chriscobi634
New Member
ok guys. i believe that this Dusknoir Lv.x is an OK card but gengar will tear it to shreads if your opponent does not attacvh his/her unown g's correctly. gengar can constantly use Shadow Room on Dusky and it will be knock-out(with NO effect of the poke-power). i faced i believe 2 or 3 Dusknoir Lv.xs this past weekend and my opponent never had the chance to use ectoplasm.
IMO- Gengar>Dusknoir Lv.X
Not my Dusknoir list buddy. I was really debating on who to put the G on: A Cresselia, a Snowman or Dusknoir. I tried the Snowman my first game it work alright but the best play is Dusknoir. Then Gengar can't touch it as you can play your hand down to have 0-2 trainers after your turn, and with Wager Gengar can do 30 at most b/c any smart player will choose to draw 1 maybe 2 because with the amount of draw the deck has when playing 3 Dusknoir Shadow Room, and having 2 in play you can draw 10 cards from the top of your deck when Claydol is in play. You control how much damage you...
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put on Dusknoir. So Gengar can touch your Dusknoir while you can still do 50 a turn. Any other tech you add to hurt Dusknoir like Starmie will just get countered by either anyone of my combo. I just posted how I beat two good Gengar players 6-2. Good players who consistently make top cut around here and always have good lists. I'm curious as to who's Dusknoir you beat and what their list was like.
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Chris: I was wondering if you used the 50 HP or 60 HP Snover, to avoid the Sableye donk. The 'Snow is gaining ground as a nice tech. As you say, it doesnt even matter if it is Kingdra or not, but it is very nice ag'st Kingdra! Could you use a 1-1 Cressy line to run more trainers/supporters?
Keith
the 60 HP, not just because of Sableye donkage but Curiosity is much more helpful then a flip attack and with only 1 Water in the deck/2 Snover it's highly unlikely that you'll start consistently with both in hand. Then it's only 10 and possible sleep.
As far as Cresslia goes running it's much more consistent to get an early Cresslia Lv.X. And it's a great starter with Call Energy as you can Call Energy T1 and then Future Sight T2. All this to have a great set up T3, attacking with the best attacker for the situation. Usually it's the Snowman as his damage reduction will allow to power up a Dusknoir on the bench, both with Energy and damage. I really don't see the trainers ...
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/Supporters being a problem with all the draw you have via Powers. The 4 Dusk Balls could easily count an extra 2/3 Bebe's. Call Energy acts as an extra 2 Roseanne's. I won't deny that you do miss supporter drops once in a while, but the key drops are the energy as it doesn't have a good cheap, 0/1 energy, attacker and no energy accelerator.
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