Why doesn't Pokemon...

Discussion in 'TCG News & Gossip Discussion' started by desert eagle, Feb 28, 2008.

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  1. desert eagle

    desert eagle New Member

    ... use a mulligan system like Magic except reverse (instead of losing a card, you give them a card). Pretty much like what happens when you have no basics, except you can choose to do it even if you have basics and a bad hand.

    It would eliminate most of the luck factor (only prizes remain) since a good deck can usually beat a bad one even if they start with like 11 cards...

    I DONT GET IT. WHY NOT??

    reposting what i said in a post below here:

    I mean seriously, losing a game because you start with, say, a chansey + 6 energy, especially when points are this important, is so ridiculous, espcially when you consider that if a loss liek that is the difference between top cut, and no top cut, it can be a 4 game point swing (losing the game instead of winning, not having the chance to win the top cut games) or more, meaning it SERIOUSLY hurts rankings chances.

    For example, if this happened at states, on the surface, it could be a -32 point swing from losing the one game, but then you consider that if you average 12 points per win in top cut, that is a possible 68(!) point swing that can have severe impact on rankings.

    ANYTHING that cuts down luck and focuses more on skill is good for the game.
     
    Last edited: Feb 28, 2008
  2. garchompx12

    garchompx12 New Member

    that would be a lot better, but not very likely
     
  3. chriscobi634

    chriscobi634 New Member

    their are decks that are based on few basics, i.e. bandoom, lucario/blissey, T2K. So their draw back is not having enough basics, hence they have to give up cards.
     
  4. desert eagle

    desert eagle New Member

    yes, it's not like it reduces that drawback at all. No basics still results in a forced mulligan giving your opponent a card, which still puts you in the same disadvantage.

    It just gives people the chance to ACCEPT the same penalty as not having a basic when they have a completely unplayable hand.

    I mean seriously, losing a game because you start with, say, a chansey + 6 energy, especially when points are this important, is so ridiculous, espcially when you consider that if a loss liek that is the difference between top cut, and no top cut, it can be a 4 game point swing (losing the game instead of winning, not having the chance to win the top cut games) or more, meaning it SERIOUSLY hurts rankings chances.

    For example, if this happened at states, on the surface, it could be a -32 point swing from losing the one game, but then you consider that if you average 12 points per win in top cut, that is a possible 68(!) point swing that can have severe impact on rankings.

    ANYTHING that cuts down luck and focuses more on skill is good for the game.
     
  5. PokePop

    PokePop Administrator

    I actually agree with you, but I don't see it as likely to happen.
     
  6. eriknance

    eriknance New Member

    ^Same here. I just don't see the game changing in that manner, not to mention the fact that Japan would have to change their rules before we change ours. : (

    I also think sideboards would be cool... and I also wish we had the +5 turns solution to stalling.
     
  7. PokePop

    PokePop Administrator

    I think to balance the optional mulligan, you'd have to draw one less card each time.
    Otherwise, it would be worth mulliganing again and again until you got your god hand.
     
  8. desert eagle

    desert eagle New Member

    not necessarily

    if youre doing that, you're giving your opponent like a 10+ card hand to work with, and if they have a good deck, they should have a "god hand" as well. The thing is, if they have a deck that should be losing to your deck anyways, a 10+ card won't help them, so yes it would be good to mulligan repeatedly to get a hand you're satisfied with.

    If you can beat a deck when they start with 3-4 more cards than you, then it's pretty clear your deck is better. Keep in mind they also have the option of mulliganning as well.

    yeah I know the chances of that happening anytime soon are low, but my question is WHY Pokemon hasn't implemented something like this =/ i just dont get it, it's not hard to implement, and it wouldn't affect much at all in terms of tournament time, maybe add like 1-2 mins to the start of some games at most

    EDIT: another thing this does is allow people to get more creative with techs and stuff. people would be less afraid to run one ofs to counter stuff, if there wasn't the risk of a "Latios*+*** start" or something like that, and that would lead to creativity and better ideas for the game overall
     
  9. Flaming_Spinach

    Flaming_Spinach Feature Editor

    BUT, why would it matter that you have a 7-card godhand , if you give your opponent a 13-card godhand in the process?



    I think we should be allowed one Paris Mulligan per game, and your opponent should get two cards from it. That, IMO, would be balanced.
     
  10. PokePop

    PokePop Administrator

    You guys have heard of TGW, right?
     
  11. chriscobi634

    chriscobi634 New Member

    yeah but most decks play 2 at MAX
     
  12. desert eagle

    desert eagle New Member

    it's a factor regardless even without the mulligans

    and if both players start with "god hands", who's the one to pull the trigger on risking it on wager?
    makes for more interesting decisions
     
  13. Burninating_Torchic

    Burninating_Torchic New Member

    Every person that ever got a holon's magnemite start loves you now.

    I support this 100%, though I agree that there prolly isn't much chance of it happening.
     
  14. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    It seems like there would be some deck that could especially take advantage of this. Some broken combo that doesn't consistantly work enough right now. I like the idea of 1 or 2 of these though. And yeah, I'd make the penalty a bit bigger like 2 cards.
     
  15. Lawman

    Lawman Active Member

    That is why there is a skill factor in building a 60 card deck. EVERY card counts! Luck is part of the game.

    I agree that it sucks to get the 1 starter/tech basic only and no way out, but again, it goes to deck building. This has happened to everybody that has played this game. You can always opt to go the "safer" more consistent route w/o all the techs too.

    IF this were to occur, I'd say you should draw 1 less card, until you get to say 4 cards, then stay there and the oppo. gets an option to draw a card then.

    Keith
     
  16. graznador

    graznador New Member

    Just from a time factor optional mulliganing won't work. People won't have enough time for games if they spend 5-10 minutes re-drawing to get a god hand.
     
  17. Burninating_Torchic

    Burninating_Torchic New Member

    Game isn't going to go to time if the opponent gets 10 minutes worth of mulligan draws.
    If the opponent isn't playing a starter deck, it's going to be over t2.
     
  18. BloodDraek

    BloodDraek New Member

    actually I think it could be a little better if the mulligan was like naruto where you draw less after each mulligan, and your opponent gets nothing extra

    draw 7 cards
    mulligan
    Draw 6 cards
    mulligan
    Draw 5 cards
     
  19. charmander rox

    charmander rox New Member

    Well, ehich would you rather have:

    30 random cards in your hand from your opponent mulliganing so much

    or

    any 7 cards you like in your deck in your hand?
     
  20. master of puppets

    master of puppets New Member

    i think FS's idea would be the best.
    it would make it so you dont do it unless absolutely nessicary.
     
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