Porygon could be kinda handy. Have something loaded up on the bench, use Porygons attack to get the right weakness to ensure a OHKO
It isn't a OHKO if you attack twice, which you just said you were; attack once with
Porygon, then a follow up attacker. :wink:
the worst cards, hand down, are...
Magikarp could always Evolve to
Gyarados (barring
Shining Magikarp) and you really need to look at both together. Some of them have been really bad, but several of your examples ignore the format they were in.
Magikarp from
Base Set had until
Fossil where
Gyarados was a must-play in Rain Dance... which was during the early phase of the Pokémon fad when the TCG was in crazy demand so even after
Fossilcame out it was hard to acquire the cards and get the optimal build.
Magkarp wasn't "good", but even Flail sometimes came in handy. So embarrassing when the
Magikarp you couldn't pull a
PlusPower to OHKO ended up either KOing something injured or doing enough "set-up" damage for the opponent's next attacker to finish you off.
The
Team Rocket set version was a definite improvement, and Fighting Resistance plus strong attacks (for the time) made
Gyarados (
Base Set) still tempting (especially if you lacked
Articuno from
Fossil). Rain Dance decks easily paid for Rapid Evolution.
Giovanni's Magikarp could use
Giovanni to Evolve into
Giovanni's Gyarados first turn and
Recall to use that ":water: to flip for 40" attack so it didn't waste its first turn attack... when that might have been a flip for a donk.
Giovanni's Gyarados also had another single Energy attack, but it was less reliable (requires two heads to work) and did 20 to every other Pokémon in play (both players).
Misty's Magikarp actually has an attack that gives it a 50% chance of survival unless the opponent could say burn two
Pokémon Catcher (and in the Modified format where it was legal, use a double
Double Gust or
Warp Point into
Double Gust). I wish more Evolving Basic Pokémon had that attack now; it still wouldn't be great but it is a big improvement over
colorless
for 10.
Shining Magikarp actually was bad; this thing came out and left the game alongside
Cleffa (
Neo Genesis); same HP but able to hide behind the "Baby Rule" and for (C) let you shuffle your hand into your deck to draw seven cards. Remember,
Shining Magikarp doesn't Evolve (
Shining Gyarados is a Basic Pokémon).
Magikarp (
Expedition) wasn't great, but when it released we were on the second Modified Format and while
Recall was gone, we had
Memory Berry and
Focus Band. Yes, those are both Pokémon Tools but you used
Memory Berry the turn after
Gyarados had survived being KOed. The
Focus Band/
Memory Berry combo was legal until the switch from Neon Modified (
Neo Genesis through
Skyridge in the end) to Eon Modified (
Expedition through
EX: Hidden Legends in the end), though you could just use it after any "big hit" if your
Gyarados didn't have a better attack available all the way until this
Magikarp rotated out in the switch to RS-On (pronounced by many fans as "arson") Modified (
Ruby/Sapphire through
EX: Emerald in the end).
Magikarp (
Skyridge) was also fairly good for the time, though not great. I don't think using its attack allowed you to trigger "coming into play" Poké-Powers, which
Gyarados (
Expedition) had... but this format had
Boost Energy, a Special Energy that could only attached to Evolved Pokémon and was discarded at the end of your turn, but which provided
colorless::colorless::colorless
! This meant you could break the rules of no Evolving first turn, save yourself using another card to search out
Gyrarados, and next turn drop a
Boost Energy to hit for 50 points of damage or 100 if the attack's clause was triggered.
water::colorless::colorless::colorless
was pretty good at the time (amazing T2) and for 100 was pretty spiffy. A lot of players were sick of coin flips by then (see Baby Pokémon and
Focus Band).
Magikarp (
EX: Dragon) allowed you to swarm
Magikarp first turn in a format where
Rare Candy and
Wally's Training existed; it may not have been a dominant deck of the era, but that was a good deal!
Magikarp (
EX: Fire Red/Leaf Green) wasn't good for swarming, but by this time FTKOs weren't common even for 30 HP Pokémon (still a risk, but not common) and it hardly mattered because of what I just said:
Rare Candy (pre-nerf
Rare Candy!) and
Wally's Training both existed. If you weren't aware,
Rare Candy used to allow you to Evolve a Basic Pokémon the first turn it was played and even your first turn of the game (when Item usage rules allowed first turn Items). This
included Evolving a Basic Pokémon into its Stage 1 form.
Ironically,
Magikarp (
EX: Team Rocket Returns) wasn't that good. It wasn't worse than many of the other
Magikarp but seriously,
Rare Candy and
Wally's Training need to be remembered... plus
Double Rainbow Energy. This did not survive attacking, and was best Evolved via the appropriate Trainer combo or manually next turn. Call For Family/Friends/etc. attacks actually used to be stronger than they are now. When this debuted, we even still had
Dunsparce (
EX: Sandstorm)... a 50 HP Basic that for
colorless
allowed you to search your deck for and Bench up to three other Basic Pokémon... which the option of then Benching
Dunsparce itself and promoting something else!
Magikarp (
EX: Deoxys) was about the Rage... again it existed at a time when you could both Evolve it immediately (basically how the game stays until HGSS-On and later formats) and while we had tricks for
Gyarados to access attacks from lower Stages (though I believe during the time of this card, it required a Pokémon with the appropriate Poké-Body or Poké-Power... even I forget the finer details). :lol:
Magikarp δ (
EX: Holon Phantoms) could tap
Metal Energy, the Special Energy version (there wasn't a basic
Metal Energy at that time), so it could soak 10 points of damage with one... otherwise again, by this point
Magikarp is just a placeholder, Evolved right away via
Rare Candy or similar effects.
Magikarp (
DP: Mysterious Treasures) was again about being Evolved immediately and again, combos that let you use your lower Stage's attacks.
Memory Berry even was reprinted during this card's time in Modified (spanning two different formats).
Magikarp (
DP: Stormfront) was likewise Evolved right away when applicable, and at least if you were stuck opening with one and it wasn't your only Pokémon, you had a 50% chance of drawing one card with no Energy invested; not great but again, better than many Evolving Basic Pokémon and even Stage 1 forms can do now.
Magikarp (
DP: Supreme Victors) was again something you wanted to Evolve right away. It wasn't a great card but three for
colorless
isn't completely worthless. Still, overshadowed by other versions while still legal. As we had
Broken Time-Space and
Gyarados (
DP: Stormfront) by this time... wasn't a big concern. Yes, that was true of the previous
Magikarp as well as any others released before the early rotation to HGSS-On.
Magikarp (
HeartGold/SoulSilver) is not the version you are thinking of; it actually was a bad card but its Weakness is :lightning:x2. The
Call Of Legends reprint was about getting us the alternate art, though this is why I dislike such things. When the first version released, we still had
Rare Candy and
Broken-Time Space which made any
Gyarados a lot better... but this is the last time that holds true. The last
Magikarp (
BW: Dragons Exalted) is pretty disappointing and wouldn't even have been that great "back in the day".
tl;dr for entire thread: Please make sure you judge card according to their formats. See above for several examples of ignoring this.