex
#5 Wooper
#6 Quagsire
#7 Ekans
#8 Arbok
#9 Heracross
#10 Taillow
#11 Swellow
#12 Feebas
#13 Milotic
#14 Latias ex
#15 Mew *
#16 Togepi
#17 Togetic
#18 Swablu
#19 Altaria ex
#20 Bagon
#21 Shelgon
#22 Salamence ex
#23 Latios ex
#24 Totodile
#25 Croconaw
#26 Feraligatr
#27 Mantine
#28 Rayquaza ex
#29 Vulpix
#30 Ninetales
#31 Lickitung
#32 Cyndaquil
#33 Quilava
#34 Typhlosion
#35 Trapinch
#36 Vibrava
#37 Flygon ex
#38 Shellder
#39 Cloyster
#40 Horsea
#41 Seadra
#42 Pinsir
#43 Chikorita
#44 Bayleef
#45 Meganium
#46 Kingdra ex
#47 Seel
#48 Dewgong
#49 Mareep
#50 Flaaffy
#51 Ampharos
#52 Charizard *
#53 Nidoran m
#54 Nidorino
#55 Nidoking
#56 Natu
#57 Xatu
#58 Nidoran f
#59 Nidorina
#60 Nidoqueen
#61 Ledyba
#62 Ledian
#63 Tropius
#64 Old Rod
#65 Hermit
#66 Strength Charm
#67 Holon Shrine
#68 Scramble Energy


Snorlax d - Grass - HP80
Basic

Poke-Body: Toss and Turn
At the beginning of each player's turn, if Snorlax is Asleep, put 2 damage counters on 1 of your opponent's Active Pokemon.

Poke-Power: Doze
Once during your turn, if Snorlax is your Active Pokemon, you may use this Power. Remove 2 damage counters from Snorlax. If you do, Snorlax is now Asleep. This Power can't be used if Snorlax is affected by a Special Condition.

Weakness: Fighting
Resistance: none
Retreat: 3


Dratini d - Grass - HP40
Basic

[C] Ram: 10 damage.

Weakness: none
Resistance: none
Retreat: 1


Dragonair d - Grass - HP70
Stage 1 - Evolves from Dratini

[C] Wrap: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[G][C][C] Horn Rush: 40 damage.

Weakness: none
Resistance: none
Retreat: 2


Dragonite ex d - Grass - HP150
Stage 2 - Evolves from Dragonair

[C][C] Sever: 40 damage. Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during his or her next turn.
[G][G][C][C] Dragon Shriek: Put 8 damage counters on the Defending Pokemon. If the Defending Pokemon's HP is reduced to 0 by this attack, put any extra damage counters on your opponent's Benched Pokemon in any way you like.

Weakness: none
Resistance: none
Retreat: 2


Wooper d - Grass - HP40
Basic

[C] Amnesia: Choose 1 of the Defending Pokemon's attacks. The Defending Pokemon can't use that attack during your opponent's next turn.
[G][C] Tail Whap: 20 damage.

Weakness: Grass
Resistance: none
Retreat: 1


Quagsire d - Grass - HP80
Stage 1 - Evolves from Wooper

Poke-Power: Snag
You may use this Power once during your turn, when you play Quagsire from your hand to evolve 1 of your Pokemon. Search your discard pile for up to 2 Pokemon Tool cards, show them to your opponent, and put them in your hand.

[G][C][C] Bludgeon: 50 damage. If Quagsire has any Pokemon Tool cards attached to it, this attack does 50 damage + 20 more damage.

Weakness: Grass
Resistance: none
Retreat: 1


Ekans d - Fire - HP50
Basic

[C] Bite: 10 damage.
[R][C]: Tail Whip: 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Arbok d - Fire - HP80
Stage 1 - Evolves from Ekans

[C] Acidic Poison: The Defending Pokemon is now Burned and Poisoned.
[R][R][C] Squeeze: 50 damage. If the Defending Pokemon has "d" on its card, this attack does 50 damage + an additional 30 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Heracross d - Fire - HP70

Poke-Body: Shining Horn
If Heracross is your only Pokemon in play, your opponent's Basic Pokemon can't attack.

[C] Dig Deep: Search your discard pile for an Energy card, show it to your opponent, and put it in your hand.
[R][C] Extra Claw: 30 damage. If the Defending Pokemon is Pokemon-ex, this attack does 30 damage + an additional 20 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Taillow d - Fire - HP40
Basic

[R] Quick Attack: 10 damage. Flip a coin, if heads this attack does 10 damage + an additional 10 damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1


Swellow d - Fire - HP70
Stage 1 - Evolves from Taillow

Poke-Body: Extra Wing
The Retreat Cost for each Stage 2 Evolved Pokemon-ex you have in play is 0.

[R][C] Agility: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Swellow during your opponent's next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: none


Feebas d - Fire - HP30
Basic

[C] Flail: Does 10 damage x the number of damage counters on Feebas.

Weakness: Lightning
Resistance: none
Retreat: 1


Milotic d - Fire - HP90
Stage 1 - Evolves from Feebas

Poke-Power: Share
Once during your turn, you may use this power. Look at your opponent's hand. If your opponent has any Supporter cards in his or her hand, you may choose 1 of them, and use the effect of that card. Afterwards, return the card to your opponent's hand. This Power can't be used if Milotic is affected by a Special Condition. You can't use more than 1 Share Poke-Power during your turn.

[R][R][C] Flare: 60 damage.

Weakness: Lightning
Resistance: none
Retreat: 2


Latias ex d - Fire - HP100
Basic

Poke-Power: Fellow Boost
Once during your turn you may use this Power. Using this Power ends your turn. Attach a Basic Energy card from your hand to 1 of your Latias, Latios, Latias ex, or Latios ex in play. This Power can't be used if Latias ex is affected by a Special Condition.

[R][R][C] Power Crush: 90 damage. If the Defending Pokemon's HP is reduced to 0 by this attack, discard 2 Fire Energy attached to Latias ex.

Weakness: Psychic
Resistance: none
Retreat: 2


Mew * d - Water - HP70
Basic

[C] Mimicry: Choose 1 of your opponent's Pokemon's attacks. Mimicry copies all effects of that attack, including damage. If Mew * doesn't have the Energy to pay for an attack, the attack does nothing.
[W] Rainbow Wave: Choose 1 Basic Energy card attached to Mew. Each of your opponent's Pokemon that's the same Type (color) as the Energy card that you selected takes 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Togepi d - Water - HP40
Basic

[W] Charm: During your opponent's next turn, any damage done by the Defending Pokemon is reduced by 20.

Weakness: Fighting
Resistance: none
Retreat: 1


Togetic d - Water - HP60
Stage 1 - Evolves from Togepi

[C][C] Delta copy: Choose 1 of your opponent's Benched Pokemon with "d" on its card. Choose 1 of that Pokemon's attacks. Delta Copy copies that attack except for its Energy cost. (You must still do anything else required for that attack.)
[W][C] Splash: 30 damage.

Weakness: Lightning
Resistance: Fighting
Retreat: none


Swablu d - Water - HP40
Basic

[W] Water Sport: 10 damage. If Swablu has less Energy attached to it than the Defending Pokemon, this attack does an additional 10 damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1


Altaria ex d - Water - HP100
Stage 1 - Evolves from Swablu

Poke-Power: Extra Boost
Once during your turn, you may attach a Basic Energy card from your hand to 1 of your Stage 2 Evolved Pokemon-ex. This Power can't be used if Altaria ex is affected by a Special Condition.

[W][C][C] Healing Light: 60 damage. Remove 1 damage counter from each of your Pokemon in play.

Weakness: Colorless
Resistance: Grass/Fighting
Retreat: 1


Bagon d - Water - HP40
Basic

[W] Granite Head: 10 damage. During your opponent's next turn, any damage done to Bagon is reduced by 10.

Weakness: none
Resistance: none
Retreat: 1


Shelgon d - Water - HP70
Stage 1 - Evolves from Bagon

[C][C] Headbutt: 20 damage.
[W][C][C] Double Edge: 50 damage. Shelgon does 10 damage to itself.

Weakness: none
Resistance: none
Retreat: 2


Salamence ex d - Water - HP160
Stage 2 - Evolves from Shelgon

Poke-Power: Type Shift
Once during your turn, you may change Salamence ex's Type (color) to Fire, lasting until the end of your turn.

[W][C][C] Claw Swipe: 60 damage.
[W][W][C][C] Dual Stream: 80 damage. Instead of doing 80 damage, you may do 40 damage to the Defending Pokemon and 40 damage to 1 of your opponent's Benched Pokemon.

Weakness: Colorless
Resistance: Fire/Fighting
Retreat: 2


Latios ex d - Water - HP100
Basic

Poke-Body: Fellow Wing
The Retreat Cost for each Latias, Latios, Latias ex, and Latios ex you have in play is 0.

[W][C] Ice Barier: 30 damage. During your opponent's next turn, prevent all effects of attacks, including damage, done to Latios ex by your opponent's Pokemon-ex.
[W][C][C] Hydro Splash: 60 damage.

Weakness: Psychic
Resistance: none
Retreat: 2


Totodile d - Lightning - HP40
Basic

[C] Scratch: 10 damage.
[L][C] Rage: Does 10 damage + an additional 10 damage for each damage counter on Totodile.

Weakness: Lightning
Resistance: none
Retreat: 1


Croconaw d - Lightning - HP70
Stage 1 - Evolves from Totodile

[C] Scary Face: Flip a coin, if heads the Defending Pokemon can't attack or retreat during your opponent's next turn.
[L][C][C] Slash: 50 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Feraligatr d - Lightning - HP120
Stage 2 - Evolves from Croconaw

Poke-Body: Battle Aura
Each of your Active Pokemon with "d" on its card does an additional 10 damage to each Defending Pokemon.

[C][C] Drag Off: 20 damage. Before doing damage you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. (Your opponent chooses the Defending Pokemon to switch.) If you do, the new Defending Pokemon takes 20 damage.
[L][L][C] Sharp Fang: 60 damage.

Weakness: Lightning
Resistance: none
Retreat: 2


Mantine d - Lightning - HP50
Basic

Poke-Power: Power Circulation
Once during your turn, you may search your discard pile for a Basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Mantine. This Power can't be used if Mantine is affected by a Special Condition.

[L] Spiral Drain: 10 damage. Remove 1 damage counter from Mantine.

Weakness: Lightning
Resistance: none
Retreat: 1


Rayquaza ex d - Lightning - HP110
Basic

Poke-Body: Rage Aura
If you have more prize cards left than your opponent, the ignore the [C] Energy Cost of Rayquaza ex's Point Short and Sky Claw attack.

[L][C] Point Short: Does 30 damage to 1 of your opponent's Pokemon. If that Pokemon has any Poke-Powers or Poke-Bodies, this attack does 50 damage instead.
[L][L][C][C] Sky Claw: 70 damage.

Weakness: none
Resistance: none
Retreat: 2


Vulpix d - Psychic - HP50
Basic

[C] Hypnotic Stare: The Defending Pokemon is now Asleep.
[P][C] Wil 'o Wisp: 20 damage.

Weakness: Water
Resistance: none
Retreat: 1


Ninetales d - Psychic - HP70
Stage 1 - Evolves from Vulpix

Poke-Power: Substitution
Once during your turn, you may remove 4 damage counters from Ninetales and discard the highest stage Evolution card from Ninetales (this counts as devolving Ninetales). Then, search your deck for a Ninetales or Ninetales ex and play it on top of Vulpix (this counts as evolving Vulpix). Shuffle your deck afterward.

[C][C] Illusion Tail: 30 damage. Search your discard pile for an Energy card and attach it to 1 of your Pokemon.

Weakness: Water
Resistance: none
Retreat: none


Lickitung d - Psychic - HP60
Basic

[C] Tongue Grab: Draw 2 cards.
[P] Delta Mind: Place 1 damage counter on 1 of your oppoent's Pokemon. If the Pokemon has "d" on its card, place 2 damage counters instead.

Weakness: Fighting
Resistance: none
Retreat: 1


Cyndaquil d - Psychic - HP40
Basic

[P][C] Swift: 30 damage. This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokemon.

Weakness: Water
Resistance: none
Retreat: 1


Quilava d - Psychic - HP70
Stage 1 - Evolves from Cyndaquil

[C][C] Knock Away: 20 damage.
[P][C][C] Quick Attack: 30 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Water
Resistance: none
Retreat: 1


Typhlosion d - Psychic - HP100
Stage 2 - Evolves from Quilava

Poke-Power: Shady Move
Once during your turn, if Typhlosion is your Active Pokemon, you may move 1 damage counter from any Pokemon in play (yours or your opponent's) to any other Pokemon in play (yours or your opponent's). This Power can't be used if Typhlosion is affected by a Special Condition.

[P][C][C] Burning Ball: 60 damage. If Typhlosion has at least 2 Fire Energy attached to it, the Defending Pokemon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1


Trapinch d - Psychic - HP40
Basic

[P] Speed Bind: Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, or any other effects.

Weakness: Grass
Resistance: none
Retreat: 1


Vibrava d - Psychic - HP70
Stage 1 - Evolves from Trapinch

Poke-Body: Psychic Wing
As long as Vibrava has any Psychic Energy attached, Vibrava's Retreat Cost is 0.

[C][C][C] Speed Blow: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Colorless
Resistance: Lightning/Fighting
Retreat: 1


Flygon ex d - Psychic - HP150
Stage 2 - Evolves from Vibrava

Poke-Body: Sand Damage
If Flygon ex is your Active Pokemon, in between turns place 1 damage counter on each of your opponent's Benched Basic Pokemon. You can't use more than 1 Sand Damage Poke-Body in between turns.

[P][P][C] Telekinetic Wave: Does 80 damage to the Defending Pokemon, and 10 damage to each of your opponent's Benched Pokemon that already has damage counters on it.

Weakness: none
Resistance: none
Retreat: 2


Shellder d - Fighting - HP40
Basic

[F] Clamp: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 1


Cloyster d - Fighting - HP70
Stage 1 - Evolves from Shellder

Poke-Body: Hard Shell
Prevent all effects of attacks, including damage, done to any of your Benched Pokemon with "d" on its card by your opponent's Active Pokemon.

[F] Grind: Does 10 damage + an additional 10 damage for each Energy attached to Cloyster.

Weakness: Lightning
Resistance: none
Retreat: 1


Horsea d - Fighting - HP40
Basic

[C] Tackle: 10 damage.
[F][C] Reverse Thrust: 20 damage. Switch Horsea with 1 of your Benched Pokemon.

Weakness: Lightning
Resistance: none
Retreat: 1


Seadra d - Fighting - HP70
Stage 1 - Evolves from Horsea

[C][C] Smokescreen: 20 damage. If the Defending Pokemon attacks during your opponent's next turn, your opponent flips a coin. If tails, the attack does nothing.
[F][C][C] Sharp Fin: 40 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Pinsir d - Fighting - HP60
Basic

Poke-Body: Scramble
If your opponent has at least 5 cards in his or her hand, any damage done to Pinsir is reduced by 30.

[C] Delta Call: Search your deck for a Pokemon with "d" on its card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[F][C][C] Guillotine: 40 damage.

Weakness: Fire
Resistance: none
Retreat: 1


Chikorita d - Fighting - HP40
Basic

[C] Sleep Powder: The Defending Pokemon is now Asleep.
[C][C] Tackle: 20 damage.

Weakness: Fire
Resistance: Water
Retreat: 1


Bayleef d - Fighting - HP70
Stage 1 - Evolves from Chikorita

[F][C] Poison Powder: 30 damage. The Defending Pokemon is now Poisoned.

Weakness: Fire
Resistance: Water
Retreat: 1


Meganium d - Fighting - HP110
Stage 2 - Evolves from Bayleef

Poke-Power: Evolution Beckon
You may use this Power once during your turn, when you play Meganium from your hand to evolve 1 of your Pokemon. Search your deck for up to 3 Pokemon Cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.

[F][C] Delta Reduction: 40 damage. Any damage done by the Defending Pokemon during your opponent's next turn is reduced by 30.
[F][C][C] Mega Impact: 60 damage.

Weakness: Fire
Resistance: Water
Retreat: 2


Kingdra ex d - Fighting - HP140
Stage 2 - Evolves from Seadra

Poke-Body: Extra Smoke
All damage done to your Stage 2 Evolved Pokemon-ex by your opponent's Pokemon is reduced by 10.

[F][C] Energy Link: 40 damage. Search your discard pile for an Energy card and attach it to Kingdra ex.
[F][C][C] Protective Swirl: 80 damage. During your opponent's next turn, Kingdra ex has no weakness.

Weakness: Lightning
Resistance: none
Retreat: 1


Seel d - Colorless - HP40
Basic

[C] Pound: 10 damage.
[C][C] Aurora Beam: 20 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Dewgong d - Colorless - HP80
Stage 1 - Evolves from Seel

Poke-Body: Delta Protector
Any damage done to Dewgong by your opponent's Pokemon with "d" on its card is reduced by 40.

[C][C] Ice Beam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[C][C][C] Leap Out: 40 damage. If Dewgong has at least 2 Water Energy attached to it, this attack does an additional 20 damage.

Weakness: Lightning
Resistance: none
Retreat: 2


Mareep d - Colorless - HP40
Basic

[C] Tail Slap: 10 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Flaaffy d - Colorless - HP70
Stage 1 - Evolves from Mareep

[C][C] Thundershock: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1


Ampharos d - Colorless - HP120
Stage 2 - Evolves from Flaaffy

Poke-Body: Holon Veil
Treat all of your Pokemon cards in play, in your deck, in your hand, and in your discard pile as if they have "d" on their card.

[C][C][C] Delta Circle: Does 20 damage + 10 more damage for each Pokemon with "d" on its card that you have in play.

Weakness: Fighting
Resistance: none
Retreat: 2


Charizard * d - Darkness - HP90
Basic

[D][C] Rotating Claws: 20 damage. You may discard an Energy card attached to Charizard *. If you do, search your discard pile for an Energy card (other than the one you discarded) and attach it to Charizard *.
[D][D][D][D][C] Dark Swirl: 150 damage. Discard all Energy attached to Charizard *. Discard the top 3 cards from your opponent's deck.

Weakness: Water
Resistance: none
Retreat: 3


Nidoran m d - Darkness - HP40
Basic

[C] Peck: 10 damage.
[D] Poison Horn: Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 1


Nidorino d - Darkness - HP70
Stage 1 - Evolves from Nidoran m

[D][C] Rage: Does 10 damage + an additional 10 damage for each damage counter on Nidorino.
[C][C][C] Horn Drill: 30 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Nidoking d - Darkness - HP120
Stage 2 - Evolves from Nidorino

[C][C] Linear Attack: Does 30 damage to 1 of your opponent's Pokemon.
[D][C][C] Dark Horn: 60 damage. You may discard 1 Pokemon card from your hand. If you do, this attack also does 20 damage to 1 of your opponent's Benched Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 3


Natu d - Darkness - HP40
Basic

[D] Bounce: 10 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Xatu d - Darkness - HP70
Stage 1 - Evolves from Natu

Poke-Body: Extra Feather
Any damage done to the Defending Pokemon by your Stage 2 Evolved Pokemon-ex is increased by 10.

[D][C] Confuse Ray: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Psychic
Resistance: none
Retreat: 1


Nidoran f d - Steel - HP40
Basic

[C] Tail Whip: Flip a coin, if heads the Defending Pokemon can't attack during your opponent's next turn.
[C] Scratch: 10 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Nidorina d - Steel - HP70
Stage 1 - Evolves from Nidoran f

[C][C] Poison Sting: 10 damage. The Defending Pokemon is now Poisoned.
[M][C][C] Rear Kick: 40 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Nidoqueen d - Steel - HP100
Stage 2 - Evolves from Nidorina

Poke-Power: Invitation
Once during your turn, you may search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. This Power can't be used if Nidoqueen is affected by a Special Condition.

[C][C][C] Vengeance: Does 30 damage + 10 more damage for each Pokemon card in your discard pile. Pokemon cards after the 6th don't count.

Weakness: Psychic
Resistance: none
Retreat: 2


Ledyba d - Steel - HP40
Basic

[C] Tackle: 10 damage.
[M] Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Fire
Resistance: none
Retreat: 1


Ledian d - Steel - HP70
Stage 1 - Evolves from Ledyba

Poke-Power: Emerge Search
You may use this Power once during your turn, when you play Ledian from your hand to evolve 1 of your Pokemon. Search your deck for any 1 card and put it in your hand. Shuffle your deck afterward.

[M][C] Metal Star: 30 damage. If Ledian has any Pokemon Tool cards attached to it, draw 3 cards.

Weakness: Fire
Resistance: none
Retreat: none


Tropius d - Steel - HP70
Basic

Poke-Power: Tropical Healing
You may use this Power once during your turn, when you play Tropius from your hand onto your Bench. Remove all Special Conditions from each of your Active Pokemon, and remove all Seal Markers and Thunderquake Markers from all of your Pokemon.

[M] Grind: Does 10 damage times the amount of Energy on Tropius.

Weakness: Fire
Resistance: none
Retreat: 1


Old Rod - Trainer

Flip 2 coins. If both coins are heads, search your discard pile for a Pokemon card, show it to your opponent, and put it in your hand. If both coins are tails, search your discard pile for a Trainer card, show it to your opponent, and put it in your hand.


Hermit - Trainer - Supporter

Flip 2 of your Prize cards face up. Draw 2 cards.


Strength Charm - Trainer - Pokemon Tool

The Pokemon with Strength Charm attached to it does an additional 10 damage to each of the Defending Pokemon. At the end of a turn when the Pokemon with Strength Charm attached attacks, Discard Strength Charm.


Holon Shrine - Trainer - Stadium

Each player's Pokemon with "d" on its card has no Weakness. Each player's Pokemon with "d" on its card can't use any Poke-Powers.


Scramble Energy - Special Energy Card

Scramble Energy can only be attached to Evolved Pokemon (excluding Pokemon-ex). While in play, Scramble Energy provides 1 [C] energy.
If you have more prizes left than your opponent, Scramble Energy counts as Energy of every type, but only provides 3 Energy at a time.
 
Last edited:
Probably either Milotic or Nidoqueen. Both are great and Milotic should be the new pidgeot in terms of popularity. It's not even weak to battle frontier either.
 
bangiras said:
Ampharos d - Colorless - HP120
Stage 2 - Evolves from Flaaffy

Poke-Body: Holon Veil
Treat all Pokemon cards in play, in your deck, in your hand, and in your discard pile as if they have "d" on their card.

[C][C][C] Delta Circle: Does 20 damage + 10 more damage for each Pokemon with "d" on its card that you have in play.

Weakness: Fighting
Resistance: none
Retreat: 2

This card looks really interesting. You could Holon Researcher for any Pokemon in your deck since Ampharos's Body even extends to the deck (the first of its kind, I believe!).

Why do they keep printing unplayable Togetics with really really cool attacks? ="(
 
Unless the translation of Snorlax is off a bit, I can see that as pretty broken. 4 Snorlax on the bench and you do 80 per turn with that pokebody as written, then whatever you do with your active. Then you could do another 80 at the beginning of your opponents turn. Sounds like a great deck idea to me!
 
P_A said:
Unless the translation of Snorlax is off a bit, I can see that as pretty broken. 4 Snorlax on the bench and you do 80 per turn with that pokebody as written, then whatever you do with your active. Then you could do another 80 at the beginning of your opponents turn. Sounds like a great deck idea to me!

It only works when he's asleep, and you can't be asleep on the bench.
 
Unless the translation of Snorlax is off a bit, I can see that as pretty broken. 4 Snorlax on the bench and you do 80 per turn with that pokebody as written, then whatever you do with your active. Then you could do another 80 at the beginning of your opponents turn. Sounds like a great deck idea to me!

snorlax is self reference,its not broken as u think XD
 
I love that flygon, auto spin-tail body (which on is correct bangiras, the one on the beach or this new scan?) and then hitting everything for damage.
 
Flygon ex is NUTS.
Dragonite ex is NUTS.
I like Nidoqueen D, it's like you flip heads on a pokeball every single turn, and if you play crap like holon holon ruins, and holon supporters you can dump pokemon SO fast and be doing 90 VERY quickly and set up BLAZINGLY fast. Who needs a pidgeot? You could run 4/3/4 Nidoqueen, and tech in some stage 1s or stage 2s(tech a Milotic D, etc) because you get those pokemon out so easily.
Ampharos will obviously be a broken card once someone finds it. Make non-delta pokemon delta, it's gotta be great, just have to find out what it fits with.
 
ToysRUsKid said:
Of course you miss one of most ridiclous cards ever.

draggy ex. my lord, i can't believe it took you so long to notice it.
:rolleyes:
*face explodes upon impact*
 
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