MegaVelocibot
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I'm sure plenty of people have had the same idea, just thought I'd put pen to paper, as it were, and offer my attempt at the deck. This deck is experimenting with a PL-on format, should it so occur; as a result, I will be limiting myself to cards from Platinum-on, and would prefer fixes (if offered) that parallel this.
Pokemon: 20
2 Feraligatr HS
1 Feraligatr HS
2 Croconaw HS
3 Totodile HS
2 Blastoise UL
1 Wartortle UL
2 Squirtle PL
2 Starmie RR
2 Staryu HS
3 Delibird HS
Energy: 15
11 W
4 CC
Trainers: 25
4 Bebe's Search RR
4 Pokemon Collector HS
4 Rare Candy UL
3 Engineer's Adjustments UL
2 Expert Belt AR
2 Energy Returner UL
2 Fisherman HS
1 VS Seeker
1 Palmer's Contribution SV
Strategy: It's far from perfect, but the usual idea of 100-sniping with immediately-accessable reattachment. Delibird does draw and set up. Very weak to some current threats, but I would like to make it a bit better without going out of a hypothetical PL-on format.
Blastoise: Primary attacker, for 100-damage sniping. The attack requires returning 2 W back to your hand. Fortunately, we have...
Feraligatr: Easily attaches a second (W) per turn, or even sets Blastoise up in an instant when the need arises. The benefit over Floatzel is against Power Spray: a single Floatzel's Poke-Power is blocked by Power Spray, but you can use Rain Dance as often as you like during your turn. However, it is a bit harder to get out than a Stage 1 line.
Feraligatr: Spinning Tail provides spreading damage (against decks that don't run Nidoqueen), for things that need to be ground down instead of smashed.
Starmie: Useful if the W get to the discard, and you don't want to (or can't) use the Trainers or Supporters.
Delibird: Draw power of the deck, possible usability of Hail. I fear that I don't have enough W Energy in the deck to get the acceleration I want, though.
Pokemon: 20
2 Feraligatr HS
1 Feraligatr HS
2 Croconaw HS
3 Totodile HS
2 Blastoise UL
1 Wartortle UL
2 Squirtle PL
2 Starmie RR
2 Staryu HS
3 Delibird HS
Energy: 15
11 W
4 CC
Trainers: 25
4 Bebe's Search RR
4 Pokemon Collector HS
4 Rare Candy UL
3 Engineer's Adjustments UL
2 Expert Belt AR
2 Energy Returner UL
2 Fisherman HS
1 VS Seeker
1 Palmer's Contribution SV
Strategy: It's far from perfect, but the usual idea of 100-sniping with immediately-accessable reattachment. Delibird does draw and set up. Very weak to some current threats, but I would like to make it a bit better without going out of a hypothetical PL-on format.
Blastoise: Primary attacker, for 100-damage sniping. The attack requires returning 2 W back to your hand. Fortunately, we have...
Feraligatr: Easily attaches a second (W) per turn, or even sets Blastoise up in an instant when the need arises. The benefit over Floatzel is against Power Spray: a single Floatzel's Poke-Power is blocked by Power Spray, but you can use Rain Dance as often as you like during your turn. However, it is a bit harder to get out than a Stage 1 line.
Feraligatr: Spinning Tail provides spreading damage (against decks that don't run Nidoqueen), for things that need to be ground down instead of smashed.
Starmie: Useful if the W get to the discard, and you don't want to (or can't) use the Trainers or Supporters.
Delibird: Draw power of the deck, possible usability of Hail. I fear that I don't have enough W Energy in the deck to get the acceleration I want, though.
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