<presented in my best carnival barker voice impersonation>
tired of trying to get unown g attached to your claydol before gengar or dusknoir KO them on the bench? tired of getting dark palmed again and again because that same claydol is taking up valuable room? tired of a well timed psychic bind mespirit stalling your draw at a critical juncture of the game? tired of giving up double and triple KOs because you have nothing to counter dusknoir lvl x-as-stadium?
well my friend, speed stadium just may have the solution to everything that ails you. the common wisdom has been that speed stadium is a poor play because it helps your opponent just as much as it helps you. i say given the peculiar details of the current metagame that isn't quite true. in addition to helping you with all the things mentioned above speed stadium is of little assistance to opponents running claydol (if they get very far over six cards in hand). of course it is notoriously flippy (but so is rayquaza and conductive quarry people don't hesitate to play them) so i would not recommend it as your only source of draw power. speed stadium is a great second stadium to run if there is another one useful to you. not only can you try to use it twice to your opponents one time (before you chase it away yourself), if both your stadiums wind up discarded it gives you a foolproof choice with marley's request (yes i would run ONE marley's in a deck like this).
there are many decks right now that need a stadium but do not especially benefit from any of the other choices (kingdra, scizor/cherrim, gengar being just three). especially scizor/cherrim where pokepowers are anathema.
so that's my pitch. give speed stadium a second look and see if it might be right for you.
tired of trying to get unown g attached to your claydol before gengar or dusknoir KO them on the bench? tired of getting dark palmed again and again because that same claydol is taking up valuable room? tired of a well timed psychic bind mespirit stalling your draw at a critical juncture of the game? tired of giving up double and triple KOs because you have nothing to counter dusknoir lvl x-as-stadium?
well my friend, speed stadium just may have the solution to everything that ails you. the common wisdom has been that speed stadium is a poor play because it helps your opponent just as much as it helps you. i say given the peculiar details of the current metagame that isn't quite true. in addition to helping you with all the things mentioned above speed stadium is of little assistance to opponents running claydol (if they get very far over six cards in hand). of course it is notoriously flippy (but so is rayquaza and conductive quarry people don't hesitate to play them) so i would not recommend it as your only source of draw power. speed stadium is a great second stadium to run if there is another one useful to you. not only can you try to use it twice to your opponents one time (before you chase it away yourself), if both your stadiums wind up discarded it gives you a foolproof choice with marley's request (yes i would run ONE marley's in a deck like this).
there are many decks right now that need a stadium but do not especially benefit from any of the other choices (kingdra, scizor/cherrim, gengar being just three). especially scizor/cherrim where pokepowers are anathema.
so that's my pitch. give speed stadium a second look and see if it might be right for you.