z-man
New Member
I have been observing this for a while, and I felt I would write something up for you all. I know a lot of people here who cannot understand why others would yell at them over a game. I just have to get this written, and then I will be able to think about something else with minimal importance to my life.
My brother just got a gold Xbox live subscription. He has been playing a few games, primarily Black Ops. He was upset because a few people have been swearing him off over voice chat in the past weeks. I got him to get me on when they start bothering him. I pick up the controller and head set with no experience in the game at all. I mute my mic, listen, and play a bit. My brother was playing Domination, a style of game by which you are supposed to capture and guard 3 objective points. My team starts off well, and I get a few kills and a few kills. At the beginning, my team mates complain about my presence in the game. Immediately after we capture our 2nd checkpoint, they shut up. My brother. at this time, was the one to start complaining. He was watching me move very minimally and not rush the 3rd checkpoint. He complained that I was not getting enough action in and that my playstyle was boring. I respond by telling him that you do not need 3 points to win the game, and holding 2 is more valuable to the team. My team eventually set itself up around defending our two points. Somebody gets a killstreak that allows us to see exactly where our opponents are. My brother pushes me to follow 2 players who are somewhat far away from the point I am guarding. I respond that that would be invaluable to my team and that I should wait for them to come to me in order to have a higher chance of killing them, as my teammates could help give/use an assist. My brother tried to convince me by telling me that there are possible killstreaks involved in killing them. The way I figured, a killstreak is a killstreak... be it for me or the guy helping me guard the point. The game eventually finishes with my team firmly ahead of the opponents.
A day or two later, I walk into the room seeing him play Team Fortress 2. He was playing Capture the Flag. Once again, he was having difficulty with players online. I watch him play a bit and notice that he cannot get a kill. He was rushing his opponent's base as soon as he respawned. He held the flag for a few seconds, but died almost immediately. Once again, he complains that there is a problem with the players online, so I pick up the remote and play. I die a few times, and immediately change my class. I picked up an Engineer, and built a turret in a very defensive position. Rather than rushing, I was able to hold onto the flag for a bit. A little bit later, I followed a person carrying my opponent's flag and help them deliver. My turret gets blown up, and my brother complained that because of that, I could not get kills. Also, I was seeing very little action. The flag eventually got delivered after the original carrier being killed. Because I gave up my turret, I successfully helped deliver the flag. I decided to play another class, so I picked up a Soldier. I hung around my base for a bit until a group of 2 other people started making a push for the enemy's base. We all died, but it allowed a cloaked spy to get into and out of the base without trouble. The group of 3 immediately defended the middle of the map disallowing enemies from bothering the spy with the flag. The beginning of the strat where I hung out waiting for team mates to group up was "boring" for my brother, and he decided that he would never do such a thing.
The point of these observations is that if, in general, anyone wants to play for "fun" and not do a team objective based thing, that person should be playing a Free-For-All style of mode. It is not fair that you do what you want instead of trying to help your team do what they want. This is quite common in League of Legends. Enemies get leveled up for each guy they kill. If an idiot is rushing them and getting killed, the enemy will be too strong for the team-based players to kill, even if the team based players are better than the enemy. I understand that some people are genuinely not good at a game, but that does not obligate that person to play on a team to win. The player should attempt to get better at the game in order to drag a team down less. If you do not deserve a win, you should not earn one. I have seen many situations where my teams in certain games have one person who is doing what they want to do instead of what is best for the team. More often than not, the team will fail and the team players who actually care are miserable. The reason we do not leave the team is because we do not want to let the rest of the team down.
Just remember guys, the $60 you spent on a game does not make your entertainment more important than the rest of the team's entertainment. After all, when you enter a 10 man map, it is your $60 vs their $540. At least TRY to have fun while allowing others to have fun as well. One again, FFA is great for that as nobody will care if you die 20 times. Now then, I am not telling you all not to have fun. Fun is the purpose you play games, right? It is also the purpose Joe, Chuck, Bill, Hannah, and Sophie play the same game. If you are having fun, great for you. If they are not having fun because of you, that is not good. If they are not having fun because you are doing what the game intends you to do (i.e. I am sad because Joe kills me), tough for them. If you are doing what you want to do instead of what you should be doing, it is entirely your fault. Just TRY to let everybody have fun... you are not the most important player in the game.
Thanks for reading. Please comment as you see fit.
My brother just got a gold Xbox live subscription. He has been playing a few games, primarily Black Ops. He was upset because a few people have been swearing him off over voice chat in the past weeks. I got him to get me on when they start bothering him. I pick up the controller and head set with no experience in the game at all. I mute my mic, listen, and play a bit. My brother was playing Domination, a style of game by which you are supposed to capture and guard 3 objective points. My team starts off well, and I get a few kills and a few kills. At the beginning, my team mates complain about my presence in the game. Immediately after we capture our 2nd checkpoint, they shut up. My brother. at this time, was the one to start complaining. He was watching me move very minimally and not rush the 3rd checkpoint. He complained that I was not getting enough action in and that my playstyle was boring. I respond by telling him that you do not need 3 points to win the game, and holding 2 is more valuable to the team. My team eventually set itself up around defending our two points. Somebody gets a killstreak that allows us to see exactly where our opponents are. My brother pushes me to follow 2 players who are somewhat far away from the point I am guarding. I respond that that would be invaluable to my team and that I should wait for them to come to me in order to have a higher chance of killing them, as my teammates could help give/use an assist. My brother tried to convince me by telling me that there are possible killstreaks involved in killing them. The way I figured, a killstreak is a killstreak... be it for me or the guy helping me guard the point. The game eventually finishes with my team firmly ahead of the opponents.
A day or two later, I walk into the room seeing him play Team Fortress 2. He was playing Capture the Flag. Once again, he was having difficulty with players online. I watch him play a bit and notice that he cannot get a kill. He was rushing his opponent's base as soon as he respawned. He held the flag for a few seconds, but died almost immediately. Once again, he complains that there is a problem with the players online, so I pick up the remote and play. I die a few times, and immediately change my class. I picked up an Engineer, and built a turret in a very defensive position. Rather than rushing, I was able to hold onto the flag for a bit. A little bit later, I followed a person carrying my opponent's flag and help them deliver. My turret gets blown up, and my brother complained that because of that, I could not get kills. Also, I was seeing very little action. The flag eventually got delivered after the original carrier being killed. Because I gave up my turret, I successfully helped deliver the flag. I decided to play another class, so I picked up a Soldier. I hung around my base for a bit until a group of 2 other people started making a push for the enemy's base. We all died, but it allowed a cloaked spy to get into and out of the base without trouble. The group of 3 immediately defended the middle of the map disallowing enemies from bothering the spy with the flag. The beginning of the strat where I hung out waiting for team mates to group up was "boring" for my brother, and he decided that he would never do such a thing.
The point of these observations is that if, in general, anyone wants to play for "fun" and not do a team objective based thing, that person should be playing a Free-For-All style of mode. It is not fair that you do what you want instead of trying to help your team do what they want. This is quite common in League of Legends. Enemies get leveled up for each guy they kill. If an idiot is rushing them and getting killed, the enemy will be too strong for the team-based players to kill, even if the team based players are better than the enemy. I understand that some people are genuinely not good at a game, but that does not obligate that person to play on a team to win. The player should attempt to get better at the game in order to drag a team down less. If you do not deserve a win, you should not earn one. I have seen many situations where my teams in certain games have one person who is doing what they want to do instead of what is best for the team. More often than not, the team will fail and the team players who actually care are miserable. The reason we do not leave the team is because we do not want to let the rest of the team down.
Just remember guys, the $60 you spent on a game does not make your entertainment more important than the rest of the team's entertainment. After all, when you enter a 10 man map, it is your $60 vs their $540. At least TRY to have fun while allowing others to have fun as well. One again, FFA is great for that as nobody will care if you die 20 times. Now then, I am not telling you all not to have fun. Fun is the purpose you play games, right? It is also the purpose Joe, Chuck, Bill, Hannah, and Sophie play the same game. If you are having fun, great for you. If they are not having fun because of you, that is not good. If they are not having fun because you are doing what the game intends you to do (i.e. I am sad because Joe kills me), tough for them. If you are doing what you want to do instead of what you should be doing, it is entirely your fault. Just TRY to let everybody have fun... you are not the most important player in the game.
Thanks for reading. Please comment as you see fit.
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