Pokémon TCG: Sword and Shield—Brilliant Stars

Zekrom Eelektrik

Which one, Eel/Zekrom or Eel/Zone, do you think will do better against Mewtwo EX?

Why don't we worry about that later?

The EX set will likely have a big impact, and current decks will need major changes if they are not going to become obsolete. Inevitably, some won't survive.
 
I played a guy that ran an eel/zone deck on TCGO, I was running Gothitelle and I didn't draw an energy for maybe 10 turns. Long story short is that even though he easily got setup, he burned through all of his resources trying to get energy (sages,junipers, junk arms) he ended up decking out when I had almost half my deck left.

This would never happen with yanmega because you can hit without energy, so you can snipe early and then lost burn the bigger pokemon. That is why megazone is one of the best decks. Eelzone is inefficient to the max, almost as hard as gothitelle to setup and has no early game attackers. I don't like it
 
I prefer Zekrom/Tornadus/Eelektrik over Magnezone/Eelektrik, because of it's speed and consistency. Magnezone has a better Ross/Gothitelle Matchup, Zekrom however is better (or at least as good as Maggy) against most other decks imo.
Magnezone/Eel isn't bad though, it surely is a very good deck, I just think Zekrom is the better play. If I played Magnezone, I'd definitely include an early game attacker like Thundurus btw.

I played a guy that ran an eel/zone deck on TCGO, I was running Gothitelle and I didn't draw an energy for maybe 10 turns. Long story short is that even though he easily got setup, he burned through all of his resources trying to get energy (sages,junipers, junk arms) he ended up decking out when I had almost half my deck left.

This would never happen with yanmega because you can hit without energy, so you can snipe early and then lost burn the bigger pokemon. That is why megazone is one of the best decks. Eelzone is inefficient to the max, almost as hard as gothitelle to setup and has no early game attackers. I don't like it
So, you think the deck is bad, because you won against an opponent who obviously played it very poorly?

Just like old Zekrom you need a way to OHKO Gothitelle. Mewtwo EX and Zekrom EX are NOT in our format yet!
I don't think so. Cobalion, Kyurem and Magnezone should beat Gothitelle for you. Seriouly, Gothitelle is horrible nowadays.
 
Just like old Zekrom you need a way to OHKO Gothitelle. Mewtwo EX and Zekrom EX are NOT in our format yet!

I know Mewtwo EX and Zekrom EX aren't in this format yet. However, I am contemplating getting the cards to this deck. I don't want to spend the money on a deck that will become obsolete in a month.
 
I prefer Zekrom/Tornadus/Eelektrik over Magnezone/Eelektrik, because of it's speed and consistency. Magnezone has a better Ross/Gothitelle Matchup, Zekrom however is better (or at least as good as Maggy) against most other decks imo.
Magnezone/Eel isn't bad though, it surely is a very good deck, I just think Zekrom is the better play. If I played Magnezone, I'd definitely include an early game attacker like Thundurus btw.

So, you think the deck is bad, because you won against an opponent who obviously played it very poorly?

I don't think so. Cobalion, Kyurem and Magnezone should beat Gothitelle for you. Seriouly, Gothitelle is horrible nowadays.

If english is not your first language that is fine, I clearly stated my reasons. Just in case let me reiterate. I never said the deck was bad, I said it was inefficient, hard to setup and no good early game.

Also, LOL@assuming my opponent played bad, lets see you lost burn 12 energys killing gothitelles and tell me you are going to have enough resources to take 2 more zekroms as prizes.
 
If english is not your first language that is fine, I clearly stated my reasons. Just in case let me reiterate. I never said the deck was bad, I said it was inefficient, hard to setup and no good early game.

Also, LOL@assuming my opponent played bad, lets see you lost burn 12 energys killing gothitelles and tell me you are going to have enough resources to take 2 more zekroms as prizes.

You give Goth too much credit. Settin-up three Goths back to back is hard to do (not impossible, but hard) And early game I'll probably take a prize (assuming your version uses Twins like most versions).
 
I know Mewtwo EX and Zekrom EX aren't in this format yet. However, I am contemplating getting the cards to this deck. I don't want to spend the money on a deck that will become obsolete in a month.

What we can say or suggest is only relevant to our particular meta. We can't give you an opinion on what is 'better' or 'worse' without some sort of bias, regardless of what the numbers say. Ultimately, you want to win in your area, and really only in that area. If you're asking a question such as 'which is better' in a multi-area tournament, then you go with what your testing has proven.

I know this sounds extremely chintzy, but only you can determine what is the best deck is through testing, testing, testing. People are going to have divergent opinions, and you shouldn't be asking 'which is better', but rather along the lines of 'how can I deal with match up B when playing Deck A', or rather 'why did Deck A worse than Deck B' and so on and so forth.

Money's tight, yeah, but people proxy for a reason.
 
You give Goth too much credit. Settin-up three Goths back to back is hard to do (not impossible, but hard) And early game I'll probably take a prize (assuming your version uses Twins like most versions).

Just in that specific game is what I'm saying. If you read up I didnt draw an energy for literally 7-8 turns. So I had plenty of pokemon and trainers etc. I was able to stall with him being trainer locked, moving damage with reuniclus and also catchering his fat magnezones and eels.

You guys keep validating points I've already made, vs a Goth deck you should be taking an early prize, Yes I agree. How can this be done with an Eel/Zone deck? Thundurus? If you sacrifice early game eeeks with a deck that has a stage 2 and multiple stage 1s to setup for an early prize that goth or ross decks pretty much rely on you taking... Your late game will suffer.
 
Just in that specific game is what I'm saying. If you read up I didnt draw an energy for literally 7-8 turns. So I had plenty of pokemon and trainers etc. I was able to stall with him being trainer locked, moving damage with reuniclus and also catchering his fat magnezones and eels.

You guys keep validating points I've already made, vs a Goth deck you should be taking an early prize, Yes I agree. How can this be done with an Eel/Zone deck? Thundurus? If you sacrifice early game eeeks with a deck that has a stage 2 and multiple stage 1s to setup for an early prize that goth or ross decks pretty much rely on you taking... Your late game will suffer.

Thundurus and Tornadus both attack T2. The deck runs them both, and runs the means to attack with them on T2 as well.
 
You should really specify then whether you're talking about Zekrom/Eelektrik the deck itself or just the concept of using Eelektrik which works with many, many different things. The combo of Zekrom/Eelektrik doesn't include Magnezone, the deck Zekrom/Eelektrik doesn't include Magnezone. If you want to make a deck with Zekrom, Eelektrik and Magnezone, then that is a different case altogether.

Specifying:
This thread refers to all decks that include both Zekrom and Eelektrik. In general, "Zekrom/Eelektrik" refers to the variation with Zekrom, Eelektrik, and Tornadus. However, this thread recognizes that there are other variations. One variation includes Magnezone: http://pokegym.net/forums/showthread.php?t=158032. If you are referring to any variation other than the general "Zekrom/Eelektrik" one, please specify so in your writing.

e.g. "I run Zekrom/Eelektrik with Thunderus. It's awesome but is weak against Donphan."

If you just say "Eelektrik deck" I will assume "Zekrom, Eelektrik, and Tornadus."
 
If english is not your first language that is fine, I clearly stated my reasons. Just in case let me reiterate. I never said the deck was bad, I said it was inefficient, hard to setup and no good early game.

Also, LOL@assuming my opponent played bad, lets see you lost burn 12 energys killing gothitelles and tell me you are going to have enough resources to take 2 more zekroms as prizes.
You said he decked himself because he burned through his resources, that isn't exactly good playing to me...
Taking 6 prizes against Gothitelle isn't hard with Magnezone/Eel, it will most likely take a few quick prizes with Thundurus/Tornadus and then just Lost Burn for the win. MagEel Lists I've seen run around 14 energys, so Lost Burning 4 Gothitelles should not be a big problem. Also keep in mind they don't have to attack you straight away with Magnezone, because YOU are the one who has to take prizes. They can just attack with Zekrom/Thundurus/Tornadus until a Gothitelle becomes dangerous and then kill it.


Just in that specific game is what I'm saying. If you read up I didnt draw an energy for literally 7-8 turns. So I had plenty of pokemon and trainers etc. I was able to stall with him being trainer locked, moving damage with reuniclus and also catchering his fat magnezones and eels.

You guys keep validating points I've already made, vs a Goth deck you should be taking an early prize, Yes I agree. How can this be done with an Eel/Zone deck? Thundurus? If you sacrifice early game eeeks with a deck that has a stage 2 and multiple stage 1s to setup for an early prize that goth or ross decks pretty much rely on you taking... Your late game will suffer.
The deck doesn't need Cleffa if it gets a quick Magnezone and using Cleffa doesn't even slow it down that much because it would still be able to attack on T2/3.
If you catcher Magnezones or Eelektiks to buy time your opponent can just retreat them because those energys will come back into play immediately anyway. And Magnezone could just attack you too...

The ONLY way I see for Gothitelle to win vs Mag/Eel (besides playing v. a bad opponent :lol:) is to get out a quick Gothitelle and hope the opponent can't recover from it.
 
Let's say you don't use cleffa to set up and are using thundurus to take a prize turn 2. On my turn say I catcher your tynamo twins into gothitelle and attach DCE. I OHKO pretty much all your pokemon except thundurus/tornadus/zekrom from turn3 and on. You already wasted 2 energy attaches on thundurus, if you can even get an Zone up without rare candy you would need to get 2 energy on him to even lost burn. You have time vs goth to setup, you shouldn't be rushing a prize with thundurus, that is bad play vs goth IMO
 
I OHKO pretty much all your pokemon except thundurus/tornadus/zekrom from turn3 and on.

Can't you just stall with a Zekrom and maybe use DCE for Outrage (or just let it get killed without attacking) while powering Eel/Zone on the bench.

Goth with DCE and 1 psychic does 50 damage. 30 damage if Zekrom has Eviolite. At that rate, it would take 5 turns to KO Zekrom, plenty of time for the Eel player to set up. Even Thunderus can withstand 3 turns w/o Eviolite and 4 turns with.
 
Everyone here is arguing with "If, if, if" statements.

EelZone is a solid deck. Gothitelle is a solid deck. EelKrom is a solid deck. But its awful hard to read this thread and really get what's good and what's not out of it because all it has been is opinion up to this point. If you want people to listen to you, post your list. Explain your testing. Theory-mon is great for coming up for new ideas, but is NO replacement to legitimate practice. Treat pokemon like a science, people!

In my personal experience, I have found my disruption-heavy build of Eelzone with Thunderus (3 N and 3 Judge) to be very effective. As of this writing, I haven't lost a game to any Zekrom variants. Granted, I've only played maybe 10 games against it, but what typically happens in a match that I've found is that Zekrom struggles to get all the cards they need to keep up with Eelzone in the late game. They usually take a quick prize or two but later in the game usually falter when they are looking for the pluspowers, junk arms, catchers, and energy they need to close the game out. I've found if I can Lost Burn 2 Zekroms consecutively with the same Magnezone, I usually win the game.
 
Everyone here is arguing with "If, if, if" statements.

EelZone is a solid deck. Gothitelle is a solid deck. EelKrom is a solid deck. But its awful hard to read this thread and really get what's good and what's not out of it because all it has been is opinion up to this point. If you want people to listen to you, post your list. Explain your testing. Theory-mon is great for coming up for new ideas, but is NO replacement to legitimate practice. Treat pokemon like a science, people!

In my personal experience, I have found my disruption-heavy build of Eelzone with Thunderus (3 N and 3 Judge) to be very effective. As of this writing, I haven't lost a game to any Zekrom variants. Granted, I've only played maybe 10 games against it, but what typically happens in a match that I've found is that Zekrom struggles to get all the cards they need to keep up with Eelzone in the late game. They usually take a quick prize or two but later in the game usually falter when they are looking for the pluspowers, junk arms, catchers, and energy they need to close the game out. I've found if I can Lost Burn 2 Zekroms consecutively with the same Magnezone, I usually win the game.

I think the concern would be setting up too slowly (as Zone is a stage 2) or not being able to set up at all (e.g. Opponent catchers and kills magnemites).
 
Back
Top