Hippowdon SaveSand
New Member
I've been looking at all the MD-on Tangrowths and I can't really see what's so good about them.
With the CL 'Growth Grind does not a lot (you need LOADSA energy on him to do good) and Plow over is underpowered. Paralysis? Ok-ish, or lost zone effect. Meh. 4 Retreat is NASTY.
Sf Tangrowth- I can't remember exactly what his attacks do, but they're not that great either.
Ar seems like a good choice but again it's so-so at best.
Seems like I'm missing something. Why is this mass of mouldy spaghetti so popular compared to other grass hitters out there?
With the CL 'Growth Grind does not a lot (you need LOADSA energy on him to do good) and Plow over is underpowered. Paralysis? Ok-ish, or lost zone effect. Meh. 4 Retreat is NASTY.
Sf Tangrowth- I can't remember exactly what his attacks do, but they're not that great either.
Ar seems like a good choice but again it's so-so at best.
Seems like I'm missing something. Why is this mass of mouldy spaghetti so popular compared to other grass hitters out there?