So, i've been doing some testing with ZPS against Stage Ones, and i pretty much have a good match-up with it as long as i get a fair set-up.
I play a 2-2 Yanmega in my ZPS at the moment, but that will soon change.
In Emerging Powers, which comes out a bit after Worlds, we get Pokemon Catcher. I have a feeling that will be a huge card in our format, as it makes it less flippy. Being able to bring up a benched Pokemon without a flip is huge, just like how Luxray GL Lv.X was huge.
Of course, Trainer lock kills that idea, but Zekrom can kill Plume before it gets out.
I'm basically going to spill out my thoughts about how the deck will be after Emerging Powers comes out (based on what we've seen so far, Tornadus, Eviolite, and Catcher)
Zekrom is a bulky 130 HP basic, with two HP, is :lightning: and has weakness to :fighting:. No resistance, which is okay.
It's first attack, Outrage, for :colorless::colorless: does 20+ 10 for each damage on Zekrom.
That's great, especially after you get Bolt Strike off.
It's second attack, and where it shines it Bolt Strike. For :lightning::lightning::colorless: does 120, and does 40 damage to Zekrom. That can basically kill any basic in the format, and most Stage Ones. (Excluding Donphan, who will be explained with Tornadus)
Pachirisu/Shaymin
The engine used to power up Zekrom is PachiShaymin, as i call it. Pachi's Self Generation Power allows you to attach :lightning::lightning: from your hand to it when you play it. Then, you use Shaymin's Power, Celebration wind to move the :lightning::lightning: to Zekrom. And then, you have your attachment, which can be anything. (Bolt Strike costs :lightning::lightning::colorless
Unown Dark:
You can play this to help get the 3rd energy needed for Bolt Strike, and it's searchable via Dual Ball, Pokemon Collector, and Pokemon Communication. I don't play it, because it isn't that great, honestly. Mainly for more donking based ZPS's.
Tornadus:
I think this will make ZPS way more playable. Mainly because of it's Resistance to :fighting:. That gives you a large edge on Donphan players, and it's attack that costs :colorless::colorless::colorless: can be powered up via Pachirisu and Shaymin just like Zekrom. It's attack allows you to move an energy to one of you're benched Pokemon, so you can use it to send it to a Zekrom, or just another Tornadus. (I think it's required to move the energy, not 100% sure, but 50/50. Also, i'm not sure about how much HP it has either.
Babies:
I think babies are going to be dead when catcher comes out. Their basically free prizes, and can be brought up with Catcher, and then killed easily. I could be wrong, but i'm sure their counts will drop down a bit more. They also suck to start with, as they can get donked easily.
Yanmega:
Yanmega is a good Donphan counter, as it gets 3HKO'd by Donphan, due to it's -20 from :fighting: type Pokemon. It also 3HKO's Donphan, but can be a 2HKO via 2 Plus Powers. It also does a good job of cleaning up babies late game for cheap prizes.
That covers the Pokemon that i think are playable in the deck. Honestly, i don't think theres much else to play in the deck, other then Samurott as a counter to Donphan.
My hands hurt, because i do a lot of typing everyday, and i text constantly, so i'll be back on later to add more. (Trainers, Energy, etc.)
Please comment about how you think ZPS will fare after Worlds and with the release of Emerging Powers.
Also, i think ZPS is a good contender for Worlds, as it did good at both Canadian and Mexican Nationals. (1st in masters at both.)
Also, i heard that JPN played ZPS a lot, as they have 40 card decks, and 4 Prizes. This was only a rumor though, and i'm not sure.
I play a 2-2 Yanmega in my ZPS at the moment, but that will soon change.
In Emerging Powers, which comes out a bit after Worlds, we get Pokemon Catcher. I have a feeling that will be a huge card in our format, as it makes it less flippy. Being able to bring up a benched Pokemon without a flip is huge, just like how Luxray GL Lv.X was huge.
Of course, Trainer lock kills that idea, but Zekrom can kill Plume before it gets out.
I'm basically going to spill out my thoughts about how the deck will be after Emerging Powers comes out (based on what we've seen so far, Tornadus, Eviolite, and Catcher)
Zekrom is a bulky 130 HP basic, with two HP, is :lightning: and has weakness to :fighting:. No resistance, which is okay.
It's first attack, Outrage, for :colorless::colorless: does 20+ 10 for each damage on Zekrom.
That's great, especially after you get Bolt Strike off.
It's second attack, and where it shines it Bolt Strike. For :lightning::lightning::colorless: does 120, and does 40 damage to Zekrom. That can basically kill any basic in the format, and most Stage Ones. (Excluding Donphan, who will be explained with Tornadus)
Pachirisu/Shaymin
The engine used to power up Zekrom is PachiShaymin, as i call it. Pachi's Self Generation Power allows you to attach :lightning::lightning: from your hand to it when you play it. Then, you use Shaymin's Power, Celebration wind to move the :lightning::lightning: to Zekrom. And then, you have your attachment, which can be anything. (Bolt Strike costs :lightning::lightning::colorless
Unown Dark:
You can play this to help get the 3rd energy needed for Bolt Strike, and it's searchable via Dual Ball, Pokemon Collector, and Pokemon Communication. I don't play it, because it isn't that great, honestly. Mainly for more donking based ZPS's.
Tornadus:
I think this will make ZPS way more playable. Mainly because of it's Resistance to :fighting:. That gives you a large edge on Donphan players, and it's attack that costs :colorless::colorless::colorless: can be powered up via Pachirisu and Shaymin just like Zekrom. It's attack allows you to move an energy to one of you're benched Pokemon, so you can use it to send it to a Zekrom, or just another Tornadus. (I think it's required to move the energy, not 100% sure, but 50/50. Also, i'm not sure about how much HP it has either.
Babies:
I think babies are going to be dead when catcher comes out. Their basically free prizes, and can be brought up with Catcher, and then killed easily. I could be wrong, but i'm sure their counts will drop down a bit more. They also suck to start with, as they can get donked easily.
Yanmega:
Yanmega is a good Donphan counter, as it gets 3HKO'd by Donphan, due to it's -20 from :fighting: type Pokemon. It also 3HKO's Donphan, but can be a 2HKO via 2 Plus Powers. It also does a good job of cleaning up babies late game for cheap prizes.
That covers the Pokemon that i think are playable in the deck. Honestly, i don't think theres much else to play in the deck, other then Samurott as a counter to Donphan.
My hands hurt, because i do a lot of typing everyday, and i text constantly, so i'll be back on later to add more. (Trainers, Energy, etc.)
Please comment about how you think ZPS will fare after Worlds and with the release of Emerging Powers.
Also, i think ZPS is a good contender for Worlds, as it did good at both Canadian and Mexican Nationals. (1st in masters at both.)
Also, i heard that JPN played ZPS a lot, as they have 40 card decks, and 4 Prizes. This was only a rumor though, and i'm not sure.