Pokémon TCG: Sword and Shield—Brilliant Stars

Yveltal EX

pokedan24

New Member
This is from the upcoming X and Y set.

170HP Basic EX (EX rule applies)
Retreat: 2 (F) Resistance: -20 (L) Weakness: 2x

(D)(C) Evil Ball 20+
This attack does 20 more damage times the amount of energy attached to both active pokemon.

(D)(C)(C) Y Cyclone 90
Move an energy from this pokemon to one of your benched pokemon.

I think it's safe to say this could be the next Mewtwo EX. Sure, you can't plop down a DCE and evil ball for massive amounts of damage, but you do 20 more than X ball and thanks to it's typing, you can easily get this powered up with some Dark Patch/Energy Switch plays (not to mention Dark Claw for even more damage). Darkrai gives it free retreat, the fighting resistance complements the weakness of Darkrai, and as of now, the only big lightning pokemon to worry about is Thundurus EX (though that could change when more scans are revealed). Heck, even the second attack isn't bad. It hits the magic 90 while conserving energy (and it's not limited to basic energy either).

I don't know how good this will be once all the BW stuff rotates, but until then, I expect this to be huge.
 
I think it is a very strong card, but do remember that unlike Mewtwo EX (in the past), Yveltal EX will be unable to attack first turn.

I also think Y Cyclone should not be underestimated - still scores 2HKOs while allowing you to constantly shift an Energy off of Yveltal EX... including to a second Yveltal EX that just needs another Energy to attack. In the kind of Darkness-Type decks we already see, Dark Cloak/Energy Switch/Max Potion seem possible if not likely.
 
I think this card could pair well with Ho-oh EX, at least while it's still in rotation. Of course it's more flippy than Dark Patch in terms of Energy Accel, but you can Rebirth, E Switch, Y Cyclone, and move energy back onto something else.

I also thought of it completely replacing Darkrai in it's Garbodor variants. I say slap in Tornadus EX to be even more evil (pun completely intended).

- - - Updated - - -

I think this card could pair well with Ho-oh EX, at least while it's still in rotation. Of course it's more flippy than Dark Patch in terms of Energy Accel, but you can Rebirth, E Switch, Y Cyclone, and move energy back onto something else.

I also thought of it completely replacing Darkrai in it's Garbodor variants. I say slap in Tornadus EX to be even more evil (pun completely intended).
 
Also remember that its weakness is currently obscure and not played. Decent resistance for a Dark type too.

Maybe that is only in your area. Thunderus is still heavily played, and when muscle band is released along with yvetal ex. Thunderus EX will destroy it for 1 energy.
Plus the simple fact that Thunderus uses only 1 energy to perform it's attack makes it that much better to counter. And nearly anything that plays thunderus is going to play deoxys.
I wouldn't be surprised to see Yvetal being 1hko'd by thunderus consistently with 1 energy.
 
Maybe that is only in your area. Thunderus is still heavily played, and when muscle band is released along with yvetal ex. Thunderus EX will destroy it for 1 energy.
Plus the simple fact that Thunderus uses only 1 energy to perform it's attack makes it that much better to counter. And nearly anything that plays thunderus is going to play deoxys.
I wouldn't be surprised to see Yvetal being 1hko'd by thunderus consistently with 1 energy.

Don't forget to play it out deck versus deck as well as turn by turn. Not being able to attack first turn could be problematic when you would otherwise be looking at a OHKO... and don't we have to get Raiden Knuckle up to 90 points of damage (before Weakness) for it to be a OHKO? Base damage is 30, so +20 from Muscle Band and planning on getting all four Deoxys EX into play? Or is my fuzzy brain just missing something/doing the math wrong? >_<
 
Don't forget to play it out deck versus deck as well as turn by turn. Not being able to attack first turn could be problematic when you would otherwise be looking at a OHKO... and don't we have to get Raiden Knuckle up to 90 points of damage (before Weakness) for it to be a OHKO? Base damage is 30, so +20 from Muscle Band and planning on getting all four Deoxys EX into play? Or is my fuzzy brain just missing something/doing the math wrong? >_<

You're math is fine. I playing laser as well. Yvetal is easy.
I'm not taking going first into consideration because 99% of the time you want to go second if your playing plasma.
And most of the time, people are still going to take going first. I haven't played a game yet where somebody has chosen to go 2nd.
 
You're math is fine. I playing laser as well. Yvetal is easy.
I'm not taking going first into consideration because 99% of the time you want to go second if your playing plasma.
And most of the time, people are still going to take going first. I haven't played a game yet where somebody has chosen to go 2nd.

I want to make sure I understand what you are saying, because right now it sounds like incomplete analysis.

Claims that the Lightning Weakness of Yveltal EX is completely irrelevant seems to be an overstatement; you are making the case that the new rules will not significantly hurt the usage of Thundurus EX. If we hold that to be true, then you point out that with the right combination of cards Thundurus EX can OHKO Yveltal EX on the overall second turn of the game; if Thundurus EX is still seeing competitive play, it will be a concern for those using Yveltal EX.

Perhaps I misread or misunderstood what you meant, but it sounds like you are claiming Yveltal EX will be an "easy" OHKO. For reasons below, I don't think that is an accurate assessment. If I am mistaken, please clarify.

=======================

For Raiden Knuckle to OHKO Yveltal EX, it requires at least three copies of Deoxys EX on the Bench of the player attacking with Thundurus EX. In addition to that not insignificant requirement, two of the three are required: a fourth Deoxys EX, Muscle Band, and Hypnotoxic Laser. You did not mention Virbank City Gym as an option and I don't know if it is the preferred Stadium for Plasma decks under the new rules or not. If it is and we factor that in as an option, then you can generate the needed damage with as few as two Deoxys EX but will still require Muscle Band, or no Muscle Band and still require four Deoxys EX. Some of these cards are easier to search out or run maxed out than others, but in the end we are still talking about:

1) Opening with a specific Pokémon or being able to get it into play on your first turn and promoted.
2) Manually attaching a source of (L) Energy.
3) Getting at least two and upwards of all four of a specific Team Plasma Basic Pokémon.
4) Getting at least one and upwards of three specific Trainers.

Even if a deck is running all of the non-Energy cards maxed out, you still require a seven or eight card combo by my count. Even when that is the goal of the deck, it isn't easy first turn. It is more impressive than an opening, Active Yveltal EX is going to be "ruined" unless the opponent can run and effectively use Max Potion upon it; Thundurus EX is going to have just a single Energy on it and no damage so "going down swinging" won't be worth the cost.

The other factor to consider:

Yveltal EX
is a single card. On its own it is much less impressive than when plugged into a deck tailored to it, and simply making room in your typical Darkness-Type deck that already features Darkrai EX, Dark Patch, and perhaps Dark Claw seems quite feasible. It is also possible that Virizion EX will either become a loose Bench-sitting staple, or else enter into a waxing and waning relationship with Hypnotoxic Laser (or Special Conditions in general) as per Tool Scrapper and Pokémon Tool usage.

No matter what, "the plan" for Thundurus EX to exploit Weakness requires Yveltal EX actually be up front to open and that player go first. If Thundurus EX scoring a OHKO against Yveltal EX really is that "easy", won't most decks using Yveltal EX just bring up an alternate to the front? Again just theorizing with your typical Darkrai EX deck tweaked to accommodate Yveltal EX, why not retreat to let something else take the hit? If there is nothing else, that is fine, but again we get to a more and more specific scenario.

TL;DR: Still not really understanding why this is a "thing". Thundurus EX still sees play in your area and will really enjoy a big hit for little Energy second turn against an Active Yveltal EX with the capacity for a OHKO seems a credible point; building up the OHKO aspect anymore than that seems to be stretching things; even mid-game it isn't that simple of a combo to pull off. Of course, please let me know if I erred.
 
I want to make sure I understand what you are saying, because right now it sounds like incomplete analysis.

Claims that the Lightning Weakness of Yveltal EX is completely irrelevant seems to be an overstatement; you are making the case that the new rules will not significantly hurt the usage of Thundurus EX. If we hold that to be true, then you point out that with the right combination of cards Thundurus EX can OHKO Yveltal EX on the overall second turn of the game; if Thundurus EX is still seeing competitive play, it will be a concern for those using Yveltal EX.

Perhaps I misread or misunderstood what you meant, but it sounds like you are claiming Yveltal EX will be an "easy" OHKO. For reasons below, I don't think that is an accurate assessment. If I am mistaken, please clarify.

=======================

For Raiden Knuckle to OHKO Yveltal EX, it requires at least three copies of Deoxys EX on the Bench of the player attacking with Thundurus EX. In addition to that not insignificant requirement, two of the three are required: a fourth Deoxys EX, Muscle Band, and Hypnotoxic Laser. You did not mention Virbank City Gym as an option and I don't know if it is the preferred Stadium for Plasma decks under the new rules or not. If it is and we factor that in as an option, then you can generate the needed damage with as few as two Deoxys EX but will still require Muscle Band, or no Muscle Band and still require four Deoxys EX. Some of these cards are easier to search out or run maxed out than others, but in the end we are still talking about:

1) Opening with a specific Pokémon or being able to get it into play on your first turn and promoted.
2) Manually attaching a source of (L) Energy.
3) Getting at least two and upwards of all four of a specific Team Plasma Basic Pokémon.
4) Getting at least one and upwards of three specific Trainers.

Even if a deck is running all of the non-Energy cards maxed out, you still require a seven or eight card combo by my count. Even when that is the goal of the deck, it isn't easy first turn. It is more impressive than an opening, Active Yveltal EX is going to be "ruined" unless the opponent can run and effectively use Max Potion upon it; Thundurus EX is going to have just a single Energy on it and no damage so "going down swinging" won't be worth the cost.

The other factor to consider:

Yveltal EX
is a single card. On its own it is much less impressive than when plugged into a deck tailored to it, and simply making room in your typical Darkness-Type deck that already features Darkrai EX, Dark Patch, and perhaps Dark Claw seems quite feasible. It is also possible that Virizion EX will either become a loose Bench-sitting staple, or else enter into a waxing and waning relationship with Hypnotoxic Laser (or Special Conditions in general) as per Tool Scrapper and Pokémon Tool usage.

No matter what, "the plan" for Thundurus EX to exploit Weakness requires Yveltal EX actually be up front to open and that player go first. If Thundurus EX scoring a OHKO against Yveltal EX really is that "easy", won't most decks using Yveltal EX just bring up an alternate to the front? Again just theorizing with your typical Darkrai EX deck tweaked to accommodate Yveltal EX, why not retreat to let something else take the hit? If there is nothing else, that is fine, but again we get to a more and more specific scenario.

TL;DR: Still not really understanding why this is a "thing". Thundurus EX still sees play in your area and will really enjoy a big hit for little Energy second turn against an Active Yveltal EX with the capacity for a OHKO seems a credible point; building up the OHKO aspect anymore than that seems to be stretching things; even mid-game it isn't that simple of a combo to pull off. Of course, please let me know if I erred.

You read me right, only problem is. With a 1 energy attack I still think at ANY point in the game, Yvetal will be an easy target for thunderus. I think he will see a lot of play for a long time.
 
Any Pokémon who's strength lies in attacking with it first turn is no longer what it once was. Thunderus EX might be helped or hurt, depending on how other things change (few people think Landorus EX is worth it now; a good thing for the Fighting Weak). As long as it is played, any shot from Thundurus EX is scary, because it will either get pumped up into a OHKO or set-up a low-risk 2HKO.
 
I'm getting sick and tired when people try to diss a card that's clearly strong. Just because a counter exists. After all Thunderous EX sucks because of Landorus EX, Landorus EX sucks because of Keldeo EX, Keldeo EX sucks because of Genesect EX and Genesect EX is terrible because of Victini EX. That logic is fair enough when its weak to something that everyone considers tier 1, but it doesn't apply just because its a tech card some people play, or is played in tier 2/3 decks.
 
Actually, Landorus EX is hurt by Mr. Mime more than anything, StormFront. ;-)

Yes, it is annoying when people do bad Theorymon. You didn't specify whom your statement was addressed to, but if it was not apparent I was just accepting that yes, Thunderus EX could be a problem for Yveltal EX... when they encounter each other.
 
Thundurus will be annoying, but Dark can always counter attack plasma with Absol (after softening them up with Night Spears). I don't think it will spell the death of the card, especially with everything else it has going for it.
 
Back
Top