darth_vader
New Member
Which one, Eel/Zekrom or Eel/Zone, do you think will do better against Mewtwo EX?
Which one, Eel/Zekrom or Eel/Zone, do you think will do better against Mewtwo EX?
Which one, Eel/Zekrom or Eel/Zone, do you think will do better against Mewtwo EX?
So, you think the deck is bad, because you won against an opponent who obviously played it very poorly?I played a guy that ran an eel/zone deck on TCGO, I was running Gothitelle and I didn't draw an energy for maybe 10 turns. Long story short is that even though he easily got setup, he burned through all of his resources trying to get energy (sages,junipers, junk arms) he ended up decking out when I had almost half my deck left.
This would never happen with yanmega because you can hit without energy, so you can snipe early and then lost burn the bigger pokemon. That is why megazone is one of the best decks. Eelzone is inefficient to the max, almost as hard as gothitelle to setup and has no early game attackers. I don't like it
I don't think so. Cobalion, Kyurem and Magnezone should beat Gothitelle for you. Seriouly, Gothitelle is horrible nowadays.Just like old Zekrom you need a way to OHKO Gothitelle. Mewtwo EX and Zekrom EX are NOT in our format yet!
Just like old Zekrom you need a way to OHKO Gothitelle. Mewtwo EX and Zekrom EX are NOT in our format yet!
I prefer Zekrom/Tornadus/Eelektrik over Magnezone/Eelektrik, because of it's speed and consistency. Magnezone has a better Ross/Gothitelle Matchup, Zekrom however is better (or at least as good as Maggy) against most other decks imo.
Magnezone/Eel isn't bad though, it surely is a very good deck, I just think Zekrom is the better play. If I played Magnezone, I'd definitely include an early game attacker like Thundurus btw.
So, you think the deck is bad, because you won against an opponent who obviously played it very poorly?
I don't think so. Cobalion, Kyurem and Magnezone should beat Gothitelle for you. Seriouly, Gothitelle is horrible nowadays.
If english is not your first language that is fine, I clearly stated my reasons. Just in case let me reiterate. I never said the deck was bad, I said it was inefficient, hard to setup and no good early game.
Also, LOL@assuming my opponent played bad, lets see you lost burn 12 energys killing gothitelles and tell me you are going to have enough resources to take 2 more zekroms as prizes.
I know Mewtwo EX and Zekrom EX aren't in this format yet. However, I am contemplating getting the cards to this deck. I don't want to spend the money on a deck that will become obsolete in a month.
You give Goth too much credit. Settin-up three Goths back to back is hard to do (not impossible, but hard) And early game I'll probably take a prize (assuming your version uses Twins like most versions).
Just in that specific game is what I'm saying. If you read up I didnt draw an energy for literally 7-8 turns. So I had plenty of pokemon and trainers etc. I was able to stall with him being trainer locked, moving damage with reuniclus and also catchering his fat magnezones and eels.
You guys keep validating points I've already made, vs a Goth deck you should be taking an early prize, Yes I agree. How can this be done with an Eel/Zone deck? Thundurus? If you sacrifice early game eeeks with a deck that has a stage 2 and multiple stage 1s to setup for an early prize that goth or ross decks pretty much rely on you taking... Your late game will suffer.
The topic is about Zekrom/Eelektrik, which does not run Magnezone.
You should really specify then whether you're talking about Zekrom/Eelektrik the deck itself or just the concept of using Eelektrik which works with many, many different things. The combo of Zekrom/Eelektrik doesn't include Magnezone, the deck Zekrom/Eelektrik doesn't include Magnezone. If you want to make a deck with Zekrom, Eelektrik and Magnezone, then that is a different case altogether.
You said he decked himself because he burned through his resources, that isn't exactly good playing to me...If english is not your first language that is fine, I clearly stated my reasons. Just in case let me reiterate. I never said the deck was bad, I said it was inefficient, hard to setup and no good early game.
Also, LOL@assuming my opponent played bad, lets see you lost burn 12 energys killing gothitelles and tell me you are going to have enough resources to take 2 more zekroms as prizes.
The deck doesn't need Cleffa if it gets a quick Magnezone and using Cleffa doesn't even slow it down that much because it would still be able to attack on T2/3.Just in that specific game is what I'm saying. If you read up I didnt draw an energy for literally 7-8 turns. So I had plenty of pokemon and trainers etc. I was able to stall with him being trainer locked, moving damage with reuniclus and also catchering his fat magnezones and eels.
You guys keep validating points I've already made, vs a Goth deck you should be taking an early prize, Yes I agree. How can this be done with an Eel/Zone deck? Thundurus? If you sacrifice early game eeeks with a deck that has a stage 2 and multiple stage 1s to setup for an early prize that goth or ross decks pretty much rely on you taking... Your late game will suffer.
I OHKO pretty much all your pokemon except thundurus/tornadus/zekrom from turn3 and on.
Everyone here is arguing with "If, if, if" statements.
EelZone is a solid deck. Gothitelle is a solid deck. EelKrom is a solid deck. But its awful hard to read this thread and really get what's good and what's not out of it because all it has been is opinion up to this point. If you want people to listen to you, post your list. Explain your testing. Theory-mon is great for coming up for new ideas, but is NO replacement to legitimate practice. Treat pokemon like a science, people!
In my personal experience, I have found my disruption-heavy build of Eelzone with Thunderus (3 N and 3 Judge) to be very effective. As of this writing, I haven't lost a game to any Zekrom variants. Granted, I've only played maybe 10 games against it, but what typically happens in a match that I've found is that Zekrom struggles to get all the cards they need to keep up with Eelzone in the late game. They usually take a quick prize or two but later in the game usually falter when they are looking for the pluspowers, junk arms, catchers, and energy they need to close the game out. I've found if I can Lost Burn 2 Zekroms consecutively with the same Magnezone, I usually win the game.