Pokémon TCG: Sword and Shield—Brilliant Stars

Will Dragon energy exist?

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Yugioh adds new types of cards everytime another incarnation of the show is released and it doesnt seem to have slowed it down any. Theres also no rule saying they cant give basic dragon energy in the dragon set in preparation for a future set. I was under the impression, from other ive talked to that the dragon type was more because the dragons in the games are usually weak to each other, but having them weak to colorless meant non dragons could also hit them for weakness(ie rayquaza should not be weak to ursaring, but should be weak to other dragons).
 
Theres no reason for them to give us basic Dragon Energy when there are no Dragon Typed cards that require it. It would be pointless. Japans sets dont have it yet either and we rarely get anything they dont already have. If they were going to give us a Dragon Energy of any kind, it would most likely be something to satisfy the "Psuedo-Random" Energy Costs that the Dragon Type cards have now. That being said, it would be a "Special Energy", not a basic.
 
Yugioh adds new types of cards everytime another incarnation of the show is released and it doesnt seem to have slowed it down any. Theres also no rule saying they cant give basic dragon energy in the dragon set in preparation for a future set. I was under the impression, from other ive talked to that the dragon type was more because the dragons in the games are usually weak to each other, but having them weak to colorless meant non dragons could also hit them for weakness(ie rayquaza should not be weak to ursaring, but should be weak to other dragons).

Yugioh does add archetypes all the time with each new set, but at the same time, they stop printing older ones. Take for example, the Galactic Overlord set. We don't have Blackwings, wind-ups, infernities, meklords, and a bunch of other old stuff. Basically what they are doing is for every new archetype they add, they abandon support for older archetypes.

In Pokemon, they are NOT going to stop printing grass pokemon, or fire pokemon to make way for the dragon pokemon with their own dragon energy, and having way too many energy types is bad, and doesn't add anything new to the game.

Printing a card where it is useless now, but is useful at an unknown date is a bad business move. The dragon type is designed in such a way so that more multi energy attack cards can be printed, and the fact that they can be noticeable.

I dare you to open up a business in the middle of summer selling winter coats, because it is going to be winter soon. Pretty stupid move there. Another thing could be, if you are a game developer, I dare you to make a game with superior graphics, much so that it couldn't run on any of the current generation systems and the top of the line PCs. Game companies just don't do that, where they make things built for a future product.

They aren't going to waste paper printing basic dragon energy now, just so it could have a slim chance that it could be useful in the future.

Personally, I like the way they handled the dragon type with its multi energy requirements for attack. Creating a new type with its own energy makes it no different from the other 8 types that do it that way. Maybe calling it a dragon type is a bad thing, but I see it as killing 3 birds with one stone. First, a rattata isn't strong against a dragon. Second, new gameplay elements can be added, or in this case, expanded with the multi energy requirements for attack. Third, they aren't over-saturating the game with way too many energy types, thus making it harder for a person to find the card they want from solely busting open packs, which is how TPCi gets their money.
 
I thought all the attacks used existing energy types.
Anyway since that's the case printing a new "basic energy"
like Dark and Metal would be a huge chance since the 2001 implantation.

Anyway you look at it pokemon tcg has the most "tcg types" than any other card game I know of. (For Example MTG has 5 colors.)
 
Ho-oh EX could OHKO anything but you would need to either revive it and then attach energy for 6 more turns or attach energy straight away for 9. Either way it would take far to long to do either, even if you Shaymin other energy onto it. And I really think the Dragon Type is more or less just like MTGs Gold cards that require multiple types of mana to cast.
 
I agree on the Dragon archetype to be a convenient way to mix energy types. If this was the intention I like it. That means it will be more Dragon type Pokemon for us, and will start mixing energy types and strategies together. As far as the Dragon Energy ambiguity goes, I can see it both ways. If we do end up getting a "Dragon Energy" I can foresee it reading something like this:

Dragon Energy Special Energy Card

If the Pokemon Dragon Energy attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance. Ignore this effect if the Pokemon Dragon Energy is attached to isn't "Dragon Energy Symbol") Damage done by attacks to the Pokemon Dragon Energy is attached to is reduced by 10 (after applying Weakness and Resistance. Ignore this effect if the Pokemon Dragon Energy is attached to isn't "Dragon Energy Symbol") Dragon Energy provides every type of Energy but provides only 1 Energy type at a time (ignore this effect if the Pokemon Dragon Energy is attached to isn't "Dragon Energy Symbol". Ignore this effect if there is already a "Dragon Energy" attached to this Pokemon) (While in play Dragon Energy counts as "Colorless Symbol" Energy.)

Something like that. In short its a Special Dark/Metal and Rainbow but is dedicated support for Dragon, giving it a small damage and defensive boost and going along with the multi-energy theme, and isn't anything TOO crazy. And I added the second to last effect so it can't be abused. I could see something along the lines of that.
 
I agree on the Dragon archetype to be a convenient way to mix energy types. If this was the intention I like it. That means it will be more Dragon type Pokemon for us, and will start mixing energy types and strategies together. As far as the Dragon Energy ambiguity goes, I can see it both ways. If we do end up getting a "Dragon Energy" I can foresee it reading something like this:

Dragon Energy Special Energy Card

If the Pokemon Dragon Energy attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance. Ignore this effect if the Pokemon Dragon Energy is attached to isn't "Dragon Energy Symbol") Damage done by attacks to the Pokemon Dragon Energy is attached to is reduced by 10 (after applying Weakness and Resistance. Ignore this effect if the Pokemon Dragon Energy is attached to isn't "Dragon Energy Symbol") Dragon Energy provides every type of Energy but provides only 1 Energy type at a time (ignore this effect if the Pokemon Dragon Energy is attached to isn't "Dragon Energy Symbol". Ignore this effect if there is already a "Dragon Energy" attached to this Pokemon) (While in play Dragon Energy counts as "Colorless Symbol" Energy.)

Something like that. In short its a Special Dark/Metal and Rainbow but is dedicated support for Dragon, giving it a small damage and defensive boost and going along with the multi-energy theme, and isn't anything TOO crazy. And I added the second to last effect so it can't be abused. I could see something along the lines of that.

Can that amount of text even fit on a card? Hahaha, something like that makes some sense, but it seems quite powerful, with no downsides. I think the ignore effect might be a bit more of a challenge if it were "Ignore this effect is there is already a Dragon Energy card in play."
 
So I think I am remembering why people respond so negatively to my lengthy posts. Oh well, time to dig in.
1. The likelihood of them printing a basic dragon energy for dragons exalted would mean that they have to print a dragon type pokemon with attacks that require dragon energy. This means that at least some of the 120 cards are those dragon pokemon that require dragon energy to attack, which means that some of the Japanese cards, either from Dragon Blastblade, Dragon Selection, or the Garchomp Hydreigon half decks would be omitted, or never ever see international print ever.
I am not sure I actually understand what is being said. Maybe it is just how I read it, but it seems like words are being misused. The likelihood of an official, basic Energy card based on the upcoming Dragon-Type is almost non-existent. Nothing has been shown that needs such an Energy. Past "new" Pokemon/Energy Types are a rare addition to the game, and while possible, it is highly unlikely the new Type would be introduced with Pokemon that have no need for such an Energy.

A Special Energy for the Type is a little more likely, but the Special Energy versions of Darkness Energy and Metal Energy have caused more than a few problems. The original text for the two cards had more complicated effects, and even though we eventually received basic Energy card versions of the two, the other basic Energy cards never received their own Special Energy counterparts. Coupled with the lack of a reprint to keep Special Energy Darkness Energy or Metal Energy in the game, it seems likely the concept of Pokemon-Type based Special Energy cards is being abandoned.
Still, it is possible (but highly improbable) that Dragon-Type Pokemon requiring a new Energy-Type were intentionally withheld to surprise the global audience, by delivering them at the last minute to Japan as they came out here. Just because several other Dragon-Type Pokemon don't need a "Dragon"-Type Energy does not mean the existing card have no use or would never be released. Many Pokemon have proven useful because their attacks don't use the same Energy Type as said Pokemon's Type. I will state yet again that I am allowing this as an incredibly remote possibility; I am merely playing "devil's advocate".
2. The game doesn't need a 9th pokemon type that has its own basic energy. Even having 8 is too much, but having a 9th one is crossing the line, and I am sure the Japanese people who make this game already knows that.
You might wish to support such an assertion. The complexity brought about by attempting to "simplify" the video game types means I can come up with but a single legitimate reason not to represent all 15 Types with their own "colors": it is very difficult to find 17 easy to distinguish colors, at least given the shades already being utilized for the existing Types. If we were starting from scratch, it wouldn't be relatively simple, and even accommodating what we have now it is only challenging. Personally I believe the TCG needs to incorporate all the video game Types because, as I already stated, the attempt at simplification has created so many headaches we aren't really any better off. A few groupings aren't too bad, but by the time they are the only Types unrepresented, why not just finish it?
They also know that there are cards that require multiple different energies to use as an attack, such as Regigigas. Unfortunately, these kinds of pokemon are shown as many different types, as I have seen colorless pokemon require fire and lightning energy, as in the case of Rayquaza, or some Celebi Prime from Triumphant who is a grass type, but uses both a grass and psychic energy for one of its attacks. So what the makers of this game decided to do is to gather up the pokemon that use multiple different energies, make it so that only dragons use multiple energies, and make it their own type. Just think about it. You see a red card, you know that it requires fire energies for its attacks, without reading the card. If you see a white card, it means that it can use any energy. Back then, when you look at Call of Legends Rayquaza, you see a white frame, much like any colorless card, and without reading the text, you wouldn't know that it required fire and lightning energy for an attack. With the dragon type, the frame is gold, so it makes you look at the energy requirements.
Whoa! You're assuming a lot without legitimately substantiating it. Correlation does not always equal causation, you know. There are many reasons for a Pokemon to have an attack with an "off-Type" Energy requirement. Yes, this has been used to represent "Dragon-Type" Pokemon in the past, but it isn't a hard and fast rule that they must adhere to. It has been used to represent dual-Type Pokemon (whether or not the Pokemon in question was actual given dual-Type status in the TCG), to represent an attack that is notable for being off-Type in the video game (the original WotC Blackstar Promo release of Surfing Pikachu is perhaps the earliest example), or something "special" like Shining Pokemon, Pokemon*, Pokemon LEGEND, etc. I cannot think of any examples off the top of my head, but it can also simply be a useful tool for game balance as well.
It has been less common lately, but not enough to state authoritatively that hence forth that only Dragon-Type Pokemon qualify for this, even if restricting it to a specific set "Block".
3. I hope basic dragon energy will never exist, and for those who think it will exist, you obviously don't know why the dragon type exists in the first place.
I don't care if a basic Energy card for Dragon-Type Energy is added at a later date (provided there is a legitimate use for it), but given what has been released in Japan, I see no reason for them to print one anytime soon. Now, care to explain why the "Dragon" Type exists? I blame bad game design in the source material, the video games; though not the worst offender the "elemental" system of the Pokemon video games are atrocious! Elemental alignments might have been a necessary "simplification" for the game, but they went crazy overboard making things equal that should not be. An elemental affinity for "Fire" should not be the same as species (Bug), locomotive abilities (Flying), or martial arts training/chi usage (Fighting).
If your previous paragraph was supposed to be the "why", then I disagree.
5. All dragon types so far require multiple different energies for attacks. We know that there are at least 15 dragons in dragons exalted. There has never been any set with this many pokemon that requires multiple different energies to use as an attack. So the creation of the dragon attacks allows for the designers to create more pokemon that have multiple different energy to attack, instead of limiting it to one or two per set.
Assumptions are a dangerous thing. 15 Dragons isn't that much, since they didn't specify "unique" Dragons. That number can (and almost certainly does) count individual members of a single Evolutionary line, and unless spaced out into different sets, will include multiple versions of a single Pokemon. So the Dragonite Evolutionary line from the Japanese "Dragon Selection" that consists of two different Dratini, two different Dragonair, and one Dragonite would count as five of the 15 Dragon-Type Pokemon advertised. It is even probable that a Dragon-Type Pokemon EX like Rayquaza EX or Giratina EX will be counted twice; one for the "normal" version and one for the Full Art!
I bring this up since you make the false claim that a set with this many Pokemon possessing multi-Type Energy requirements in their attacks (if I am reading your wording correctly) is unprecedented. I went to the first set to pop into my head as a counter-example; that set would be EX Dragons. It contains 19 Pokemon that, in the video games, are Dragon-Types. They are all Colorless, however these 19 Pokemon all have non-Colorless Energy requirements, representing seven different Evolution lines.
The current model for dragon types adds to gameplay. The model where dragons have their own basic energies and a dragon energy cost for an attack does NOT add to gameplay.
They both would add to game play, and about the same amount. The main difference the new Dragon-Type model adds over what has been done repeatedly in past sets is to make sure that Dragon-Type Pokemon are being hit for Weakness by other Dragon-Type Pokemon, instead of any Colorless Pokemon. Creating cards with a Dragon Energy-Type requirement would just add the usual novelty of a new Type, as well as that of a new possible Type for certain pre-existing Pokemon.
So I really hope that whoever wrote the sell sheet can't tell the difference between the energy and the pokemon itself.
Personally I'd hope it was purely a typo; it is pretty bad for someone to work for Pokemon and not know the difference.
 
Assumptions are a dangerous thing. 15 Dragons isn't that much, since they didn't specify "unique" Dragons. That number can (and almost certainly does) count individual members of a single Evolutionary line, and unless spaced out into different sets, will include multiple versions of a single Pokemon. So the Dragonite Evolutionary line from the Japanese "Dragon Selection" that consists of two different Dratini, two different Dragonair, and one Dragonite would count as five of the 15 Dragon-Type Pokemon advertised. It is even probable that a Dragon-Type Pokemon EX like Rayquaza EX or Giratina EX will be counted twice; one for the "normal" version and one for the Full Art!
I bring this up since you make the false claim that a set with this many Pokemon possessing multi-Type Energy requirements in their attacks (if I am reading your wording correctly) is unprecedented. I went to the first set to pop into my head as a counter-example; that set would be EX Dragons. It contains 19 Pokemon that, in the video games, are Dragon-Types. They are all Colorless, however these 19 Pokemon all have non-Colorless Energy requirements, representing seven different Evolution lines.

They both would add to game play, and about the same amount. The main difference the new Dragon-Type model adds over what has been done repeatedly in past sets is to make sure that Dragon-Type Pokemon are being hit for Weakness by other Dragon-Type Pokemon, instead of any Colorless Pokemon. Creating cards with a Dragon Energy-Type requirement would just add the usual novelty of a new Type, as well as that of a new possible Type for certain pre-existing Pokemon.

Personally I'd hope it was purely a typo; it is pretty bad for someone to work for Pokemon and not know the difference.

Ok, it doesn't matter if the 2 Dratini from Dragon selection are the same pokemon. They still do different things, and should be counted as separate cards. I said a minimum of 15 dragon type cards, which means there could be more. The point I was making is that there are over 15 cards in Dragons Exalted that has multi energy requirements for attacks. There has been no sets in the past that have this many cards.

I don't agree that making the dragon type have dragon energy requirements for attacks and having its own basic dragon energy adding to gameplay. As I said, it is no different from the other 8 energy types, and adding a 9th one won't add to gameplay. You can have a water type doing 20 damage for :water::colorless: and the pokemon has 60 hp, and a fire type doing 20 damage for :fire::colorless: and the pokemon has 60 hp. Both would be roughly the same card, except the colors are different. The only difference is how it interacts with weaknesses and resistances. A card that has a :fire::water: attack adds to gameplay, well they are expanding on it by grouping it into its own type, so they can print more than 5 cards per set. The current model for dragon types is different from the Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, and Metal types. Making a dragon basic energy and having dragon symbol for an attack makes it no different from the existing 8.

So far, we have the existing 8.
The colorless type is the OR.
The Dragon type is the AND.

I stress very hard that I personally don't want basic dragon energy to ever exist. If people want it to exist, then they have to remove one of the existing types. If there were truly 16 types, not counting colorless, with its own basic energy, then deckbuilding would be impossible, and getting cards from packs for your deck would be impossible, just because there are so many types, which average to 1 card of the chosen type per booster pack, unless that is, they make all fire booster pack, or all psychic booster pack. They would also have to print over 150 cards per set just to get each color represented enough.

The makers of this game are trying to make each type different. I don't think anybody can come up with 16 gameplay elements for the TCG. Grass pokemon have healing abilities. Fire pokemon tend to have attacks that have massive damage, but make you discard energy. Water tends to hit pokemon on the bench. Lightning pokemon tend to recycle energy from the discard pile. Psychic has attacks that give the opponent's pokemon special conditions, Fightning has combination attacks for coin flips, darkness pokemon make opponents discard, and metal pokemon have pretty high HP. Colorless pokemon don't have any specialty, but can work with any deck. That is what the makers of this game probably want to do, but so far they haven't done anything to make each type distinct.

assets23.pokemon.com/assets/cms/pdf/tcg/rulebooks/bw_next_destinies_rulebook.pdf
 
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Can that amount of text even fit on a card? Hahaha, something like that makes some sense, but it seems quite powerful, with no downsides. I think the ignore effect might be a bit more of a challenge if it were "Ignore this effect is there is already a Dragon Energy card in play."

That could work. The extra attack and defense was a general thing and would help them out seeing as they require a good bit of setup (the dragon cards that is). And I felt the rainbow energy would fit the theme of them being multiple energy. The ignore effect being in play at all seems more of a balanced version.
 
It would be cool if in the next few sets, they do different combinations for blend energy.

I also don't think that the dragon type has any pokemon that requires 3 or more different energy types to activate its attack... yet. It is usually only 2. So maybe they are making more cards that have 2 different energy types to attack.
 
Ok, it doesn't matter if the 2 Dratini from Dragon selection are the same pokemon. They still do different things, and should be counted as separate cards. I said a minimum of 15 dragon type cards, which means there could be more. The point I was making is that there are over 15 cards in Dragons Exalted that has multi energy requirements for attacks. There has been no sets in the past that have this many cards.

Wait a minute. So you're excited for there being exactly 15 cards that require multiple types of Energy? Like I said when they first started doing this with Colorless "Dragon-Type" Pokemon, the set had 19 such cards. That would be four more. So it is not unprecedented.

If you're excited not because of the reasons you state but simply for the 15 cards of a new type being introduced in a single set, that I can understand. While I want to criticize TPC for giving us so few Darkness-Type and Metal-Type Pokemon in their debut (Neo Genesis), there weren't a lot of Darkness or Metal-Type Pokemon in the source material (the video games). They chose to spread the few they had around, maknig it seem like they were almost mythic. I am too am glad they are being implemented fully as well.

I don't agree that making the dragon type have dragon energy requirements for attacks and having its own basic dragon energy adding to gameplay. As I said, it is no different from the other 8 energy types, and adding a 9th one won't add to gameplay.

I understand you don't like it, but there is a difference between opinions based on personal preference, opinions based on factual evidence, and facts. Adding another Pokemon/Energy Type would alter gameplay and at least technically add to it. There will be yet another Pokemon-Type, and if it had its own Energy-Type, that would alter gameplay, and it shifts Weakness/Resistance relationships.

Adding just the Pokemon-Type but then using combinations of pre-existing Energy adds to gameplay in a different manner, but both still add to gameplay. Adding a new Pokemon-Type that uses off-Type Energy requirments and following the same template that said Pokemon used (having attacks with off-Type requirements) when those Pokemon were merely Colorless-Type adds to the game... but so would adding a new-Type with a new Energy requirement.

You can have a water type doing 20 damage for and the pokemon has 60 hp, and a fire type doing 20 damage for and the pokemon has 60 hp. Both would be roughly the same card, except the colors are different. The only difference is how it interacts with weaknesses and resistances.

Don't forget the rest of the card pool. Maybe your first example Evolves into a Stage 1 Pokemon with two okay attacks, but the second Evolves into a Stage 1 with a great Ability and great attack. They are no longer "equal", are they? Maybe there is a Trainer or a Pokemon that provides extra Support for Water Types, but no equivalent for Fire-Types, or vice versa. Claiming it boils down to just Weakness/Resistance oversimplifies. If the correct cards are popular (or simply non-existent), Weakness and Resistance may be completely irrelevant.

A card that has a attack adds to gameplay, well they are expanding on it by grouping it into its own type, so they can print more than 5 cards per set.

You realize a card with an attack may not truly add to game play? It may technically, but for example alternate art version of a card would have to "add to gameplay" by making the card more available, or being so good/bad that it affects people. ;) A card may also not truly add to gameplay because it is so poor, there is no real reason to use it. Sadly many promo cards are like this; pretty art (sometimes) but stats and effects weaker than that of mainstream release counterparts.

As for "more than 5 cards per set", where'd you get that from? We have about five Pokemon lines per Type per set, but not just five cards. If TPC wished to keep Dragons Colorless, they merely could choose to let such cards fill all Colorless "slots", or tweak the numbers to add more room.

The current model for dragon types is different from the Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, and Metal types. Making a dragon basic energy and having dragon symbol for an attack makes it no different from the existing 8.

Other than, ya know, being a new Energy Type. So what happens if we suddenly start seeing other Pokemon-Types implement multiple Energy-Type requirements more regularly? I personally wish they would, but by your logic that "diminishes the game" and becomes "more of the same". Plus on top of it all, it is still not new. It is the Type change that makes it "new"; I've already given proof that "Dragon" Pokemon having attacks with dual-Energy-Type requirements is debuted eight and a half years ago.


So far, we have the existing 8.

The colorless type is the OR.

The Dragon type is the AND.

Okay, this may be your chance to explain what I am missing, because I don't get the reference. Well, not exactly; I've seen this line of reasoning used before, but with a set-up I understood. o_O

I stress very hard that I personally don't want basic dragon energy to ever exist.

We get that, really we do. The problem is then you just sort of say random stuff that if it is connected, could use some better writing to convey your points and as I demonstrated in both your posts I've quoted, seem to contain errors.

If people want it to exist, then they have to remove one of the existing types.

Why? What makes eight Basic Energy-Types the magic number? Do the handful of cards that reference basic Energy cards become severely broken by an additional Type? Since they gave it a distinct enough color (the gold could be mistaken for Lightning, but it isn't too bad), why couldn't there be another?

If there were truly 16 types, not counting colorless, with its own basic energy, then deckbuilding would be impossible, and getting cards from packs for your deck would be impossible, just because there are so many types, which average to 1 card of the chosen type per booster pack, unless that is, they make all fire booster pack, or all psychic booster pack.

Just saying that doesn't make it true. Decks already have to use specific cards to accomodate more than two Pokemon/Energy-Types per deck (not counting Colorless). More Types would not change this; it would just take more skill to balance a deck, and if you choose the proper Types could allievate extreme Type-matching disadvantages more readily.

They would also have to print over 150 cards per set just to get each color represented enough.

Or they just print fewer Pokemon of a Type, or accept that not every Type ends up evenly represented in a single set. That would be the status quo, at least outside of Japan.

The makers of this game are trying to make each type different.

Then why are so many Types so similar in their implementation? There are many games where this is true; certain mechanics are reserved for certain types, but with Pokemon it is more certain mechanics are preferred by certain types... and usually are available to multiple Types.

I don't think anybody can come up with 16 gameplay elements for the TCG. Grass pokemon have healing abilities.

So do Colorless, Darkness, Fighting, Fire, Lightning, Metal, Psychic and Water-Type Pokemon. I went to Pokepedia.net, and I found examples under the "Heals self" effect for each Type, most having at least one currently modified example. There are six other effects Pokepedia.net classifies as "healing", and at least one other "heals your other Pokemon" definitely applies here.

Fire pokemon tend to have attacks that have massive damage, but make you discard energy. Water tends to hit pokemon on the bench. Lightning pokemon tend to recycle energy from the discard pile. Psychic has attacks that give the opponent's pokemon special conditions, Fightning has combination attacks for coin flips, darkness pokemon make opponents discard, and metal pokemon have pretty high HP. Colorless pokemon don't have any specialty, but can work with any deck. That is what the makers of this game probably want to do, but so far they haven't done anything to make each type distinct.

So you tell me they have all these specialties, then admit they aren't all that "special". ;) yes there are preferences, but as time goes on they seem to be broadening the scope of each Type more and more. To a degree this makes sense, but since many of these mechanics have only had a few success stories, I'd rather they got it right for the "preferred" Type first, and once it was regular (and useful) then start seeing about having the mechanics show up off-type.

assets23.pokemon.com/assets/cms/pdf/tcg/rulebooks/bw_next_destinies_rulebook.pdf

Okay, you linked to the rule book... why? I've read it, but if you want me to find a specific point, can you at least tell me the page it is on?
 
Keep in mind guys, that when Dark and Metal came out, they went for a long period of time before coming out as anything beyond Special Energies.
 
Dark/Metal special energy came out in Neo Genesis and we didn't get basic Dark/Metal energy until Diamond & Pearl's release. That is upwards of 20+ sets before basic Dark/Metal came out.
 
Wait a minute. So you're excited for there being exactly 15 cards that require multiple types of Energy? Like I said when they first started doing this with Colorless "Dragon-Type" Pokemon, the set had 19 such cards. That would be four more. So it is not unprecedented.

If you're excited not because of the reasons you state but simply for the 15 cards of a new type being introduced in a single set, that I can understand. While I want to criticize TPC for giving us so few Darkness-Type and Metal-Type Pokemon in their debut (Neo Genesis), there weren't a lot of Darkness or Metal-Type Pokemon in the source material (the video games). They chose to spread the few they had around, maknig it seem like they were almost mythic. I am too am glad they are being implemented fully as well.

You know that I said OVER 15, or MINIMUM of 15, and NOT exactly 15. We know that the MINIMUM amount of dragons is 15 in DRAGONS EXALTED. My point is, WE NEVER HAD A SET THAT HAS THIS MANY POKEMON with MULTIPLE ENERGY REQUIREMENTS for ATTACKS. Creating the Dragon type groups these kinds of pokemon into its own type.



I understand you don't like it, but there is a difference between opinions based on personal preference, opinions based on factual evidence, and facts. Adding another Pokemon/Energy Type would alter gameplay and at least technically add to it. There will be yet another Pokemon-Type, and if it had its own Energy-Type, that would alter gameplay, and it shifts Weakness/Resistance relationships.

Adding just the Pokemon-Type but then using combinations of pre-existing Energy adds to gameplay in a different manner, but both still add to gameplay. Adding a new Pokemon-Type that uses off-Type Energy requirments and following the same template that said Pokemon used (having attacks with off-Type requirements) when those Pokemon were merely Colorless-Type adds to the game... but so would adding a new-Type with a new Energy requirement.



Don't forget the rest of the card pool. Maybe your first example Evolves into a Stage 1 Pokemon with two okay attacks, but the second Evolves into a Stage 1 with a great Ability and great attack. They are no longer "equal", are they? Maybe there is a Trainer or a Pokemon that provides extra Support for Water Types, but no equivalent for Fire-Types, or vice versa. Claiming it boils down to just Weakness/Resistance oversimplifies. If the correct cards are popular (or simply non-existent), Weakness and Resistance may be completely irrelevant.

Making a dragon type with its own basic energy, and its own attacks that requires its own basic energy does not add to gameplay why? Just look at how you are building your deck, and the energies you are adding. It really doesn't matter what the card does, it is how you interact with it. You take a Fire pokemon, and to achieve its attack, you simply have to attach a fire energy to it, and normally you would put it in a deck full of fire energies. Same with Water, Psychic, Darkness etc.

You could basically paint a fire card blue, and replace the fire symbols with water symbols, and it would be a water pokemon. That's what I am trying to get at here. You can't paint a dragon pokemon red, and call it a fire pokemon, because the fire types now only have either :fire: or :colorless: printed on the card for attacks. The reasoning for the dragon type is that we won't see a Grass pokemon that has a :grass::psychic: attack, and to give us a visual cue.

You also only need to paint the dragon pokemon purple and replace every dragon symbol into a psychic symbol to understand that it doesn't add to gameplay.

You realize a card with an attack may not truly add to game play? It may technically, but for example alternate art version of a card would have to "add to gameplay" by making the card more available, or being so good/bad that it affects people. ;) A card may also not truly add to gameplay because it is so poor, there is no real reason to use it. Sadly many promo cards are like this; pretty art (sometimes) but stats and effects weaker than that of mainstream release counterparts.

As for "more than 5 cards per set", where'd you get that from? We have about five Pokemon lines per Type per set, but not just five cards. If TPC wished to keep Dragons Colorless, they merely could choose to let such cards fill all Colorless "slots", or tweak the numbers to add more room.

A :fire::water: attack adds to gameplay in such a way that to use that attack, you NEED to use a Fire and Water deck. you can't have a Fire and whatever deck. The second element MUST BE water. This is different compared to a :fire::colorless: or a :water::colorless: attack because you can add the fire pokemon in a fire and whatever deck, or the water pokemon in a water and whatever deck.

Are you seriously refuting my points by removing the energy symbol smilies? When I mean more than 5 cards per set, I meant more than 5 cards that uses MULTIPLE different energies per attack. The only other sets that have multiple energy attacks are the sets that have the Dark pokemon, like Dark Charizard, and the Delta Species, but even so, all of their attacks have either Darkness or Metal in them. The dragon type allows for many different combinations of energy type per attack, and isn't restricted to let's say, fire and metal, as it could be fire and grass, or fire and water, or fire and fighting.

Name me a set that has more than 5 cards with attacks that require 2 or more different energy types. I already gave you 2 examples, so you have to come up with a set that does not have those 2 above examples, such as Dark Charizard, or the delta species.

What the makers of this game is doing is grouping the pokemon that have attacks like :lightning::dark: or :fire::psychic: into its own type.



Other than, ya know, being a new Energy Type. So what happens if we suddenly start seeing other Pokemon-Types implement multiple Energy-Type requirements more regularly? I personally wish they would, but by your logic that "diminishes the game" and becomes "more of the same". Plus on top of it all, it is still not new. It is the Type change that makes it "new"; I've already given proof that "Dragon" Pokemon having attacks with dual-Energy-Type requirements is debuted eight and a half years ago.

You just don't get it. We have a bunch of cards that have off energy attacks, like CELEBI PRIME, you know the one that has a little psychic symbol on it despite it being a GRASS type. They created the Dragon type in order for players like us to be able to tell that the card requires 2 different energies for attack. In the older sets, there were a lot of cards that have 2 different energy attacks, but the second energy usually was Darkness or Metal, and at that time, they weren't basic energies yet. They are creating the dragon type as a visual cue in order to distinguish it from any other colorless type, so you don't put a colorless pokemon that doesn't have any colorless attacks into your deck, and realize that the attack requires :fire::lightning:




Okay, this may be your chance to explain what I am missing, because I don't get the reference. Well, not exactly; I've seen this line of reasoning used before, but with a set-up I understood. o_O

The existing 8, such as Darkness or Metal, or Fire makes it possible so that you can have a all Darkness deck with darkness pokemon, or a combination of Metal or Fire.

The reasoning on why Colorless is OR, is because you can put a colorless pokemon in any deck, as in you can put that pokemon in a Fire OR Water deck. Likewise, if you have a deck of solely colorless pokemon, you can have Fire OR Water OR Lightning OR whatever energy you want.

The reasoning on why Dragons is AND, is look at the energy requirements, and describe to me what energies you need without using the word AND. Exactly. When you want to play Giratina, you need a deck with Grass AND psychic energy. Each dragon works only on specific decks, much so that it requries this AND that energy.



We get that, really we do. The problem is then you just sort of say random stuff that if it is connected, could use some better writing to convey your points and as I demonstrated in both your posts I've quoted, seem to contain errors.



Why? What makes eight Basic Energy-Types the magic number? Do the handful of cards that reference basic Energy cards become severely broken by an additional Type? Since they gave it a distinct enough color (the gold could be mistaken for Lightning, but it isn't too bad), why couldn't there be another?



Just saying that doesn't make it true. Decks already have to use specific cards to accomodate more than two Pokemon/Energy-Types per deck (not counting Colorless). More Types would not change this; it would just take more skill to balance a deck, and if you choose the proper Types could allievate extreme Type-matching disadvantages more readily.

To accomodate 16 different types, let's say, you would have to make a 20 or 25 card booster pack, so each type can be represened in each pack. If you open the standard 10 card pack, and there are 16 types, the pokemon you want to get, let's say Psychic, may not even be in that pack. Making it 16 types makes it even less of a chance.

Also 8 isn't the magic number. 8 is already way too many different energy types, and adding just one more is making it even worse.


Or they just print fewer Pokemon of a Type, or accept that not every Type ends up evenly represented in a single set. That would be the status quo, at least outside of Japan.

So in any given set, you prefer to have so little of a certain type, that nobody could even build a deck based off that type, so the only viable solution is to build a deck featuring 3 or more types, or buy tons of packs just so they could get a decent collection of a certain type, or buy singles in which case TPCi won't get any money? I don't think so.



Then why are so many Types so similar in their implementation? There are many games where this is true; certain mechanics are reserved for certain types, but with Pokemon it is more certain mechanics are preferred by certain types... and usually are available to multiple Types.

Ok fine, each types isn't different but is preferred, but either way, it gives each type its own identity. When you describe a the type of pokemon that heals themselves when they attack, you would most defeinitely say Grass, because it is its identity, although Water or Psychic may heal themselves too, but Grass is known for that gameplay element. If there are different types that are similar in gameplay elements, then I think, personally, that they should change that. Adding a new type with its own basic energy, so that every single type has no distinct identity isn't adding to gameplay, but over saturate the cardpool, and making it hard for anyone to build a deck. It's like picking up a red marble inside a pool of 100 marbles, in which there are 20 different colored marbles, which means that 5 of them are red, compared to a pool of 100 marbles where there are 10 different colors, so that 10 of them are red, thus making it easier to get that red marble. I'm basically saying, if you over saturate the game with so many types, it makes it even harder to pull a card of a certain type from a booster pack, and especially you can't use water energy on a fire pokemon, despite, as you say, all types having the same gameplay style. If each type has its own distinct gameplay element, well not entirely distinct, then each type has its own identity in such a way that players would say, hey, I am playing water because I like the fact that I can directly hit pokemon on their bench. Psychic pokmeon also have this gameplay element, but it isn't their main element.


So do Colorless, Darkness, Fighting, Fire, Lightning, Metal, Psychic and Water-Type Pokemon. I went to Pokepedia.net, and I found examples under the "Heals self" effect for each Type, most having at least one currently modified example. There are six other effects Pokepedia.net classifies as "healing", and at least one other "heals your other Pokemon" definitely applies here.

You still haven't given me 16 distinct gameplay elements that give each type its own identity. If you give the high HP identity to metal and rock, then one of them isn't adding to gameplay, which means they are basically the same thing.



So you tell me they have all these specialties, then admit they aren't all that "special". ;) yes there are preferences, but as time goes on they seem to be broadening the scope of each Type more and more. To a degree this makes sense, but since many of these mechanics have only had a few success stories, I'd rather they got it right for the "preferred" Type first, and once it was regular (and useful) then start seeing about having the mechanics show up off-type.

I never said that they aren't all that special. I said that the makers of this game have claimed that each type are specialized, as in what the rulebook says, but so far, what we are seeing now is that each type isn't that special. I, personally, would rather have each type specialized, so when you are playing a water deck or a fire deck, it won't seem like you are playing the same deck. Each type should be specialized, and for each new type added, there needs to be a brand new gameplay element that gives that new type its own identity. If it doesn't have its own identity, then that new type shouldn't exist.

Okay, you linked to the rule book... why? I've read it, but if you want me to find a specific point, can you at least tell me the page it is on?

Look at the page with all the energy types. It describes what each pokemon type is supposed to do. Ok, then give me specific strengths of the other 8 elemental types (Bug, Ice, Rock, Dragon, Flying, Ground, Ghost, Poison), much like how metal types have high HP?

If you seriously think that adding a dragon type with its own basic energy and its own attack that does the same thing as any other type, that is plainly attack, or have special abilities that are not unique to it, and call that a brand new gameplay element, then I don't know what your definition of new gameplay element is. For each basic energy, there has to be its own identity, such as Grass being healing, mostly, Metal having high HP, Darkness discarding opponent's cards, or Psychic giving a wide variety of special conditions. Even if the current setup is that each type has its preferred gameplay element. I would rather have the makers of the game make each one distinct to force players to make multi energy decks. Want a deck that recycles energies from the discard pile? Well too bad, you have to play a lightning deck. Ok fine, I don't really want it so that all pokemon who recycles energies are lightning type, but make it so that the majority are lightning type. Right now, each type does NOT have its unique identity, but I wish it did. Adding a dragon type with its own basic energy is like adding the 9th of the same thing.

It's like playing rock paper scissors. Each one is exactly the same, that one has a weakness to something while at the same time having a strength to something else. There aren't any unique identities.
 
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