Pokémon TCG: Sword and Shield—Brilliant Stars

Yourself as a Supporter!

Afstandopleren's Strategy

Move as many Energy attached to 2 of your Pokemon as you like, to another.
Then, search your deck for 2 Energy and attach them to your Pokemon in anyway you like.

This effect can't be copied by a Poke-Power.
You can't play this card if there is a Afstandopleren's Strategy in your Discard Pile.


Strong and way better then Luxury Ball but with Supporter restriction and Poke-Power restriction.
 
Wow, this thread is definatly a sucess! I go out for I walk and this happens!

Lots of neat ideas (and broken ones).


Muscovy's Bluff
Suporter
Discard 2 cards from your hand, and attach Muscovy's Bluff as a Pokemon Tool to one of your Benched Pokemon.
As long as Muscovy's Bluff is attached as a Pokemon Tool, it has the following effect:
If the Pokemon that Muscovy's Bluff is attached to attacks, that Pokemon's attacks do 10 more damage for each energy attached, and discard those energy and Muscovy's Bluff after that Pokemon attacks.
 
Afstandopleren's Delayed Move

Search your deck for up to 2 cards, show them to your opponent and put them next to your Active Pokemon face down.
At the end of your turn, put them into your hand.
 
Shuckle LvX's Catch
(Supporter Stuff)
Search your deck for up to 2 Pokemon that evolve from Pokemon on your bench, and put them into your hand. Shuffle your deck afterward.

And while were at it, a Stadium:

Shuckle LvX's Juice Stand
Stadium
(Stadium Stuff)
Once during eaither players turn, that player may remove one damage counter from the Defending Pokemon. If you do, the Defending Pokemon is now confused.
 
Pinsir52's Training
(supporter stuff)
If a pokemon named Pinsir is your active pokemon when this supporter is cast, treat all coin flips during the remainder of this turn as heads.
 
Pinsir52's Training
(supporter stuff)
If a pokemon named Pinsir is your active pokemon when this supporter is cast, treat all coin flips during the remainder of this turn as heads.

You can't make effects like that, because the game doesn't know what to do for effects that require you to flip coins until a tails results, such as the new Steelix's Iron Tail. Now something like "as many coin flips as you like" would be fine and achieve the same purpose.
 
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Garch's Rushing strategy.
Supporter rule
You may play this card on the first turn of the game. As long as this card is next to your active pokemon, you may play as many trainer cards and stadium cards from your hand as you like.

What do you think?
 
Pokemon Nurse Nanette

Pokemon Nurse Nanette

You can play one supporter card each turn. When your turn ends discard this card.

Gently flip a coin. If heads or tails remove all damage counters from all your Pokemon. Then remove all special conditions. Add an extra energy card from your hand to your active Pokemon.
 
^ lol, nice

SolarPichu's Aura

You may move all damage counters from one of your Pokemon to another as long as you do not KO that Pokemon. Draw a card.
 
Why not. I'm not too good at this, but I'd have to make at least a few supporters for my RQO sets. :X Based off of my story, of course...

Crystal Hikara's Gift

Supporter Rule

Choose one card from your hand, show it to your opponent and place it face down beside your active Pokemon. (This card is not in play or in your hand.) Then, draw two cards. If you chose a Pokemon, search your deck for a Pokemon that evolves from the Pokemon you placed down and put it into your hand. Shuffle your deck afterward. At the beginning of your next turn, return that card to your hand.
 
You can't make effects like that, because the game doesn't know what to do for effects that require you to flip coins until a tails results, such as the new Steelix's Iron Tail. Now something like "as many coin flips as you like" would be fine and achieve the same purpose.

Yeah, I know. I was trying to get infinite cards with speed stadium...oh well...
 
Afstandopleren's Poke-Power Machine
(Stadium)

Once during your turn, before you attack and have not yet used a Poke-Power, you may choose
a Poke-Power of 1 of the Pokemon (Both yours and your opponents) and use it's effect. You can't use any other Poke-Powers during your turn if you chose to use this Stadium's effect.
 
Garch's Deal.
Supporter rule
Chose any number of cards from the top of your deck. Then your opponent decides one of the following:
1) You may draw that many cards from your deck.
2) They may discard that many cards from the top of their deck.
3) You may draw a prize.

I chose 27 cards. What do you do!?
 
Flygon999's Annoyance

Supporter Rule

If you damaged one of your opponent's benched Pokemon during your last turn, draw 3 cards, then, search your deck for any 1 card and put it in your hand. Shuffle your deck afterward. If not, draw 2 cards.
 
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Meh. Might as well make one..

Kabutops141's Game
{Supporter Rule}
Let your opponent hear a song on your mp3 player. Your opponent guesses what band plays that song, if he or she is right, you both shuffle your hands into your deck and draw 6 cards each. If your opponent was wrong, you both shuffle your hand into your deck, and your opponent draws 4 cards, and you may draw up to 8.
 
my other alius is Mr. Muka

Muka's Type Mastery
Supporter
"Supporter Rule"
If your opponents pokemon has weakness to your active pokemon, place a number of damage counters on your opponents pokemon equal to that weakness's value in damage counters. If your active pokemon has a weakness to your opponents active pokemon, during this turn, your acive pokemon's retreat cost is 0.

Muka's Agressive Defense
Supporter
"Supporter Rule"
Draw 2 cards. During your opponents next turn, if your active pokemon would be damaged by an attack, and an effect would reduce that damage, place a number of damage counters on your opponents active pokemon equal to the ammount of damage (in damage counters) reduced by this effect. (If the current active pokemon is no longer your active pokemon after playing this card, this effect ends.)

Muka's Draw Stratagy
Supporter
"Supporter Rule"
At the end of this turn, draw a number of cards equal to the total number of cards drawn during this turn. During your opponents turn, reduce damage to your active pokemon by 10 for every pokemon in play that shares a type with it. (If the current pokemon is no longer your active pokemon, this effect ends.)

The Grand Mukan Plan
Supporter
"Supporter Rule"
You cannot play this card if a card named "The Grand Mukan Plan" exists in your discard pile. Until the end of your opponents next turn, prevent all effects of attacks, including damage done done to either players active pokemon. Your opponent may negate this effect and discard this card by allowing you to take a prize. If he or she does, you may play one additional supporter this turn.
 
Deck Knight's Chivalry:

Supporter

Your opponent may draw up to 2 cards. Draw 2 cards plus the number of cards your opponent drew.

Deck Knight's Battle Cry

Supporter

Search your deck for any two Pokemon cards and put them in your hand. Shuffle your deck afterward. Then, your turn ends.

Deck Knight's Reinforcements:

Supporter

Discard 2 cards, then search your deck for a Basic Pokemon and up to 3 basic Energy cards and put them in your hand. Shuffle your deck afterward.

Deck Knight's Final Gambit

Supporter

If your opponent has 1 Prize left, discard your hand. Then, your opponent discards his or her hand. Draw 2 Cards. If your opponent has more than 1 prize left, you cannot play Deck Knight's Final Gambit.
 
Alex Maiman's Training

As long as Alex Maiman's training is next to your active pokemon, that pokemon's attacks do 100 more damage to the defending pokemon.
 
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