Pokémon TCG: Sword and Shield—Brilliant Stars

Your "bad deck" ideas.

pokedan24

New Member
Here's a thread to post your creative deck ideas that aren't the most competitive.

I think the strangest deck I've ever built was a Zebstrika/Manectric deck. Both pokemon are stage 1, :lightning:, have 90 HP (level ball), and free retreat. Ideal play would be to item lock until you can hit big with Manectric or a teched Rotom, otherwise, there wasn't much of a strategy. Another one I made was Stoutland/Hammers. It worked like Sableye, only it used Stoutland/Lillipup/Celebi EX to retrieve items while supporter locking an opponent. Neither decks were particularly good, but they did have some tricks up their sleave to make for some interesting matches.

An idea I recently had was Staraptor/Magnezone. Use Magnezone's dual brain to let you bombard your opponent with hand disruption cards (Ghetsis/Hooligans). Then disrupt their field with Staraptor. Again, I doubt it would be competitive, but at least it has a consistent strategy.
 
I hope Unlimited works for you!

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4 Sableye (Stormfront)
4 Mr. Briney's Compassion
52 Basic Darkness Energy

Use Sableye's Impersonate to get Mr. Briney's Compassion on lone Sableye.

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4 Blaine's Magmar
2 Entei (Neo Revelation)
3 Cleffa (Neo Genesis)

4 Chaos Gym
2 Blaine

45 Fire Energy

Power up Blaine's Magmar using Entei's Howl Pokemon Power and use Magmar's 2nd attack. Chaos Gym locks trainers and Cleffa sets you up.

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59 Random Gym Leader Evolutions
1 Porygon (Base Set)

Lose.

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3 Sableye (Stormfront)
3 Regigas EX
3 Zekrom
3 Reshiram
2 Mesprit (LA)
2 Cleffa (Neo Genesis)
4 Brock's Onix
2 Erika's Bulbasaur
2 Erika's Ivysaur
4 Clefairy Doll
4 Holon Circle
4 Focus Band
4 Rescue Scarf
4 Rescue Energy
2 Snowpoint Temple
2 Energy Root
4 Call Energy
4 Double Colorless Energy
4 Scoop Up

Get out Erika's Ivysaur and stall with basics.

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I once built an Electivire FB LvX / Vulpix PT 102. Basically, Dump and Draw, then VireFBX and waste. Awful deck, but really, really fun to run when it worked.
 
My Lv.X/Prime/Legend Mayhem from my first thread on here about 4 years back. Some of you people remember that very bad boy. By bad I mean noooooooobie bad.

Somewhat good times.
 
I've always been a fan of slow, grindy control decks. One of the decks I've had the most fun with was Legoes (Palkia G LV X + Luxray LV X + the 3 pixies).
Here are two less popular favourites of mine:

Drapion (SF) + Palkia LV X (GE) + Cresselia LV X (GE?)
Palkia locks a Pokemon that is bad at attacking in the Active spot. Many decks ran Claydol in this season, so pulling up that fat troll was perfect. Drapion's first attack keeps them in that place every turn (so does Skorupi btw), Cresselia ticks down their bench slowly but surely while making sure their Active never dies. I played Moonlight Stadium to make sure that Palkia's Power was effectively a Catcher/Gust of Wind effect if you promote Palkia X itself and then use its Power.

Cradily (LA) + Cherrim (SF?)+ a lot of Pluspowers etc
This deck was hilarious and had a couple of near autowins against decks with low HP targets. It had nearly endless games against all other decks.
Cradily's first attack is used throughout the entire game. The first Cradily is used to stall a little and soften them up. Then you build up some Cherrims and another Cradily, which is used to keep healing itself and finish off targets.
Oh, and it's one of the first decks that could donk Baltoy GE pretty consistently, which was a very big deal in this format.

When Mewtwo EX was just out (and everybody played it to death), I ran Quad Serperior (BW) for a while to troll with at my league. Serperior is surprisingly good at not dying to Mewtwo EX, but is very bad at taking prizes...ever. This deck often won because they decked out rather than me being able to take 6 prizes.
 
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4 Lost Removers
4 Hammers (Can't remember which ones...)
4 Bannette from Triumphant

Basis of the deck? Annoy the opponent to the maximum level, by removing energies any time they're put on the field.

ANY TIME

Never got to try it in a real tournament (or even League), but it was pretty fun on PlayTCG hehe.
 
Doom Desire Jirachi, Palkia & Dialga Legend, and Heatran Lv. X.
Force opponents to retreat/switch or be K.O.ed, and troll them by adding prize cards, all while getting back your discarded metal energy every turn.

A modified deck I play for fun runs Dusknoir, Reuniclus, Cofagrigus, Regigigas EX, and Mewtwo EX (because why not) with Giant Capes/Aspertia City Gym to potentially boost Regiggas to 220HP. When entirely set up you have complete and absolute control of every last damage counter with great "healing" abilities.

I love building decks I don't really expect to win with, I have more fun just making things as difficult as possible for my opponent, haha. :biggrin:
 
My main deck is a bad deck
as I'm not in current rotation
so I figured "why take it so seriously?"
I have fun enough with my group of friends

4 x Darkrai G (RR)
4 x Froslass GL (RR)
4 x Espeon 4 (RR)
4 x Altaria C (SV)
4 x Hypnotoxic Laser
4 x Lucian's Assignment
4 x Bertha's Warmth
4 x Roseanne's Research
4 x Aaron's Collection
4 x Champion's Room
4 x Special Darkness Energy
4 x SP Energy
4 x Dark Energy
8 x Psychic Energy

Keep the opponent asleep with any of the Pokemon, while keeping your bench stocked with Darkrai for a obnoxious 40 damage between turns, every time they don't wake up (10 per Darkrai). A good combo is hitting with hypnotoxic and then wake-up slapping with Froslass. Espeon hits for however many energies are on the defending, so it is decent against tankier energy bulked up Pokemon. Altaria is there to damage while putting to sleep, which can also be useful. Froslass is really the star of the show, even more than Darkrai on occasion, as I can choose with it whichever of my opponent's benched Pokemon to come out to replace the defending, and said Pokemon is then asleep. Darkrai isn't meant to attack, but most certainly can if your opponent wakes up far too often for your liking. All the Pokemon are basic (SP), so it runs fast, and they are all different typed, so the weakness resistance spread isn't easily met. It has always run smoothly for me, and is a headache for some unlimited players.
 
I was thinking of an interesting idea for a deck.
It probably wouldn't win, but it would be a pain to face.

Something like this:

4 Miltank (Plasma Freeze)
4 Buffolant (Boffer)

4 Potion
4 Max Potion
4 Giant Cape
4 Evolite
4 Revive
4 Rescue Scarf

4 Double Colorless Energy
4 Random basic energy

Strategy: Keep the cows alive as long as possible...
 
Here's one I wanna try.


Pokemon 14

4 Drifloon (PB)
3 Drifblim (PB)
1 Drifblim (DGX)
2 Mewtwo EX
2 Mew EX
1 Emolga (DGX)
1 Keldeo EX

Trainers 34

Supporters 15
3 N
3 Juniper
1 Cheren
1 Colress
4 Skyla
3 Bicycle

Items 19
3 switch
4 catcher
4 ultra ball
1 level ball
1 computer search
2 tool scrapper
1 Superrod.
2 float stone
1 Town Map

Energy 12
4 DCE
4 Prism
4 Psy

The deck is built around the new Drifblim. At worst, you have a free retreat, splashable attacker that can discard special energy, but against plasma, you have a free attacker, which is never a bad thing. The other Dragons Exalted Drifblim also goes well in here since the special energy discarded helps fuel shadow steel. Mewtwo and Mew are backup attackers. Since most of the attacks have colorless requirements, prism can fit in here, which makes Mew a solid choice.

Another deck that could be really fun is Trubbish (PS) Sigilyph (PB). Get a bunch of tools on Sigilyph, plasma badge on Trubbish (to colress machine), and do a load of damage. Level ball gets everything you need and bicycle could help you speed through your deck faster. I think this could even make a small impact like how Weavile/Eggs did when plasma freeze came about.
 
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